#include "CharProfile.h" #include "IMP Character and Disability Entrance.h" #include "IMP MainPage.h" #include "IMPVideoObjects.h" #include "Utilities.h" #include "DEBUG.H" #include "WordWrap.h" #include "Encrypted File.h" #include "Cursors.h" #include "laptop.h" #include "IMP Text System.h" #include "Text.h" // IMP personality entrance buttons INT32 giIMPCharacterAndDisabilityEntranceButton[1]; INT32 giIMPCharacterAndDisabilityEntranceButtonImage[1]; // function definitions void CreateIMPCharacterAndDisabilityEntranceButtons( void ); void BtnIMPCharacterAndDisabilityEntranceDoneCallback(GUI_BUTTON *btn,INT32 reason); void WriteIMPCharacterAndDisabilityEntranceText( void ); void EnterIMPCharacterAndDisabilityEntrance( void ) { // create buttons needed CreateIMPCharacterAndDisabilityEntranceButtons( ); return; } void RenderIMPCharacterAndDisabilityEntrance( void ) { // the background RenderProfileBackGround( ); // the IMP symbol //RenderIMPSymbol( 112, 30 ); // indent RenderAvgMercIndentFrame(90, 40 ); return; } void ExitIMPCharacterAndDisabilityEntrance( void ) { // destroy buttons needed RemoveButton(giIMPCharacterAndDisabilityEntranceButton[0] ); UnloadButtonImage(giIMPCharacterAndDisabilityEntranceButtonImage[0] ); return; } void HandleIMPCharacterAndDisabilityEntrance( void ) { // Show the text WriteIMPCharacterAndDisabilityEntranceText( ); return; } void CreateIMPCharacterAndDisabilityEntranceButtons( void ) { // this function will create the buttons needed for the IMP personality Page // ths begin button giIMPCharacterAndDisabilityEntranceButtonImage[0]= LoadButtonImage( "LAPTOP\\button_2.sti" ,-1,0,-1,1,-1 ); /*giIMPCharacterAndDisabilityEntranceButton[0] = QuickCreateButton( giIMPCharacterAndDisabilityEntranceButtonImage[0], LAPTOP_SCREEN_UL_X + ( 136 ), LAPTOP_SCREEN_WEB_UL_Y + ( 314 ), BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1, BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnIMPCharacterAndDisabilityEntranceDoneCallback); */ giIMPCharacterAndDisabilityEntranceButton[0] = CreateIconAndTextButton( giIMPCharacterAndDisabilityEntranceButtonImage[0], pImpButtonText[ 1 ], FONT12ARIAL, FONT_WHITE, DEFAULT_SHADOW, FONT_WHITE, DEFAULT_SHADOW, TEXT_CJUSTIFIED, LAPTOP_SCREEN_UL_X + ( 136 ), LAPTOP_SCREEN_WEB_UL_Y + ( 314 ), BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnIMPCharacterAndDisabilityEntranceDoneCallback); SetButtonCursor(giIMPCharacterAndDisabilityEntranceButton[0], CURSOR_WWW); return; } void WriteIMPCharacterAndDisabilityEntranceText( void ) { //Display the title DrawTextToScreen( pCharacterTraitBeginIMPStrings[ 0 ], LAPTOP_SCREEN_UL_X - 111, LAPTOP_TITLE_Y, LAPTOP_TEXT_WIDTH, FONT14ARIAL, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED ); // The personality part DisplayWrappedString( LAPTOP_SCREEN_UL_X + 106, LAPTOP_SCREEN_WEB_UL_Y + 63, ( 400 - 100 ), 2, FONT12ARIAL, FONT_WHITE, pCharacterTraitBeginIMPStrings[ 1 ],FONT_BLACK,FALSE,CENTER_JUSTIFIED); // The disability part DisplayWrappedString( LAPTOP_SCREEN_UL_X + 106, LAPTOP_SCREEN_WEB_UL_Y + 148, ( 400 - 100 ), 2, FONT12ARIAL, FONT_WHITE, pCharacterTraitBeginIMPStrings[ 2 ],FONT_BLACK,FALSE,CENTER_JUSTIFIED); return; } void BtnIMPCharacterAndDisabilityEntranceDoneCallback(GUI_BUTTON *btn,INT32 reason) { // btn callback for IMP Begin Screen done button if (!(btn->uiFlags & BUTTON_ENABLED)) return; if( reason & MSYS_CALLBACK_REASON_LBUTTON_DWN ) { btn->uiFlags|=(BUTTON_CLICKED_ON); } else if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP ) { if (btn->uiFlags & BUTTON_CLICKED_ON) { btn->uiFlags&=~(BUTTON_CLICKED_ON); // done with begin screen, next screen iCurrentImpPage = IMP_CHARACTER_PAGE; fButtonPendingFlag = TRUE; } } }