Commit Graph
8 Commits
Author SHA1 Message Date
haydent 947dcb7e5d synced merc collapse
'resolved' timer cursor lockups
add new server ini variable: DISABLE_SPEC_MODE = 0 
possible lessening of chance for AI to Lockup.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2184 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2008-05-19 11:17:48 +00:00
haydent 70c6e61334 added sync for bandaging anim and ability to heal other teams
add names to end turn dialog.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2182 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2008-05-19 03:13:19 +00:00
haydent 741e5c03bf added slay
> $$$ 4 iggy
fixed coop
stopped speck talking
preopened merc account
CREATURE_ENABLED = 0 no longer has any effect u can remove it from ur ini
ALLOW_CUSTOM_NIV = 1   -> new server ini variable, please add
added gear cost to MERC's

please feel free to make suggestion on MERC NPC costs...

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2178 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2008-05-18 02:53:59 +00:00
haydent 66d55cf08a * fixed bullet artifacts and removal !
* hopefull disable of grenades
* added a LOS check from your mercs to a door to see if it should be animated or not.

* looked into the "ENEMY_ENABLED" issue, it is not double defined, the one in network.h is part of a struct and not connected. made some changes to do tests for ==0 or ==1 rather than boolean. but i believe there must be some misunderstanding possibly. ENEMY_ENABLED only enables or disables the enemy AI, And only when coop is enabled... when its not there is no ai whatsoever, but you can still get into deathmatch battle under the various ini settings.

enjoy, the bullets are finishing themselves off much better now ! :)


 

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2168 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2008-05-16 08:36:19 +00:00
haydent a04768e6a6 added credit check to MERC purchases
fixed appearance of enemy MERC NPC's to show stats when targeted
fixed realtime
added check to only allow AI during game mode coop

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2167 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2008-05-15 14:41:47 +00:00
Wanne bf99b6d9e6 - bugfix mp: fixed up coop
- bugfix mp: fixed bobby rays code my end

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2158 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2008-05-13 18:49:02 +00:00
Wanne 10e518110a - bugfix mp: ctd if client opens inventory in tactical, if server and client had selected different inventory in the start new game screen. Now I changed that, so each client can decide new or old inventory.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2149 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2008-05-12 19:41:21 +00:00
lalien 3e22dce318 Merged Multi Player Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2144 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2008-05-12 08:20:47 +00:00