#include #ifdef NETWORKED #include "Networking.h" #include "NetworkEvent.h" #endif #ifdef JA2UB INT16 JA2_5_START_SECTOR_X; INT16 JA2_5_START_SECTOR_Y; //** Defines ******************************************************************* //Starting money #define JA2_5_STARTING_MONEY_EASY 40000 #define JA2_5_STARTING_MONEY_MEDIUM 35000 #define JA2_5_STARTING_MONEY_HARD 30000 #define JA2SAVE_CONV_FILENAME "..\\SavedGames\\Ja2.dts" typedef struct { INT8 bMercID; INT8 bPercentStatIncrease; } STAT_CHANGE; #define NUM_MERCS_TO_USE_IN_PERCENT_STAT_INCREASE 6 #define MAX_STAT_INCREASE 30 #endif //******************************************************************************