Commit Graph
7637 Commits
Author SHA1 Message Date
Asdow 8bc3dbd0aa Prevent RebelCommand::DailyUpdate() from running twice when loading autosave 2026-06-02 23:59:30 +03:00
Marco Antonio J. Costaandmajcosta b4176bb2d9 Fix/drag unconscious softlock
Same logic but cleaned up version of https://github.com/1dot13/source/pull/602 which Tais contributed with Claude Code's help

Most calls to SOLDIERTYPE::IsDragging() aren't supposed to have a side effect of cancelling a drag, being simple queries.
Changing the default to reflect that is right move.

Assisted-by: Claude:
2026-06-01 21:45:55 -03:00
Asdow 8b3e417872 Guard against illegal array access
Hovering mouse over an option long enough that the popup text appears and scrolling to last page with mouse wheel would run into assertion error in gprintfdirty()  Assert(pFontString!=NULL); if the option was one of the last ones that didn't have a text box in the last option page.
2026-05-28 17:44:21 +03:00
AsdowandClaude Opus 4.7 b949189881 Fix palette resolution
The LayerProp palette lookup was gated on the *filter* attribute instead
of the *palette* attribute -- the filter checks from the line above were
copy-pasted verbatim. As a result, any LayerProp with an empty filter but
a real palette never resolved its palette table: paletteTable stayed NULL
and the layer fell back to the merc's shade table.

The most visible victim is the heli fast-rope arrival layer
(filter="" palette="hats"): rendered with the merc palette, the rope's
pixel indices (45-81, 166-172) hit the merc's unreplaced orange/red glow
ramp instead of the rope's own tan/green, painting orange specks along the
rope. Testing the palette attribute restores the intended "hats" palette
and the correct rope colours; it also fixes any other empty-filter layers.

Co-Authored-By: Claude Opus 4.7
2026-05-28 16:33:48 +03:00
JuqiandAsdow cc19490898 update Chinese translations 2026-05-25 08:37:30 +03:00
GreysaandAsdow 9fac0a8ecd Tidy up code 2026-05-23 21:22:28 +03:00
GreysaandAsdow 346e5c6293 fix for issue #580 2026-05-23 21:22:28 +03:00
GreysaandAsdow 0bea84374e fixed some screenmsg strings not changed 2026-05-23 21:22:28 +03:00
GreysaandAsdow 3d589bd78e A little code cleanup and moved debug reload to shift + alt + r 2026-05-23 21:22:28 +03:00
GreysaandAsdow e1c8bee1d1 Message strings added to language files. 2026-05-23 21:22:28 +03:00
GreysaandAsdow ead2932316 Added dual wielding unjamming, tidied up reload and unjam code a little 2026-05-23 21:22:28 +03:00
GreysaandAsdow bb55299ff6 Basic implementaion of unjamming on reload hotkey.
TODO:
text strings
check dual wielding
2026-05-23 21:22:28 +03:00
JuqiandAsdow 2d4f62a5b6 Correct two errors in the Chinese translation 2026-05-13 16:02:28 +03:00
JuqiandGitHub 77622e6cf3 Supplement Chinese translation files (#23)
* Supplement Chinese translation files

TBS members supplement Chinese translation files, fix errors in Chinese.Emails.xml and other untranslated files.

* Revert "Supplement Chinese translation files"

This reverts commit 473b7f89e8c82453db95313fc6f672e2416a5e5d.

* Add Chinese Translations, and repair XML mistakes
2026-05-07 10:32:50 +03:00
Asdow 03a7b017b6 Change mouse cursor if attachment attempt fails 2026-05-06 23:23:07 +03:00
Asdow edf8f2f086 Fix crash when failing an attachment via item desc popup callback 2026-05-06 23:23:07 +03:00
Asdow 78ed49c73d Remove corpse structure from world when removing corpse
Fixes not being able to take all corpses from one tile, if multiple corpses were stacked on top of each other. With the structure not deleted, the  GetCorpseAtGridNo would not find an existing corpse anymore.
2026-05-06 11:28:11 +03:00
Asdow 5697acabb3 Take most recent corpse from tile
Fixes crash when taking a corpse on roof when multiple corpses are stacked on one tile.
2026-05-06 11:28:11 +03:00
Asdow 09197e421c Add a function for finding last matching structure 2026-05-06 11:28:11 +03:00
JuqiandAsdow 46afd90fdc Add Chinese translation 2026-05-04 12:10:10 +03:00
JuqiandAsdow 80ba0a05d7 Revert "Add Chinese translation"
This reverts commit e7d436d9fa.
2026-05-04 12:10:10 +03:00
JuqiandAsdow aab34bff20 Add Chinese translation 2026-05-04 12:10:10 +03:00
JuqiandAsdow ef325c1cde (Chinese) Add support for line breaks in ITEMS.XML
Added detection of the NEWLINE_CHAR character "±" to enable line breaks not only when text exceeds display width, but also upon encountering NEWLINE_CHAR.
Note: This character has been conventionally adopted in the Chinese community as a line break marker within XML item descriptions. The modification affects Chinese text display only.
2026-05-02 09:39:03 +03:00
Asdow 99a4ff1527 Guard against invalid value 2026-05-02 09:31:09 +03:00
JuqiandAsdow f6363708e0 Redrawn icons of 3 buttons
I have redrawn the 6 icons (including both unpressed and pressed states) for the 3 buttons — Weather, Tasks, and Disease — that looked out of place with the original style. The colors, embossing effect, shadows and highlights, the changes in icon size and brightness when pressed, and even the noise have all been carefully matched to ensure the art style stays true to the original.
2026-04-27 18:28:28 +03:00
Marco Antonio J. Costaandmajcosta f2d1b09fc6 add comment to CMakeLists.txt
save people a trip to learn.microsoft.com
2026-04-08 15:25:48 -03:00
Marco Antonio J. CostaandAsdow 31970291bd make preprocessor definitions consistent in every single lib
SGP did not seem to make any use of compilationFlags or debugFlags when
translating from msbuild to cmake, but there could be a thrice removed
transitive include I've missed.

