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e64d5a2fa6 |
MERGED source code from development trunk revision 4545 up to latest current revision 4882
Development Trunk: https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP A detailed list of all the features (changes) is visible in the history log of the development trunk: INFO: The source code for the official 2011 release (4870) has been branched here: https://ja2svn.dyndns.org/source/ja2/branches/JA2_rev.4870_2011 This commit contains the following features: *** Externalized Vehicles *** o Now with this feature we can add/remove vehicles o New XML File: TableData\Vehicles.xml o Added a new function parameter to lua file Scripts\Overhead lua to set up the helicopter in method: SetUpHelicopterForPlayer() o Added example mini (Docs\Externalized Vehicles Example.zip) mod which adds 2 additional vehicles (hummer and ice-cream truck to sector A9) *** Up to 255 save slots *** - There is a "Next" and "Prev" button where you can scroll through the save slots - It is now possible to load the automatic save (SAVE_EVERY_N_HOURS) from the load screen. This is the first slot after the quickload slot - Added the 2 alternate players end turn saves (which can be enabled/disabled in option screen) to the save/load game form *** New Feature: Externalized emails from Emails.edt to XML*** o This feature can be enabled/disabled in the Source: --> See email.cpp: If "ReadXMLEmail" == FALSE, then normal way (read from Email.edt) otherwise read from XML files o 2 new XML files: TableData\Email\EmailMercAvailable.xml and EmailMercLevelUp.xml o Renamed SenderNamesList.xml to EmailSenderNamesList.xml and moved from TableData folder to TableData\Email folder o Names for mercenaries are get from the file MercProfiles.xml and different names get from the file EmailSenderNamesList.xml *** Externalized Hidden Towns (Tixa, Orta) *** o Now it is possible to add new hidden towns (locations) o See file: TableData/Map/Cities.xml o New variable in TableData/Map/Cities.xml - hiddenTown: 0 = show on strategy map, 1 = Hide on strategy map - townIcon: 1 = on, 0 = off (This is the icon you see on the strategy map) - szIconFile: The path to the sti icon file (eg: interface\prison.sti, interface\my_icon.sti) - iconPosition: The x,y position of the icon on the strategy map *** Encyclopedia and Briefing Room, reachable from the laptop *** o 2 new ja2_options.ini properties: BRIEFING_ROOM, ENCYCLOPEDIA o demonstration video: http://www.youtube.com/watch?v=7CIXdXWLrAo o Added Example usage of the Briefing Room - Extract it in your JA2 1.13 folder and use the latest development executable - The briefing room can be reached from the laptop. Enter SN5631 for the code and then click the "Exit" button - See "Info_BriefingRoom.txt" and "BriefingRoom_Mission1.png" *** Improved interrupt system (IIS) *** o This system changes the way interrupts work. See: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=290787#Post290787 o Option system (see ja2_options.ini: IMPROVED_INTERRUPT_SYSTEM) o A few more settings for the interrupt system in ja2_options.ini o INFO: Multiplayer games always use the "old" interrupt system, not matter what the user selects in the ja2_options.ini *** Walking and sidestepping with weapon raised *** o Enable/disable the walking/sidestepping with raised weapon in ja2_options.ini: ALLOW_WALKING_WITH_WEAPON_RAISED o You can set an AP/BP modifier when walking/sidestepping with weapon raised in APBPConstants.ini: AP_MODIFIER_WEAPON_READY o The following feature