#ifndef __SYS_GLOBALS_H #define __SYS_GLOBALS_H #define SHOW_MIN_FPS 0 #define SHOW_FULL_FPS 1 extern CHAR8 gubErrorText[ 512 ];//for long filenames extern BOOLEAN gfAniEditMode; extern BOOLEAN gfEditMode; extern BOOLEAN fFirstTimeInGameScreen; extern BOOLEAN fDirtyRectangleMode; extern CHAR8 gDebugStr[128]; extern CHAR8 gSystemDebugStr[128]; extern BOOLEAN gfMode; extern INT16 gsCurrentActionPoints; extern INT8 gbFPSDisplay; extern BOOLEAN gfResetInputCheck; extern BOOLEAN gfGlobalError; extern UINT32 guiGameCycleCounter; // VIDEO OVERLAYS extern INT32 giFPSOverlay; extern INT32 giCounterPeriodOverlay; extern BOOLEAN SET_ERROR( const STR8 String, ...); // arynn : note : a varible version of #define JA2BETAVERSION, used for control flow when not debugging // : note : i wasnt sure about any existing. i'd imagine there is one. if so, it will get fixed later. extern BOOLEAN JA2BETAVERSION_FLAG; #endif