there's a small probability this fixes some obscure UB or one-definition rule
violation that's causing the mystery crashes people have reported
2026-04-08 21:06:34 +03:00
KittyandGitHub a2376b3d8f Merge pull request #224 from Greysa/master
Accompanying changes for Pull request #581 in 1dot13 source (Advanced repairs skill check)
2026-03-17 10:39:32 +01:00
GreysaandGitHub 0a758179c2 Advanced repairs skill check (#581)
* Add technician level skill check for advanced repair

* changed readability
2026-03-17 10:35:29 +01:00
Greysa 00964207bf Set back to default values 2026-03-12 21:12:29 +11:00
Greysa 0766ab19b6 changed readability 2026-03-12 17:52:21 +11:00
Greysa ad31fe719f Added NUMBER_TRAITS_NEEDED_FOR_ADVANCED_REPAIR option for technician level skill check 2026-03-12 17:29:30 +11:00
noooooo4499andAsdow 481e95d42d Avoid breaking compatibility with gamedirs with old HourlyUpdate scripts
They are mapped to the right variable now
2026-02-25 10:47:47 +02:00
Asdow 8f178a59ab Add filename to error text for pngloader 2026-02-23 18:23:08 +02:00
Asdow a6d96f5f31 Remove compiler warnings 2026-02-21 21:00:38 +02:00
Asdow 67f41d4de6 Remove superfluous variable 2026-02-21 21:00:38 +02:00
Asdow 1d53b92731 Add const keyword 2026-02-21 21:00:38 +02:00
Asdow 42b2cbc7f5 add const keyword 2026-02-21 21:00:38 +02:00
Asdow 04ace5df24 add const keyword 2026-02-21 21:00:38 +02:00
Asdow 323944757d Improve DisplayCover() performance
* Replaced gCoverViewArea[2000][2000][2] with std::vector that is adjusted to the actual viewport size. Size difference for example in 720p resolution is 8 000 000 vs 3969 elements
* FPS improved in merc view mode 6-8 frames and in enemy view mode 10-20 frames
2026-02-21 21:00:38 +02:00
Asdow 25312bd88f Update HourlyUpdate scripts for Data and Data-UB 2026-02-12 16:25:41 +02:00
noooooo4499andAsdow 7d5a1c2e9e Remove useless lua gameclock variables, add lua externalized function to heal boxers
- These gameclock variables were not updated properly so it created a discrepancy between it and the proper gameclock variables, and it was causing issues with the lua hourly update script

- Function that heals boxers after they finish resting
2026-02-12 10:24:47 +02:00
noooooo4499andAsdow cb6a988298 Use guiHour lua global instead of cHour, add HealBoxers
- The cHour variable was not being properly updated in the code creating a discrepancy between the game clock and it in this script. The guiHour variable already exists and is a direct copy of the guiHour in Game Clock.cpp so use this

- Add HealBoxers function after boxers rest so they don't die as easily after multiple fights
2026-02-12 10:24:33 +02:00
noooooo4499andAsdow 05094330c6 Fix lua hourly update script
Use lua setters instead of reassigning the global so it actually does something
Reverted the time conditionals so that it only updates on the opening/closing hours instead of every hour in between. Why was this change necessary to begin with? It also makes it so it resets all the boxing variables every hour instead of daily (not that it even worked before the setter change anyway)

In practice, this fixes a few things so they work as originally intended:
Boxers will actually rest for 1 day after every 3 fights as originally intended
After every rest, boxers will get progressively stronger and harder to beat as originally intended
2026-02-09 15:57:51 +02:00
noooooo4499andAsdow dc107f5044 Fix Darren sometimes never giving fights if the boxers's IDs aren't assigned 2026-02-07 12:03:03 +02:00
Asdow f3ce1d5ff9 Fix Tank suppression fire
Code used wrong item to calculate recoil and burst APs causing the burst length loop to be stuck until the whole 2000 round mg magazine would be fired in one go.
2026-01-10 16:38:00 +02:00
Asdow b1c076416c Remove magic numbers 2026-01-04 14:57:55 +02:00
AsdowandGitHub 48f9fde561 Update Chinese.Emails.xml (#21)
Missed one email from EMAIL25.EDT
2026-01-04 14:54:44 +02:00
Asdow 42df190a24 Remove empty <Message> 2026-01-04 14:52:05 +02:00
Asdow bbd88e1fb7 Remove empty <Message>
Fixes displaying of AIM offer when email is opened. An empty string at the end would set fOnLastPageFlag = TRUE in PreProcessEmail() preventing us from changing pages in the  BtnNextEmailPageCallback()
2026-01-04 14:14:03 +02:00