name: build on: push: branches: - '**' tags: - 'v*' # allows to manually trigger a build workflow_dispatch: inputs: assemble_release: description: create release required: false default: false type: boolean permissions: contents: write jobs: workflow_setup: runs-on: ubuntu-latest outputs: assemble_release: ${{ steps.global_vars.outputs.assemble_release }} steps: - id: global_vars name: Set global variables run: | set -eux full_release='${{ ( github.repository == '1dot13/source' && github.ref_name == 'master' ) || startsWith(github.ref, 'refs/tags/v') }}' if [[ '${{ inputs.assemble_release }}' == 'true' || ( '${{ inputs.assemble_release }}' == '' && "$full_release" == 'true' ) ]] then assemble_release='true' else assemble_release='false' fi echo "assemble_release=$assemble_release" >> $GITHUB_OUTPUT - name: Clone repos metadata run: | set -eux GAMEDIR_REPOSITORY=1dot13/gamedir GAMEDIR_LANGUAGES_REPOSITORY=1dot13/gamedir-languages # filter tree is what makes this fast git clone --config transfer.fsckobjects=false --tags --no-checkout --filter=tree:0 \ "https://github.com/$GITHUB_REPOSITORY" \ source git clone --config transfer.fsckobjects=false --no-checkout --filter=tree:0 \ https://github.com/$GAMEDIR_REPOSITORY \ gamedir git clone --config transfer.fsckobjects=false --no-checkout --filter=tree:0 \ https://github.com/$GAMEDIR_LANGUAGES_REPOSITORY \ gamedir-languages mkdir dist/ echo -n " GAMEDIR_REPOSITORY=$GAMEDIR_REPOSITORY GAMEDIR_LANGUAGES_REPOSITORY=$GAMEDIR_LANGUAGES_REPOSITORY " > dist/versions.env - name: Generate source version information working-directory: source run: | set -eux SOURCE_COMMIT_DATETIME=$(TZ=UTC0 git log -1 --date=iso-strict-local --format=%cd $GITHUB_SHA) SOURCE_COMMIT_DATE=$(TZ=UTC0 git log -1 --date=short-local --format=%cd $GITHUB_SHA) # GAME_VERSION is used to detect outdated save games and is the main version used for tracking if [[ "$GITHUB_REF_TYPE" == 'tag' ]] then # if we build for a specific tag, use that as the game version # examples: # - v1.13.1 # - v1.13.2-rc2 GAME_VERSION="$GITHUB_REF_NAME" else # uses `git describe`, which tries to find a tag in the commit hierarchy. or fall back to a v1.13 version # example five (5) commits after v1.13: # - v1.13-5-7g7ffa GAME_VERSION="$(git describe --tags --match='v[0-9]*' $GITHUB_SHA || echo v0-$(git rev-list --skip 1 --count $GITHUB_SHA)-g${GITHUB_SHA:0:8})" fi # max 15 CHAR8 GAME_VERSION="${GAME_VERSION:0:15}" GAME_BUILD_INFORMATION="$SOURCE_COMMIT_DATE GitHub $GITHUB_REPOSITORY" # in case of a branch or if the tag is truncated if [[ "$GAME_VERSION" != *"$GITHUB_REF_NAME"* ]] then GAME_BUILD_INFORMATION="$GAME_BUILD_INFORMATION $GITHUB_REF_TYPE $GITHUB_REF_NAME" fi # max 255 CHAR16 GAME_BUILD_INFORMATION="${GAME_BUILD_INFORMATION:0:255}" echo -n " SOURCE_COMMIT_DATETIME=$SOURCE_COMMIT_DATETIME GAME_VERSION=$GAME_VERSION GAME_BUILD_INFORMATION=$GAME_BUILD_INFORMATION " >> ../dist/versions.env # due to building everything in parallel, versions should be pinned at the start so everything builds based on the same versions - name: Generate gamedir version information working-directory: gamedir run: | set -eux GAMEDIR_COMMIT_SHA=$(git rev-parse HEAD) GAMEDIR_COMMIT_DATETIME=$(TZ=UTC0 git