#ifndef _GAME_INIT_OPTIONS_SCREEN_H_ #define _GAME_INIT_OPTIONS_SCREEN_H_ UINT32 GameInitOptionsScreenInit( void ); UINT32 GameInitOptionsScreenHandle( void ); UINT32 GameInitOptionsScreenShutdown( void ); BOOLEAN SpIniExists(); // Flugente: moved enums //Enums for the difficulty levels enum { DIF_LEVEL_EASY = 1, DIF_LEVEL_MEDIUM, DIF_LEVEL_HARD, DIF_LEVEL_INSANE, MAX_DIF_LEVEL, }; typedef struct { UINT16 uiIndex; CHAR16 szDiffName[128]; CHAR16 szConfirmText[1024]; CHAR16 szPrefixXmlName[128]; INT32 iStartingCash; INT8 iEnemyAPBonus; UINT16 iNumKillsPerProgressPoint; INT32 iInitialGarrisonPercentages; UINT8 iMinEnemyGroupSize; UINT8 iCounterAttackGroupSize; BOOLEAN bUnlimitedPoolOfTroops; INT32 iQueensInitialPoolOfTroops; INT32 iQueenPoolMaxSizePerDifficultyLevel; UINT16 iQueenPoolIncrementDaysPerDifficultyLevel; INT32 iQueenPoolBaseIncrementSizePerDifficultyLevel; UINT8 iQueenPoolRecruitPercentPerDifficultyLevel; UINT32 iEnemyStartingAlertLevel; UINT32 iEnemyAlertDecay; UINT32 iNumAwareBattles; UINT32 iBaseDelayInMinutesBetweenEvaluations; UINT32 iEvaluationDelayVariance; UINT32 iGracePeriodInHoursAfterSectorLiberation; UINT32 iGracePeriodInDaysAfterPatrolDestroyed; BOOLEAN bAggressiveQueenAi; INT32 iMaxMercDeaths; UINT8 usLootStatusModifier; //Creatures Settings UINT16 iCreatureSpreadTime; UINT8 iQueenReproductionBase; UINT8 iQueenReproductionBonus; UINT8 iQueenInitBonusSpread; INT8 iCreaturePopulationModifier; INT8 iCreatureTownAggressiveness; //sectors UINT8 iJ9B1NumTroops; UINT8 iJ9B2NumCreatures; UINT8 iK4B1NumTroops; UINT8 iK4B1NumElites; UINT8 iO3B1NumTroops; UINT8 iO3B1NumElites; UINT8 iP3B1NumElites; BOOLEAN bStrategicAiActionWakeQueen; UINT16 iUpdateLastDayOfPlayerActivity; INT32 iChanceOfEnemyAmbushes; BOOLEAN bAllowReinforcements; BOOLEAN bAllowReinforcementsOmerta; INT32 iPercentElitesBonus; BOOLEAN iDesiredPopulationL3; BOOLEAN iDesiredPopulationL2; UINT8 iWeaponCacheTroops1; UINT8 iWeaponCacheTroops2; UINT8 iWeaponCacheTroops3; UINT8 iWeaponCacheTroops4; UINT8 iWeaponCacheTroops5; BOOLEAN bUpgradeAdminsToTroops; BOOLEAN bUpgradeGarrisonsAdminsToTroops; UINT8 usAlwaysUpGradeAdminsToTroopsProgress; UINT8 usLevelModifierLowLimit; UINT8 usLevelModifierHighLimit; BOOLEAN bAllowUnrestrictedXPLevels; UINT8 bQueenLosingControlOfSector; BOOLEAN bBloodcatAmbush; BOOLEAN bAirRaidLookForDive; UINT32 iGetNumberOfTurnsPowerGenFanWillBeStoppedFor; //UB BOOLEAN bRadioSightings; BOOLEAN bRadioSightings2; FLOAT fCTHSettingsBaseDifficultyEnemy; FLOAT fCTHSettingsAimDifficultyEnemy; FLOAT fCTHSettingsBaseDifficultyMilitia; FLOAT fCTHSettingsAimDifficultyMilitia; FLOAT fCTHSettingsBaseDifficultyPlayer; FLOAT fCTHSettingsAimDifficultyPlayer; BOOLEAN bEnemyMoraleWorried; UINT8 usMaxMortarsPerTeam; } DIFFICULTY_SETTINGS_VALUES; extern UINT8 MaxDifficultySettingsValues; extern DIFFICULTY_SETTINGS_VALUES zDiffSetting[MAX_DIF_LEVEL]; #endif