#ifndef _UB_CONFIG_CFG_H #define _UB_CONFIG_CFG_H #include "soldier profile type.h" extern void LoadGameUBOptions(); typedef struct { BOOLEAN BorderTown; BOOLEAN BorderMine; BOOLEAN BorderTeams; BOOLEAN BorderMilitia; BOOLEAN BorderAirspace; BOOLEAN BorderItem; BOOLEAN EnemyXML; BOOLEAN EventAttackInitialSectorIfPlayerStillThere; BOOLEAN HandleAddingEnemiesToTunnelMaps; BOOLEAN BobbyRayInventory_UB; BOOLEAN InitTownLoyalty_UB; BOOLEAN AutoResolve; BOOLEAN AddRandomEnemyToSector; BOOLEAN StrategicMovementCostsXML; BOOLEAN MakeStrategicMovementCosts; UINT32 InitialHeliGridNo[ 7 ]; INT16 InitalHeliRandomTimes[ 7 ]; UINT32 LOCATEGRIDNO; BOOLEAN LaptopIMPPassJA2; BOOLEAN LaptopIMPPassUB; UINT8 ubDefaultArrivalSectorX; UINT8 ubDefaultArrivalSectorY; INT32 iStartingCashNovice; INT32 iStartingCashExperienced; INT32 iStartingCashExpert; INT32 iStartingCashInsane; BOOLEAN fTexAndJohn; BOOLEAN fRandomManuelText; BOOLEAN RISRAPORT; BOOLEAN LaptopQuestEnabled; BOOLEAN InGameHeliCrash; BOOLEAN InGameHeli; UINT32 LOCATEGRIDNO2; BOOLEAN JerryQuotes; BOOLEAN InJerry; UINT32 JerryGridNo; UINT32 SwitchInMorrisAreaGridNo; UINT32 SwitchToLaunchMisslesGridNo1; UINT32 SwitchToLaunchMisslesGridNo2; UINT32 RadioLocatorsGridNo1; UINT32 RadioLocatorsGridNo2; UINT32 PowergenSectorGridNo1; UINT32 PowergenSectorGridNo2; UINT32 PowergenSectorGridNo3; UINT32 PowergenSectorGridNo4; UINT32 PowergenSectorExitgridGridNo; UINT32 PowergenSectorExitgridSrcGridNo; UINT32 PowergenFanSoundGridNo1; UINT32 PowergenFanSoundGridNo2; UINT32 StartFanbackupAgainGridNo; UINT32 StopPowergenFanGridNo; BOOLEAN TestUB; BOOLEAN LaptopLinkInsurance; BOOLEAN LaptopLinkFuneral; BOOLEAN LaptopLinkBobby; UINT32 FanGridNo[9]; UINT8 ubEndDefaultSectorX; UINT8 ubEndDefaultSectorY; UINT8 ubEndDefaultSectorZ; BOOLEAN pJA2UB; BOOLEAN fBobbyRSite; BOOLEAN fDeadMerc; UINT8 ubMANUEL_UB; UINT8 ubBIGGENS_UB; UINT8 ubJOHN_K_UB; UINT8 ubTEX_UB; UINT8 ubGASTON_UB; UINT8 ubSTOGIE_UB; UINT8 ubJERRY_MILO_UB; UINT8 ubPGMALE4_UB; UINT8 ubBETTY_UB; UINT8 ubRAUL_UB; UINT8 ubMORRIS_UB; UINT8 ubRUDY_UB; UINT32 ubTEX_MOVIE_ATTACK_CLYDESDALES; UINT32 ubTEX_MOVIE_WILD_EAST; UINT32 ubTEX_MOVIE_HAVE_HONDA; UINT32 ubLAPTOP_TRANSMITTER; UINT32 ubCHE_GUEVARA_CANTEEN; UINT32 ubMERC_WRISTWATCH; UINT32 ubSAM_GARVER_COMBAT_KNIFE; UINT32 ubMERC_UMBRELLA_OLD; UINT32 ubMORRIS_INSTRUCTION_NOTE; UINT32 ubHAND_CANNON; UINT32 ubHARTFORD_6_SHOOTER; UINT32 ubMERC_UMBRELLA; UINT32 