apply when you walk/sidestep with weapon raised: -> limited angle of view, but you can see more farther when the weapon has a scope -> better change for interrupts if you see an enemy -> less APs and BPs when shooting, because the weapon is already raised -> It should cost more APs when walking. Maybe you can export the additional AP and BP modifier to the APBPConstants.ini *** Increase squad size to 8 (800x600) and 8 and 10 (1024x768) *** o Squad sizes (dependend on the screen resolution) can be selected in the start new game screen o In a multiplayer game, the squad size will always be 6, because it does not work with more soldiers/squad *** Added UB-1.13 source code *** o Merged the UB-1.13 source code (Revision: 4721) from svn: http://subversion.assembla.com/svn/ub-source113 o If you want to build UB-EXE or UB-MapEditor, just enable the 2 defines (JA2UB and JA2UBMAPS) in "builddefines.h" o The UB-Verion reads from "ja2_UB.ini" instead of "ja2.ini" o There are 2 new XML files - Layout\LayoutMainMenu.xml - MapAction\ActionItems.xml o There are 2 new LUA-Script files - Scripts\ExplosionControl.lua - Scripts\InterfaceDialogue.lua *** Hide enemy health text / enemy hit count *** o ja2_options.ini: HIDE_ENEMY_HEALTH_TEXT, HIDE_ENEMY_HIT_COUNT o both new settings only have effect in a singleplayer game o see: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=128840&page=1 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4885 3b4a5df2-a311-0410-b5c6-a8a6f20db521 |
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91087ca8c0 |
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* Merged Source Code from Development Trunk: Revision 4063 * ************************************************************ - Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - This will be the Source for the Beta 2011 Test git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521 |
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09ad70f868 |
*************************************************************************
** Merged source code from development (MP+BMP) trunk (Revision: 3352) ** ** https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP ** ************************************************************************* 1 (Rev. 3343) Changes: Control hardcoded list of unclickable ("bad") sectors via XML file. (by Realist) On the strategic map, the player cannot click or highlight specific sectors (e.g. A4, A5). Introduce a <BadSector> tag in MovementCosts.xml that flags a sector as "bad". (<BadSector>1</BadSector>) Files: /branches/Wanne/JA2 1.13 MP/Build/Strategic/Map Screen Interface Map.cpp /branches/Wanne/JA2 1.13 MP/Build/Strategic/Strategic Movement Costs.cpp /branches/Wanne/JA2 1.13 MP/Build/Strategic/mapscreen.cpp /branches/Wanne/JA2 1.13 MP/GameDir/Data/TableData/Map /branches/Wanne/JA2 1.13 MP/GameDir/Data/TableData/Map/MovementCosts.xml /branches/Wanne/JA2 1.13 MP/GameDir/Data-1.13/TableData/Map /branches/Wanne/JA2 1.13 MP/GameDir/Data-1.13/TableData/Map/MovementCosts.xml 2 (Rev. 3344) Changes: Move hardcoded underground sectors initialization to Lua script file. (by Realist) Locate "initunderground.lua" at data-xyz\scripts ("xyz" subject to change). Lua script allows easily adding underground sectors at arbitrary locations and defining enemy garrisons and creature population. Also enables underground bloodcat population. Files: /branches/Wanne/JA2 1.13 MP/Build/Strategic/Campaign Init.cpp /branches/Wanne/JA2 1.13 MP/Build/Strategic/Campaign Types.h /branches/Wanne/JA2 1.13 