#ifndef __JASCREENS_H_ #define __JASCREENS_H_ #include "sgp.h" #include "screenids.h" #include "mousesystem.h" #include "Button System.h" #include #include #include "FeaturesScreen.h" extern UINT32 EditScreenInit(void); extern UINT32 EditScreenHandle(void); extern UINT32 EditScreenShutdown(void); extern UINT32 LoadSaveScreenInit(void); extern UINT32 LoadSaveScreenHandle(void); extern UINT32 LoadSaveScreenShutdown(void); extern UINT32 SavingScreenInitialize(void); extern UINT32 SavingScreenHandle(void); extern UINT32 SavingScreenShutdown(void); extern UINT32 LoadingScreenInitialize(void); extern UINT32 LoadingScreenHandle(void); extern UINT32 LoadingScreenShutdown(void); extern UINT32 ErrorScreenInitialize(void); extern UINT32 ErrorScreenHandle(void); extern UINT32 ErrorScreenShutdown(void); extern UINT32 InitScreenInitialize(void); extern UINT32 InitScreenHandle(void); extern UINT32 InitScreenShutdown(void); extern UINT32 MainGameScreenInit(void); extern UINT32 MainGameScreenHandle(void); extern UINT32 MainGameScreenShutdown(void); #ifdef JA2BETAVERSION extern UINT32 AIViewerScreenInit(void); extern UINT32 AIViewerScreenHandle(void); extern UINT32 AIViewerScreenShutdown(void); #endif extern UINT32 QuestDebugScreenInit(void); extern UINT32 QuestDebugScreenHandle(void); extern UINT32 QuestDebugScreenShutdown(void); UINT32 AniEditScreenInit(void); UINT32 AniEditScreenHandle(void); UINT32 AniEditScreenShutdown(void); UINT32 PalEditScreenInit(void); UINT32 PalEditScreenHandle(void); UINT32 PalEditScreenShutdown(void); UINT32 DebugScreenInit(void); UINT32 DebugScreenHandle(void); UINT32 DebugScreenShutdown(void); UINT32 MapScreenInit(void); UINT32 MapScreenHandle(void); UINT32 MapScreenShutdown(void); UINT32 LaptopScreenInit(void); UINT32 LaptopScreenHandle(void); UINT32 LaptopScreenShutdown(void); UINT32 MapUtilScreenInit( void ); UINT32 MapUtilScreenHandle( void ); UINT32 MapUtilScreenShutdown( void ); UINT32 FadeScreenInit( void ); UINT32 FadeScreenHandle( void ); UINT32 FadeScreenShutdown( void ); UINT32 MessageBoxScreenInit( void ); UINT32 MessageBoxScreenHandle( void ); UINT32 MessageBoxScreenShutdown( void ); UINT32 MainMenuScreenInit( void ); UINT32 MainMenuScreenHandle( void ); UINT32 MainMenuScreenShutdown( void ); UINT32 AutoResolveScreenInit( void ); UINT32 AutoResolveScreenHandle( void ); UINT32 AutoResolveScreenShutdown( void ); UINT32 SaveLoadScreenShutdown( void ); UINT32 SaveLoadScreenHandle( void ); UINT32 SaveLoadScreenInit( void ); UINT32 OptionsScreenShutdown( void ); UINT32 OptionsScreenHandle( void ); UINT32 OptionsScreenInit( void ); UINT32 ShopKeeperScreenInit( void ); UINT32 ShopKeeperScreenHandle( void ); UINT32 ShopKeeperScreenShutdown( void ); UINT32 SexScreenInit( void ); UINT32 SexScreenHandle( void ); UINT32 SexScreenShutdown( void ); UINT32 GameInitOptionsScreenInit( void ); UINT32 GameInitOptionsScreenHandle( void ); UINT32 GameInitOptionsScreenShutdown( void ); UINT32 DemoExitScreenInit( void ); UINT32 DemoExitScreenHandle( void ); UINT32 DemoExitScreenShutdown( void ); extern UINT32 IntroScreenShutdown( void ); extern UINT32 IntroScreenHandle( void ); extern UINT32 IntroScreenInit( void ); extern UINT32 CreditScreenInit( void ); extern UINT32 CreditScreenHandle( void ); extern UINT32 CreditScreenShutdown( void ); // OJW - 20081129 extern UINT32 MPJoinScreenInit( void ); extern UINT32 MPJoinScreenHandle( void ); extern UINT32 MPJoinScreenShutdown( void ); extern UINT32 MPHostScreenInit( void ); extern UINT32 MPHostScreenHandle( void ); extern UINT32 MPHostScreenShutdown( void ); // OJW - 20081222 extern UINT32 MPScoreScreenInit( void ); extern UINT32 MPScoreScreenHandle( void ); extern UINT32 MPScoreScreenShutdown( void ); // OJW - 20090314 extern UINT32 MPChatScreenInit( void ); extern UINT32 MPChatScreenHandle( void ); extern UINT32 MPChatScreenShutdown( void ); // OJW - 20090422 extern UINT32 MPConnectScreenInit( void ); extern UINT32 MPConnectScreenHandle( void ); extern UINT32 MPConnectScreenShutdown( void ); extern UINT32 MiniGameScreenInit( void ); extern UINT32 MiniGameScreenHandle( void ); extern UINT32 MiniGameScreenShutdown( void ); // External functions void DisplayFrameRate( ); void HandleTitleScreenAnimation(); //External Globals extern CHAR8 gubFilename[ 200 ]; extern UINT32 guiCurrentScreen; extern UINT32 guiPendingScreen; typedef void (*RENDER_HOOK)( void ); void SetRenderHook( RENDER_HOOK pRenderOverride ); void SetCurrentScreen( UINT32 uiNewScreen ); void SetDebugRenderHook( RENDER_HOOK pDebugRenderOverride, INT8 ubPage ); void DisableFPSOverlay( BOOLEAN fEnable ); void EnterTacticalScreen( ); void LeaveTacticalScreen( UINT32 uiNewScreen ); ////////////////////////////////////////////////////////////////////////// struct SExceptionData { vfs::String message,function,file; int line; }; extern std::list g_ExceptionList; void PrintExceptionList(); #endif