set(TacticalAISrc "${CMAKE_CURRENT_SOURCE_DIR}/AIList.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/AIMain.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/AIUtils.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Attacks.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/CreatureDecideAction.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/DecideAction.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/FindLocations.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Knowledge.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Medical.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Movement.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/NPC.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/PanicButtons.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/QuestDebug.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Realtime.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/ZombieDecideAction.cpp" PARENT_SCOPE)