#ifndef __EXIT_GUI_H #define __EXIT_GUI_H #include "types.h" enum { LEAVE_SECTOR_TYPE_GOTO_SECTOR, //Uses "Go to Sector" text for check box button LEAVE_SECTOR_TYPE_GOTO_MAP, //Uses "Go to map" text for check box button }; enum { LEAVE_SECTOR_GOTO_SECTOR_NOT_DISABLED, //Shows helptext for checkbox explaining what will happen if button is checked LEAVE_SECTOR_GOTO_MAP_NOT_DISABLED, //Same as previous, but uses "map" instead of "sector". LEAVE_SECTOR_DISABLED_BECAUSE_MULTIPLE_SQUADS_IN_HOSTILE_SECTOR, //Self-explanatory }; extern BOOLEAN gfInSectorExitMenu; BOOLEAN InitSectorExitMenu( UINT8 ubDirection, INT32 sAdditionalData );//dnl ch56 151009 void RenderSectorExitMenu( ); BOOLEAN HandleSectorExitMenu( ); void RemoveSectorExitMenu( BOOLEAN fOK ); #endif