set(TacticalSrc "${CMAKE_CURRENT_SOURCE_DIR}/Air Raid.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Animation Cache.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Animation Control.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Animation Data.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Arms Dealer Init.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/ArmsDealerInvInit.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Auto Bandage.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Boxing.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/bullets.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Campaign.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Civ Quotes.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Dialogue Control.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Disease.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/DisplayCover.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Drugs And Alcohol.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/DynamicDialogue.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/End Game.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Enemy Soldier Save.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/EnemyItemDrops.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Faces.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Food.cpp" 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"${CMAKE_CURRENT_SOURCE_DIR}/LogicalBodyTypes/AbstractXMLLoader.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/LogicalBodyTypes/BodyType.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/LogicalBodyTypes/BodyTypeDB.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/LogicalBodyTypes/EnumeratorDB.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/LogicalBodyTypes/Filter.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/LogicalBodyTypes/FilterDB.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/LogicalBodyTypes/Layers.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/LogicalBodyTypes/PaletteDB.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/LogicalBodyTypes/PaletteTable.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/LogicalBodyTypes/SurfaceCache.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/LogicalBodyTypes/SurfaceDB.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/LogicalBodyTypes/XMLParseException.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/LOS.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Map Information.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Merc Entering.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Merc Hiring.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Militia Control.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Minigame.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Morale.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/opplist.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Overhead.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/PATHAI.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Points.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/QARRAY.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Rain.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/RandomMerc.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Real Time Input.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Rotting Corpses.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/ShopKeeper Interface.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/SkillCheck.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/SkillMenu.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Soldier Add.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Soldier Ani.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Soldier Control.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Soldier Create.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Soldier Find.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Soldier Init List.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Soldier Profile.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Soldier Tile.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/SoldierTooltips.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Spread Burst.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Squads.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Strategic Exit GUI.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Structure Wrap.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Tactical Save.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Tactical Turns.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/TeamTurns.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Turn Based Input.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/UI Cursors.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Vehicles.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/VehicleMenu.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Weapons.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/World Items.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_AmmoStrings.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_AmmoTypes.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_Armour.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_AttachmentInfo.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_Attachments.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_AttachmentSlots.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_Background.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_BurstSounds.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_CivGroupNames.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_Clothes.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_ComboMergeInfo.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_CompatibleFaceItems.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_Disease.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_Drugs.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_EnemyAmmoDrops.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_EnemyArmourDrops.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_EnemyExplosiveDrops.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_EnemyItemChoice.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_EnemyMiscDrops.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_EnemyNames.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_EnemyRank.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_EnemyWeaponChoice.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_EnemyWeaponDrops.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_Explosive.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_Food.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_FoodOpinions.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_HiddenNames.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_IMPItemChoices.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_IncompatibleAttachments.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_InteractiveTiles.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_ItemAdjustments.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_Keys.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_Launchable.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_LBEPocket.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_LBEPocketPopup.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_LoadBearingEquipment.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_LoadScreenHints.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_Locks.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_Magazine.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_Merchants.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_MercStartingGear.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_Merge.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_MilitiaIndividual.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_NewFaceGear.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_Opinions.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_Profiles.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_Qarray.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_RandomItem.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_RandomStats.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_RPCFacesSmall.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_SectorLoadscreens.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_SoldierProfiles.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_Sounds.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_SpreadPatterns.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_StructureConstruct.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_StructureDeconstruct.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_Structure_Move.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_Taunts.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_AdditionalTileProperties.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_TonyInventory.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_Vehicles.cpp" PARENT_SCOPE)