#include "sgp.h" #include "overhead.h" #include "Handle Items.h" #include "Debug Control.h" #include "expat.h" #include "XML.h" STRUCTURE_MOVEPOSSIBLE gStructureMovePossible[STRUCTURE_MOVEPOSSIBLE_MAX]; struct { PARSE_STAGE curElement; CHAR8 szCharData[MAX_CHAR_DATA_LENGTH + 1]; STRUCTURE_MOVEPOSSIBLE* curArray; UINT32 maxArraySize; UINT32 curIndex; UINT32 currentDepth; UINT32 maxReadDepth; } typedef structuremoveParseData; static void XMLCALL structuredemoveStartElementHandle( void *userData, const XML_Char *name, const XML_Char **atts ) { structuremoveParseData * pData = (structuremoveParseData *)userData; if ( pData->currentDepth <= pData->maxReadDepth ) //are we reading this element? { if ( strcmp( name, "STRUCTURESLIST" ) == 0 && pData->curElement == ELEMENT_NONE ) { pData->curElement = ELEMENT_LIST; pData->maxReadDepth++; //we are not skipping this element } else if ( strcmp( name, "STRUCTURE" ) == 0 && pData->curElement == ELEMENT_LIST ) { pData->curElement = ELEMENT; pData->maxReadDepth++; //we are not skipping this element } else if ( pData->curElement == ELEMENT && ( strcmp( name, "szTileSetDisplayName" ) == 0 || strcmp( name, "szTileSetName" ) == 0 || strcmp( name, "allowedtile" ) == 0 ) ) { pData->curElement = ELEMENT_PROPERTY; pData->maxReadDepth++; //we are not skipping this element } pData->szCharData[0] = '\0'; } pData->currentDepth++; } static void XMLCALL structuredemoveCharacterDataHandle( void *userData, const XML_Char *str, int len ) { structuremoveParseData * pData = (structuremoveParseData *)userData; if ( ( pData->currentDepth <= pData->maxReadDepth ) && ( strlen( pData->szCharData ) < MAX_CHAR_DATA_LENGTH ) ) { strncat( pData->szCharData, str, __min( (unsigned int)len, MAX_CHAR_DATA_LENGTH - strlen( pData->szCharData ) ) ); } } static void XMLCALL structuredemoveEndElementHandle( void *userData, const XML_Char *name ) { static std::vector statictilevector; structuremoveParseData * pData = (structuremoveParseData *)userData; if ( pData->currentDepth <= pData->maxReadDepth ) //we're at the end of an element that we've been reading { if ( strcmp( name, "STRUCTURESLIST" ) == 0 ) { pData->curElement = ELEMENT_NONE; } else if ( strcmp( name, "STRUCTURE" ) == 0 ) { pData->curElement = ELEMENT_LIST; if ( pData->curIndex < pData->maxArraySize ) { // for whatever reasons the game crashes in VS2008 Release builds when copying over the tilevector // this seems odd, as this works just fine in VS2010 and VS2013, and also works in VS205 debug builds // for now, copy over the content by hand // check if the vector is empty because assigning an empty vector will crash VS2010 debug builds! if ( !statictilevector.empty() ) { pData->curArray[pData->curIndex].tilevector = statictilevector; statictilevector.clear(); } } pData->curIndex++; } else if ( strcmp( name, "szTileSetDisplayName" ) == 0 ) { pData->curElement = ELEMENT; strncpy( pData->curArray[pData->curIndex].szTileSetDisplayName, pData->szCharData, 20 ); } else if ( strcmp( name, "szTileSetName" ) == 0 ) { pData->curElement = ELEMENT; strncpy( pData->curArray[pData->curIndex].szTileSetName, pData->szCharData, 20 ); } else if ( strcmp( name, "allowedtile" ) == 0 ) { pData->curElement = ELEMENT; statictilevector.push_back( (UINT8)atol( pData->szCharData ) ); } pData->maxReadDepth--; } pData->currentDepth--; } BOOLEAN ReadInStructureMoveStats( STR fileName ) { HWFILE hFile; UINT32 uiBytesRead; UINT32 uiFSize; CHAR8 * lpcBuffer; XML_Parser parser = XML_ParserCreate( NULL ); structuremoveParseData pData; DebugMsg( TOPIC_JA2, DBG_LEVEL_3, "Loading StructureMove.xml" ); // Open foods file hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE ); if ( !hFile ) return( FALSE ); uiFSize = FileGetSize( hFile ); lpcBuffer = (CHAR8 *)MemAlloc( uiFSize + 1 ); //Read in block if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) ) { MemFree( lpcBuffer ); return( FALSE ); } lpcBuffer[uiFSize] = 0; //add a null terminator FileClose( hFile ); XML_SetElementHandler( parser, structuredemoveStartElementHandle, structuredemoveEndElementHandle ); XML_SetCharacterDataHandler( parser, structuredemoveCharacterDataHandle ); memset( &pData, 0, sizeof( pData ) ); pData.curArray = gStructureMovePossible; pData.curIndex = 0; pData.maxArraySize = STRUCTURE_MOVEPOSSIBLE_MAX; XML_SetUserData( parser, &pData ); if ( !XML_Parse( parser, lpcBuffer, uiFSize, TRUE ) ) { CHAR8 errorBuf[511]; sprintf( errorBuf, "XML Parser Error in StructureMove.xml: %s at line %d", XML_ErrorString( XML_GetErrorCode( parser ) ), XML_GetCurrentLineNumber( parser ) ); LiveMessage( errorBuf ); MemFree( lpcBuffer ); return FALSE; } MemFree( lpcBuffer ); XML_ParserFree( parser ); return( TRUE ); } BOOLEAN WriteStructureMoveStats() { //Debug code; make sure that what we got from the file is the same as what's there // Open a new file HWFILE hFile = FileOpen( "TABLEDATA\\StructureMove out.xml", FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE ); if ( !hFile ) return( FALSE ); { FilePrintf( hFile, "\r\n" ); for ( UINT32 cnt = 0; cnt < STRUCTURE_MOVEPOSSIBLE_MAX; ++cnt ) { FilePrintf( hFile, "\t\r\n" ); FilePrintf( hFile, "\t\t%s\r\n", gStructureMovePossible[cnt].szTileSetDisplayName ); FilePrintf( hFile, "\t\t%s\r\n", gStructureMovePossible[cnt].szTileSetName ); FilePrintf( hFile, "\t\r\n" ); } FilePrintf( hFile, "\r\n" ); } FileClose( hFile ); return( TRUE ); }