ubCLIP_CANNON_BALL; UINT32 ubBARRETT_UB; UINT32 ubCALICO_960_UB; UINT32 ubPSG1_UB; UINT32 ubL85_UB; UINT32 ubTAR21_UB; UINT32 ubVAL_SILENT_UB; UINT32 ubMICRO_UZI_UB; UINT32 ubCALICO_950_UB; UINT32 ubCALICO_900_UB; //L15-3 UINT32 SectorLaunchMisslesX; UINT32 SectorLaunchMisslesY; UINT32 SectorLaunchMisslesZ; //J13-0 UINT32 SectorFanX; UINT32 SectorFanY; UINT32 SectorFanZ; //K14-1 UINT32 SectorOpenGateInTunnelX; UINT32 SectorOpenGateInTunnelY; UINT32 SectorOpenGateInTunnelZ; //J14-1 UINT32 ExitForFanToPowerGenSectorX; UINT32 ExitForFanToPowerGenSectorY; UINT32 ExitForFanToPowerGenSectorZ; UINT32 MineSectorX; UINT32 MineSectorY; UINT32 MineSectorZ; UINT32 MineEntranceGridno; UINT32 MineGridnoAddStructToHead; UINT32 MineRemoveExitGridFromWorld1; UINT32 MineRemoveExitGridFromWorld2; UINT32 MineSectorUndergroundX; UINT32 MineSectorUndergroundY; UINT32 MineSectorUndergroundZ; UINT32 MineSectorUndergroundGridno1; UINT32 MineSectorUndergroundGridno2; UINT32 SectorDoorInTunnelX; UINT32 SectorDoorInTunnelY; UINT32 SectorDoorInTunnelZ; UINT32 SectorGuardPostX; UINT32 SectorGuardPostZ; UINT32 SectorGuardPostY; UINT32 H9MoneyGridNo; UINT32 H9MoneyEasy; UINT32 H9MoneyMedium; UINT32 H9MoneyHard; UINT32 FristSectorTownX; UINT32 FristSectorTownY; UINT32 FristSectorTownZ; UINT32 I10MoneyGridNo1; UINT32 I10MoneyEasy1; UINT32 I10MoneyMedium1; UINT32 I10MoneyHard1; UINT32 I10MoneyGridNo2; UINT32 I10MoneyEasy2; UINT32 I10MoneyMedium2; UINT32 I10MoneyHard2; UINT32 SectorTown2X; UINT32 SectorTown2Y; UINT32 SectorTown2Z; UINT32 SectorTown3X; UINT32 SectorTown3Y; UINT32 SectorTown3Z; UINT32 SectorTownGridNo1a; UINT32 SectorTownGridNo1b; UINT32 SectorTownGridNo2a; UINT32 SectorTownGridNo2b; UINT32 SectorTownGridNo3a; UINT32 SectorTownGridNo3b; //I9 UINT32 I9SectorPlayerQuoteX; UINT32 I9SectorPlayerQuoteY; UINT32 I9SectorPlayerQuoteZ; //H10 UINT32 H10SectorPlayerQuoteX; UINT32 H10SectorPlayerQuoteY; UINT32 H10SectorPlayerQuoteZ; UINT32 SectorDoorInTunnelGridNo; UINT8 MaxNumberOfMercs; INT16 BettyBloodCatSectorX; INT16 BettyBloodCatSectorY; INT8 BettyBloodCatSectorZ; INT16 Tunnel1_SectorX; INT16 Tunnel1_SectorY; INT8 Tunnel1_SectorZ; INT16 Tunnel2_SectorX; INT16 Tunnel2_SectorY; INT8 Tunnel2_SectorZ; } GAME_UB_OPTIONS; extern GAME_UB_OPTIONS gGameUBOptions; #ifdef JA2UB extern void RandomAddEnemy( UINT8 SectorX, UINT8 SectorY, UINT8 Level ); extern void RandomStats (); #endif extern void RandomStats (); #endif