gather all ENGLISH|GERMAN|CHINESE etc preprocessor hell into a single
library, so to restrict the number of targets that need to be built 8x
this still has UB/EDITOR definitions so that still needs to be dealt
with before we can build it only 8 times
accidently previously committed the one for UB-1.13 here
fixed with correct ini
that way preserving vanilla settings, instead of overwriting with 1.13 settings
accidently previously committed the one for UB-1.13 here
fixed with correct ini
that way preserving vanilla settings, instead of overwriting with 1.13 settings
- added UB-tilesets to allow to use them for JA2 maps in JA2 vanilla as well (follow up to previous commit)
- added missing "Alternative_IMP_Creation" entry into Data/ja2options.ini
- added UB-tilesets to allow to use them for JA2 maps in JA2 vanilla as well
(follow up to previous commit)
- added missing "Alternative_IMP_Creation" entry into Data/ja2options.ini
- using "UB tilesets for JA2" by Snap as template
- in tilesets 53-59 snow-covered graphics, such as sandbags, were replaced with more appropriate JA2 graphics
- updated ja2set.dat in Data/BinaryData to match this change
- added updated ja2set.dat in Data-1.13/BinaryData, as preperation for comming update to sector fortification
- adjusted ja2setdat.xml in Data and Data-1.13 to match the changes
- added a ja2setdat.xml to Data-UB, this one will match the UB-tilesets in UB
- NOTE:
- The UB-tilesets in 1.13 are solely meant to be used with 1.13
- UB-1.13 and UB-vanilla DON'T use the UB-tilesets in Data-1.13
- UB-1.13 and UB-vanilla use the UB-tilesets in Data-UB instead
- to edit UB-maps, use UB-mapeditor
- to edit JA2-maps, use JA2-mapeditor
- editing JA2, tileset Generic 1 (directory 0) will be the default tileset
- editing UB, the default tileset will be Heavy Snow (directory 50)
- that's why ja2set.dat and ja2setdat.xml differ between JA2 and UB
- using "UB tilesets for JA2" by Snap as template
- in tilesets 53-59 snow-covered graphics, such as sandbags, were replaced with
more appropriate JA2 graphics
- updated ja2set.dat in Data/BinaryData to match this change
- added updated ja2set.dat in Data-1.13/BinaryData,
as preperation for comming update to sector fortification
- adjusted ja2setdat.xml in Data and Data-1.13 to match the changes
- added a ja2setdat.xml to Data-UB, this one will match the UB-tilesets in UB
NOTE:
- The UB-tilesets in 1.13 are solely meant to be used with 1.13
- UB-1.13 and UB-vanilla DON'T use the UB-tilesets in Data-1.13
- UB-1.13 and UB-vanilla use the UB-tilesets in Data-UB instead
- to edit UB-maps, use UB-mapeditor
- to edit JA2-maps, use JA2-mapeditor
- in JA2-MapEditor, tileset Generic 1 (directory 0) will be the default tileset
- in UB-MapEditor, the default tileset will be Heavy Snow (directory 50)
- that's why ja2set.dat and ja2setdat.xml differ between JA2 and UB
- added the missing entries for Alternative_IMP_Creation
- set Backgrounds to FALSE in UB-1.13 and UB-vanilla
- ID in MercProfiles differs for some mercs between UB and 1.13
- that and the associated backgroundnumber in MercProfiles results in mismatching background in UB
- until UB gets updated with own Backgrounds.xml to avoid this, backgrounds set to false
- new pocket added
replaces previously used pocket for belts at LRAK-Vest
restricted useable item sizes to focus more on belts, drums and such
- new silhouette added
used with new pocket, belt shaped to highlight belt feeding capability
- fixed Shotgun Holster
pocket for weapon was misplaced (medium sized pocket at small slot)
moved to correct slot to avoid glitch
added a small pocket to enhance useability
- removed tags at pocket 2 (knife)
pocket is for default inventory knife slot, type and restriction unneeded, already restricted to knives and throwing knives
- new pocket added
replaces previously used pocket for belts at LRAK-Vest
restricted useable itemsizes to focus more on belts, drums and such
- new silhouette added
used with new pocket, belt shaped to highlight belt feeding capability
- fixed Shotgun Holster
pocket for weapon was misplaced (medium sized pocket at small slot)
moved to correct slot to avoid glitch
added a small pocket to enhance useability
- removed tags at pocket 2 (knife)
pocket for default inventory knife slot, type and restriction unneeded,
already restricted to knives and throwing knives
- boxes of 7.62x54R are no longer considered ammobelt
- renamed 7.62x54R belts to "belt" instead of "box"
- added amount of rounds to belt description, if missing
- crates of 7.62x51, 5.56x45 and 7.62x54R are considered ammobelt
- such crates can be used to externally feed suitable weapons
- since they are to big for vest, can only be done out of merc hand
(second merc has them in hand, is close and looking at weaponholder)
- boxes of 7.62x54R are no longer considered ammobelt
- renamed 7.62x54R belts to "belt" instead of "box"
- added amount of rounds to belt description, if missing
- crates of 7.62x51, 5.56x45 and 7.62x54R are considered ammobelt
- such crates can be used to externally feed suitable weapons
- since they are to big for vest, can only be done out of merc hand
(second merc has them in hand, is close and looking at weaponholder)
Requires accompanying GameDir change.
Removed ItemFlag as an xml tag and added bitmask flags as their own individual tags. Makes modding easier when the flags can be modified without math in the xml files
adjusted some text to achieve a more consistent naming convention
i.e., for leg rigs used "rig" instead of "pouch", etc.
edited some description to highlight purpose and use
i.e., mentioned the included hydration system on USMC backpack, etc.