MP/Build/Strategic/Queen Command.cpp /branches/Wanne/JA2 1.13 MP/Build/Strategic/Strategic AI.cpp /branches/Wanne/JA2 1.13 MP/Build/Strategic/Strategic_2005Express.vcproj /branches/Wanne/JA2 1.13 MP/Build/Strategic/Strategic_VS2008.vcproj /branches/Wanne/JA2 1.13 MP/Build/Strategic/UndergroundInit.cpp /branches/Wanne/JA2 1.13 MP/Build/Strategic/UndergroundInit.h /branches/Wanne/JA2 1.13 MP/Build/Strategic/strategicmap.cpp /branches/Wanne/JA2 1.13 MP/Build/Tactical/Soldier Init List.cpp /branches/Wanne/JA2 1.13 MP/GameDir/Data/Scripts /branches/Wanne/JA2 1.13 MP/GameDir/Data/Scripts/initunderground.lua /branches/Wanne/JA2 1.13 MP/GameDir/Data-1.13/Scripts /branches/Wanne/JA2 1.13 MP/GameDir/Data-1.13/Scripts/initunderground.lua 3 (Rev. 3345) Changes: Bugfix: In Method CreateDestroyMouseRegionsForFacilityAssignmentMenu() (by Headrock) Files: /branches/Wanne/JA2 1.13 MP/Build/Strategic/Assignments.cpp 4 (Rev. 3346) Changes: Changed order of properties in GameSettings.cpp (by Headrock) HAM 3.6 fixes (by Headrock) Sorted Data-1.13\ja2_options.ini (by Headrock) Files: /branches/Wanne/JA2 1.13 MP/Build/GameSettings.cpp /branches/Wanne/JA2 1.13 MP/Build/GameSettings.h /branches/Wanne/JA2 1.13 MP/Build/Laptop/BobbyRGuns.cpp /branches/Wanne/JA2 1.13 MP/Build/Strategic/Assignments.cpp /branches/Wanne/JA2 1.13 MP/Build/Strategic/MilitiaSquads.cpp /branches/Wanne/JA2 1.13 MP/Build/Strategic/Strategic Mines.cpp /branches/Wanne/JA2 1.13 MP/Build/Strategic/Town Militia.cpp /branches/Wanne/JA2 1.13 MP/Build/Tactical/Campaign.cpp /branches/Wanne/JA2 1.13 MP/Build/Tactical/Interface Enhanced.cpp /branches/Wanne/JA2 1.13 MP/Build/Tactical/Interface Items.cpp /branches/Wanne/JA2 1.13 MP/Build/Tactical/Items.cpp /branches/Wanne/JA2 1.13 MP/Build/Tactical/Items.h /branches/Wanne/JA2 1.13 MP/Build/Tactical/Overhead.cpp /branches/Wanne/JA2 1.13 MP/Build/Tactical/Soldier Control.cpp /branches/Wanne/JA2 1.13 MP/Build/Tactical/Soldier Profile.cpp /branches/Wanne/JA2 1.13 MP/Build/Tactical/Weapons.cpp /branches/Wanne/JA2 1.13 MP/Build/TileEngine/Explosion Control.cpp /branches/Wanne/JA2 1.13 MP/GameDir/Data-1.13/Ja2_Options.INI /branches/Wanne/JA2 1.13 MP/GameDir/INIEditorJA2Options.xml 5 (Rev. 3347) Changes: Bugfix: Turns out that the program is saving the number of used Placement Slots to the temp file fine, but if that number is equal to the limit of how many enemies/civvies are allowed in a sector by the INI settings, it leads to an assertion error instead when trying to re-load that sector. (by Headrock) Re-ordered Data/Ja2_Options.INI (by Headrock) Files: /branches/Wanne/JA2 1.13 MP/Build/Tactical/Enemy Soldier Save.cpp /branches/Wanne/JA2 1.13 MP/GameDir/Data/Ja2_Options.INI 6 (Rev. 3348) Changes: Translated missing HAM 3.6 German Texts (by systemfehler) Files: /branches/Wanne/JA2 1.13 MP/Build/Utils/_GermanText.cpp 7 (Rev. 3351) Changes: PlusAI 1.0 Patch (by Headrock) Files: /branches/Wanne/JA2 1.13 MP/Build/Tactical/Points.cpp /branches/Wanne/JA2 1.13 MP/Build/Tactical/Points.h /branches/Wanne/JA2 1.13 MP/Build/TacticalAI/Attacks.cpp /branches/Wanne/JA2 1.13 MP/Build/TacticalAI/DecideAction.cpp /branches/Wanne/JA2 1.13 MP/Build/TacticalAI/FindLocations.cpp /branches/Wanne/JA2 1.13 MP/Build/TacticalAI/ai.h 8 (Rev. 3352) Changes: Bugfix: The DEBUG only setting "fEnableInventoryPoolQ" is now only enabled in a DEBUG version. In all other builds it is set to FALSE. Files: /branches/Wanne/JA2 1.13 MP/Build/GameSettings.cpp git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3354 3b4a5df2-a311-0410-b5c6-a8a6f20db521 |