log -1 --date=iso-strict-local --format=%cd $GAMEDIR_COMMIT_SHA) echo -n " GAMEDIR_COMMIT_SHA=$GAMEDIR_COMMIT_SHA GAMEDIR_COMMIT_DATETIME=$GAMEDIR_COMMIT_DATETIME " >> ../dist/versions.env # due to building everything in parallel, versions should be pinned at the start so everything builds based on the same versions - name: Generate gamedir-languages version information working-directory: gamedir-languages run: | set -eux GAMEDIR_LANGUAGES_COMMIT_SHA=$(git rev-parse HEAD) GAMEDIR_LANGUAGES_COMMIT_DATETIME=$(TZ=UTC0 git log -1 --date=iso-strict-local --format=%cd $GAMEDIR_LANGUAGES_COMMIT_SHA) echo -n " GAMEDIR_LANGUAGES_COMMIT_SHA=$GAMEDIR_LANGUAGES_COMMIT_SHA GAMEDIR_LANGUAGES_COMMIT_DATETIME=$GAMEDIR_LANGUAGES_COMMIT_DATETIME " >> ../dist/versions.env - name: Show version information summary run: | set -eux cat dist/versions.env - name: Upload uses: actions/upload-artifact@v7 with: name: versions.env path: dist/ # every executable contains all languages and picks one at runtime, so one build serves every package compile: needs: [ workflow_setup ] runs-on: windows-latest # required for the MSVC toolchain strategy: fail-fast: false matrix: application: [ja2, ja2mapeditor, ja2ub, ja2ubmapeditor] steps: - name: Checkout source uses: actions/checkout@v7 - name: Download versions.env uses: actions/download-artifact@v8 with: name: versions.env path: artifacts - name: Restore versions.env shell: bash run: cat artifacts/versions.env >> $GITHUB_ENV # TODO: Move this into CMake, just taking the GitHub Actions parameters as -D variables - name: Update GameVersion.cpp shell: bash run: | set -eux GAME_VERSION=$(echo "$GAME_VERSION" | tr -cd '[:print:]' | tr -d '"\\') GAME_BUILD=$(echo "$GAME_BUILD_INFORMATION" | tr -cd '[:print:]' | tr -d '"\\') sed -i "s|@Version@|${GAME_VERSION:0:15}|" Ja2/GameVersion.cpp sed -i "s|@Build@|${GAME_BUILD:0:255}|" Ja2/GameVersion.cpp cat Ja2/GameVersion.cpp - name: Prepare build properties shell: bash run: | set -eux touch CMakePresets.json JA2Application=$(echo '${{ matrix.application }}' | tr '[:lower:]' '[:upper:]') echo " JA2Application=$JA2Application " >> $GITHUB_ENV - uses: egor-tensin/vs-shell@v2 with: arch: x86 - name: Prepare build run: | cmake -S . -B build -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DApplications="$Env:JA2Application" - name: Build run: | cmake --build build/ -- -v - name: List build artifacts shell: bash run: | find build/ - name: Upload uses: actions/upload-artifact@v7 with: name: ${{ matrix.application }} path: build/*.exe # only the game data differs per language, every package gets the same executables assemble: needs: [ workflow_setup, compile ] if: needs.workflow_setup.outputs.assemble_release == 'true' runs-on: windows-latest # required for case-insensitive filesystem handling # at least English has to work continue-on-error: ${{ matrix.language != 'English' }} strategy: fail-fast: false matrix: language: [Chinese, German, English, French, Polish, Italian, Dutch, Russian] steps: - name: Download versions.env uses: actions/download-artifact@v8 with: name: versions.env path: artifacts - name: Restore versions.env shell: bash run: cat artifacts/versions.env >> $GITHUB_ENV - name: Checkout gamedir