Commit Graph
14 Commits
Author SHA1 Message Date
Overhaul 2a4e963983 Fixed a problem with wrong variable name, and modified infant spit index to match the new Vanilla friendly index
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1357 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-09-13 06:01:33 +00:00
Overhaul ffc70e9723 Fixed buffer overrun for LUA strings
Made direction variables more consistent as unsigned chars.  Several function prototypes updated for this.
Many memory leaks plugged:  External options, video overlays, laptop file lists, tactical message queue, strategic pathing, autobandage, merc hiring, detailed placements, crate in Drassen, tactical placement
New functions and attributes for soldiers in LUA (still for debugging at best): Soldier.APs (current APs), Soldier.changestance (changes stance, uses game heights)
File catalog ignores .SVN directories (game load speedup)
Fix CTD in mouse regions
JA2 window now refuses to move to negative coords
Checks to prevent DirectX-related infinite loops due to minimizing and task switching
Invading enemies should now appear on the borders even when reinforcements disabled in .ini
Suppression should no longer work on mercs in medium water
Infant/Young creatures use restored spit instead of Molotov
Creatures begin with their 'guns' (spit) 'locked and loaded' (cartridge in chamber)
Further fix to AXP and AlaarDB's weapon ready check:  Now 'firing' is always counted as 'ready'.
Prevent mercs from falling and flying back through obstacles
Check whether battle group is even set before testing its location for battle setup
Burst spread locations now limited to 6, the limit within the soldier struct
Extra burst spread locations zeroed out so that they aren't used unless necessary
Spread code now only shoots at locations in the spread, and will shoot at all 6
Only mercs in the sector where autobandage happens will be made to stand up after it's done
Throwing a grenade at the tail of the plane in Drassen should not result in a CTD
Reset attack busy count when loading a new sector


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1347 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-09-11 11:19:03 +00:00
Overhaul fccef1faea Fix for AI seeking climb point in toxic gas
Fix for civilians trying to climb the roof to seek noise
Fix for punching and stabbing
Transparent change: Gave names to anonymous structs in OBJECTTYPE


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1225 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-08-18 19:03:20 +00:00
lalien 0530b53b9c bug fixes from Overhaul:
- Data type changes 
- Templates removed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-05-09 13:16:37 +00:00
Wanne 7bd0bda5f0 - updated Shadow Warrior's tooltip code
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@536 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-09-18 20:30:20 +00:00
MaddMugsy d2c2963bfb -externalized AP costs for attachments or an attachment-by-attachment basis
-added APCost to Attachments.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@475 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-08-25 22:54:52 +00:00
MaddMugsy bb1dae2a25 Merges.xml changes:
-added APCost
-added secondResultingItemIndex
-renamed resultingItemIndex to secondResultingItemIndex

(see notes on wiki for usage)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@472 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-08-25 21:41:00 +00:00
MaddMugsy 7349c3f664 -fixed integral bipods not working properly
-changed "bipod" tag in items.xml from a boolean to an integer.  It is now the to-hit bonus for the bipod.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@439 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-08-14 15:58:56 +00:00
MaddMugsy 5b47f6fa2d -added scifi tag to items.xml
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@418 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-08-10 22:39:13 +00:00
MaddMugsy 13a8319fbb -ammo weights affected by # bullets remaining
-added code to support urban, desert and snow camo

2 issues:

1. Need to test this to make sure it works, since I'm at work.  I'll test it all out tonight.

2. There is no Snow terrain type.  Anyone have any great ideas on how to test for it?

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@399 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-08-03 23:55:44 +00:00
MaddMugsy 37162fc413 -added StealthBonus tag to Items
-stealth works like extra camouflage, but is not terrain dependent and also conceals noise
-fixed armour attachments getting destroyed when armour is destroyed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@361 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-07-20 23:27:23 +00:00
lalien ce1b1220b7 - new feature: manual reload
- update readme


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@177 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-05 22:37:34 +00:00
lalien 8d448f9c64 Data and Source v1.13 Mod High Resolution version from 2006-04-15
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@25 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-04-19 18:16:27 +00:00
lalien e54aeb96aa Original Source for 1.13 Mod High Resolution version from 12/06/05
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-04-19 11:32:51 +00:00