Adding roads from “Draw Roads” selection will first remove exact the same road tile object before placing the same again at the same location.
Adding roads from “Place banks and cliffs” option now will not put same road in same map element just once.
Whenever you chose to place rocs,bu ches,tree,junk, or any what call PasteStructureCommon() will first remove exact element before it put again.
“Fill area” will not go to endless recursion loop when try to fill inside buildings, ending with stack overflow.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2361 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Fix militia issue in auto-resolve: Militia were not always being promoted even when it said they were. Since first X slots are for militia already in the sector, militia from other sectors are not sorted by rank. This actually affects battle outcome!
Added fix to editor to skip cached tiles in RaiseWorldLand. Otherwise it can crash when invoked within the game.
ja2_2005Express projects:
Added output directory for JA2 exe based on environment variable JA2GAMEPATH
Restored editor built by default for debug mode
Removed #define LUA_CONSOLE. It is no longer relevant.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1081 3b4a5df2-a311-0410-b5c6-a8a6f20db521