uses: actions/checkout@v7 with: repository: ${{ env.GAMEDIR_REPOSITORY }} ref: ${{ env.GAMEDIR_COMMIT_SHA }} path: gamedir - name: Checkout gamedir-languages if: matrix.language != 'English' uses: actions/checkout@v7 with: repository: ${{ env.GAMEDIR_LANGUAGES_REPOSITORY }} ref: ${{ env.GAMEDIR_LANGUAGES_COMMIT_SHA }} path: gamedir-languages - name: Copy gamedir-languages files to gamedir if: matrix.language != 'English' shell: bash run: | set -eux cp -a gamedir-languages/${{ matrix.language }}_Version/* gamedir/ - name: Download applications uses: actions/download-artifact@v8 with: pattern: ja2* path: artifacts - name: Copy application files to gamedir shell: bash run: | set -eux for APP in ja2 ja2mapeditor ja2ub ja2ubmapeditor do mv artifacts/${APP}/*.exe gamedir/${APP}.exe done - name: Create version information file shell: bash run: | set -eux # "-" separates words, "_" combines words, see double-click behavior DIST_PREFIX='JA2_113' DIST_NAME="${DIST_PREFIX}-${GAME_VERSION}-G${GAMEDIR_COMMIT_SHA:0:4}L${GAMEDIR_LANGUAGES_COMMIT_SHA:0:4}-${{ matrix.language }}" echo "DIST_NAME=$DIST_NAME" >> $GITHUB_ENV echo "If you encounter problems during gameplay, please provide the following version information: Distribution Name: $DIST_NAME Game Version: $GAME_VERSION Language: ${{ matrix.language }} Build Information: $GAME_BUILD_INFORMATION Source Repository: $GITHUB_REPOSITORY Source Commit SHA: $GITHUB_SHA Source Commit Date: $SOURCE_COMMIT_DATETIME Gamedir Repository: $GAMEDIR_REPOSITORY Gamedir Commit SHA: $GAMEDIR_COMMIT_SHA Gamedir Commit Date: $GAMEDIR_COMMIT_DATETIME Gamedir Languages Repository: $GAMEDIR_LANGUAGES_REPOSITORY Gamedir Languages Commit SHA: $GAMEDIR_LANGUAGES_COMMIT_SHA Gamedir Languages Commit Date: $GAMEDIR_LANGUAGES_COMMIT_DATETIME " > "gamedir/${DIST_PREFIX}-Version.txt" cat "gamedir/${DIST_PREFIX}-Version.txt" - name: Create release archive shell: bash run: | set -eux mkdir dist/ cd gamedir/ 7z a -bb -xr'!.*' "../dist/${DIST_NAME}.7z" . - name: Upload uses: actions/upload-artifact@v7 with: name: ${{ matrix.language }}_release path: dist/ compression-level: 0 release: needs: [ workflow_setup, assemble ] if: needs.workflow_setup.outputs.assemble_release == 'true' runs-on: ubuntu-latest steps: - name: Download artifacts uses: actions/download-artifact@v8 with: path: dist pattern: '*_release' merge-multiple: true - name: Checkout Repo uses: actions/checkout@v7 with: path: source fetch-depth: 1 sparse-checkout: 'README.md' - name: Create latest pre-release if: github.ref == 'refs/heads/master' working-directory: source run: | gh release delete latest --cleanup-tag || true git tag -d latest || true git push --delete origin refs/tags/latest || true git tag latest git push --force origin refs/tags/latest sleep 15 # make sure github can find the tag for gh release gh release create latest ../dist/* \ --generate-notes \ --title "Latest (unstable)" \ --verify-tag \ --prerelease env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} - name: Upload to tagged release if: startsWith(github.ref, 'refs/tags/v') working-directory: source run: | gh release upload "$GITHUB_REF_NAME" ../dist/* --clobber env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}