#include "BuildDefines.h" #ifndef __ITEM_STATISTICS_H #define __ITEM_STATISTICS_H //enumerations for all of the different action items. Used by the popup menu for //changing the type of action item. When modified, an equivalent text array must be //changed as well. enum { ACTIONITEM_TRIP_KLAXON, ACTIONITEM_FLARE, ACTIONITEM_TEARGAS, ACTIONITEM_STUN, ACTIONITEM_SMOKE, ACTIONITEM_MUSTARD, ACTIONITEM_MINE, ACTIONITEM_OPEN, ACTIONITEM_CLOSE, ACTIONITEM_SMPIT, ACTIONITEM_LGPIT, ACTIONITEM_SMALL, //grenade ACTIONITEM_MEDIUM, //TNT ACTIONITEM_LARGE, //C4 ACTIONITEM_TOGGLE_DOOR, ACTIONITEM_TOGGLE_ACTION1, ACTIONITEM_TOGGLE_ACTION2, ACTIONITEM_TOGGLE_ACTION3, ACTIONITEM_TOGGLE_ACTION4, ACTIONITEM_ENTER_BROTHEL, ACTIONITEM_EXIT_BROTHEL, ACTIONITEM_KINGPIN_ALARM, ACTIONITEM_SEX, ACTIONITEM_REVEAL_ROOM, ACTIONITEM_LOCAL_ALARM, ACTIONITEM_GLOBAL_ALARM, ACTIONITEM_KLAXON, ACTIONITEM_UNLOCK_DOOR, ACTIONITEM_TOGGLE_LOCK, ACTIONITEM_UNTRAP_DOOR, ACTIONITEM_TOGGLE_PRESSURE_ITEMS, ACTIONITEM_MUSEUM_ALARM, ACTIONITEM_BLOODCAT_ALARM, ACTIONITEM_BIG_TEAR_GAS, #ifdef JA2UB ACTIONITEM_BIGGENS_BOMBS, ACTIONITEM_BIGGENS_WARNING, ACTIONITEM_SEE_FORTIFIED_DOOR, ACTIONITEM_OPEN_FORTIFED_DOOR, ACTIONITEM_SEE_POWER_GEN_FAN, ACTIONITEM_NEW = ACTIONITEM_SEE_POWER_GEN_FAN + 216,//dnl ch86 170214 #else ACTIONITEM_NEW = ACTIONITEM_BIG_TEAR_GAS + 221,//dnl ch86 170214 #endif NUM_ACTIONITEMS }; #ifdef JA2EDITOR //#include "Item Types.h" //forward declarations of common classes to eliminate includes class OBJECTTYPE; class SOLDIERTYPE; //Handles the dynamic changing of text input fields and button modes depending on the currently edited //item. Both the merc's inventory panel, and the items tab use the same code to accomplish this. //Set if we are editing items from the items tab. Otherwise, it is assumed that we are //editing items from the merc's inventory panel. extern BOOLEAN gfItemEditingMode; //Set if we need to update the panel. extern BOOLEAN gfRenderItemStatsPanel; void SpecifyItemToEdit( OBJECTTYPE *pItem, INT32 iMapIndex ); void ShowItemStatsPanel(); void HideItemStatsPanel(); void EnableItemStatsPanel(); void DisableItemStatsPanel(); //called from the taskbar renderer. void UpdateItemStatsPanel(); enum { ITEMSTATS_APPLY, ITEMSTATS_CANCEL, ITEMSTATS_DEFAULT, ITEMSTATS_DELETE, ITEMSTATS_HIDE, ITEMSTATS_SHOW, }; void ExecuteItemStatsCmd( /*UINT8*/ UINT16 ubAction ); extern OBJECTTYPE *gpItem; extern INT32 gsItemGridNo; extern CHAR16 gszActionItemDesc[ NUM_ACTIONITEMS ][ 30 ]; //Returns a pointer to one of the above string array. extern const STR16 GetActionItemName( OBJECTTYPE *pItem ); //Called by the popup menu, when a selection is made. extern void UpdateActionItem( /*INT8*/ INT16 bActionItemIndex ); //Changes an action item into the type specified by the ACTIONITEM enumeration. extern void ChangeActionItem( OBJECTTYPE *pItem, /*INT8*/ INT16 bActionItemIndex ); extern /*INT8*/ INT16 gbActionItemIndex; extern INT8 gbDefaultBombTrapLevel; extern void SetOwnershipGroup( UINT8 ubNewGroup ); //extern CHAR16 gszActionItemDesc[ NUM_ACTIONITEMS ][ 30 ]; #endif #endif