#ifndef _IMP_ATTRIBUTE_SELECTION_H #define _IMP_ATTRIBUTE_SELECTION_H void EnterIMPAttributeSelection( void ); void RenderIMPAttributeSelection( void ); void ExitIMPAttributeSelection( void ); void HandleIMPAttributeSelection( void ); void RenderAttributeBoxes( void ); extern BOOLEAN fReviewStats; extern BOOLEAN fSkillAtZeroWarning; extern BOOLEAN fFirstIMPAttribTime; extern BOOLEAN fReturnStatus; // starting point of skill boxes on bar #define SKILL_SLIDE_START_X 186 #define SKILL_SLIDE_START_Y 100 #define SKILL_SLIDE_HEIGHT 20 INT8 StartingLevelChosen(); // added - SANDRO #endif