#include "sgp.h" #include "overhead.h" #include "weapons.h" #include "Debug Control.h" #include "expat.h" #include "XML.h" struct { PARSE_STAGE curElement; CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1]; ARMOUR_DROPS curArmourDrop; ARMOUR_DROPS * curArray; UINT32 maxArraySize; UINT32 curIndex; UINT32 currentDepth; UINT32 maxReadDepth; } typedef armourDropParseData; static void XMLCALL armourDropStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts) { armourDropParseData * pData = (armourDropParseData *)userData; if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element? { if(strcmp(name, "ARMOURDROPLIST") == 0 && pData->curElement == ELEMENT_NONE) { pData->curElement = ELEMENT_LIST; memset(pData->curArray,0,sizeof(ARMOUR_DROPS)*pData->maxArraySize); pData->maxReadDepth++; //we are not skipping this element } else if(strcmp(name, "DROPITEM") == 0 && pData->curElement == ELEMENT_LIST) { pData->curElement = ELEMENT; memset(&pData->curArmourDrop,0,sizeof(ARMOUR_DROPS)); pData->maxReadDepth++; //we are not skipping this element } else if(pData->curElement == ELEMENT && (strcmp(name, "uiIndex") == 0 || strcmp(name, "ubArmourClass") == 0 || strcmp(name, "ubEnemyDropRate") == 0 || strcmp(name, "ubMilitiaDropRate") == 0 )) { pData->curElement = ELEMENT_PROPERTY; pData->maxReadDepth++; //we are not skipping this element } pData->szCharData[0] = '\0'; } pData->currentDepth++; } static void XMLCALL armourDropCharacterDataHandle(void *userData, const XML_Char *str, int len) { armourDropParseData * pData = (armourDropParseData *)userData; if( (pData->currentDepth <= pData->maxReadDepth) && (strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH) ){ strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData))); } } static void XMLCALL armourDropEndElementHandle(void *userData, const XML_Char *name) { armourDropParseData * pData = (armourDropParseData *)userData; if(pData->currentDepth <= pData->maxReadDepth) //we're at the end of an element that we've been reading { if(strcmp(name, "ARMOURDROPLIST") == 0) { pData->curElement = ELEMENT_NONE; } else if(strcmp(name, "DROPITEM") == 0) { pData->curElement = ELEMENT_LIST; if(pData->curArmourDrop.uiIndex < pData->maxArraySize) { pData->curArray[pData->curArmourDrop.uiIndex] = pData->curArmourDrop; //write the inventory into the table } } else if(strcmp(name, "uiIndex") == 0) { pData->curElement = ELEMENT; pData->curArmourDrop.uiIndex = (UINT32) strtoul(pData->szCharData, NULL, 0); } else if(strcmp(name, "ubArmourClass") == 0) { pData->curElement = ELEMENT; pData->curArmourDrop.ubArmourClass = (UINT8) atol(pData->szCharData); } else if(strcmp(name, "ubEnemyDropRate") == 0) { pData->curElement = ELEMENT; pData->curArmourDrop.ubEnemyDropRate = (UINT8) atol(pData->szCharData); } else if (strcmp(name, "ubMilitiaDropRate") == 0) { pData->curElement = ELEMENT; pData->curArmourDrop.ubMilitiaDropRate = (UINT8) atol(pData->szCharData); } pData->maxReadDepth--; } pData->currentDepth--; } BOOLEAN ReadInEnemyArmourDropsStats(ARMOUR_DROPS *pEnemyArmourDrops, STR fileName) { HWFILE hFile; UINT32 uiBytesRead; UINT32 uiFSize; CHAR8 * lpcBuffer; XML_Parser parser = XML_ParserCreate(NULL); armourDropParseData pData; DebugMsg(TOPIC_JA2, DBG_LEVEL_3, "Loading EnemyArmourDrops.xml" ); // Open inventory file hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE ); if ( !hFile ) return( FALSE ); uiFSize = FileGetSize(hFile); lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1); //Read in block if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) ) { MemFree(lpcBuffer); return( FALSE ); } lpcBuffer[uiFSize] = 0; //add a null terminator FileClose( hFile ); XML_SetElementHandler(parser, armourDropStartElementHandle, armourDropEndElementHandle); XML_SetCharacterDataHandler(parser, armourDropCharacterDataHandle); memset(&pData,0,sizeof(pData)); pData.curArray = pEnemyArmourDrops; pData.maxArraySize = MAX_DROP_ITEMS; XML_SetUserData(parser, &pData); if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE)) { CHAR8 errorBuf[511]; sprintf(errorBuf, "XML Parser Error in EnemyArmourDrops.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser)); LiveMessage(errorBuf); MemFree(lpcBuffer); return FALSE; } MemFree(lpcBuffer); XML_ParserFree(parser); return( TRUE ); } BOOLEAN WriteEnemyArmourDropsStats(ARMOUR_DROPS *pEnemyArmourDrops, STR fileName) { HWFILE hFile; //Debug code; make sure that what we got from the file is the same as what's there // Open a new file hFile = FileOpen( fileName, FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE ); if ( !hFile ) return( FALSE ); { UINT32 cnt; FilePrintf(hFile,"\r\n"); for(cnt = 0;cnt < MAXITEMS;cnt++) { FilePrintf(hFile,"\t\r\n"); FilePrintf(hFile,"\t\t%d\r\n", cnt); FilePrintf(hFile,"\t\t%d\r\n", pEnemyArmourDrops[cnt].ubArmourClass); FilePrintf(hFile,"\t\t%d\r\n", pEnemyArmourDrops[cnt].ubEnemyDropRate); FilePrintf(hFile,"\t\t%d\r\n", pEnemyArmourDrops[cnt].ubMilitiaDropRate); FilePrintf(hFile,"\t\r\n"); } FilePrintf(hFile,"\r\n"); } FileClose( hFile ); return( TRUE ); }