#ifndef __IMP_COMPILE_H #define __IMP_COMPILE_H #define PLAYER_GENERATED_CHARACTER_ID 51 #define ATTITUDE_LIST_SIZE 30 #define NUMBER_OF_PLAYER_PORTRAITS 50 //16 void AddAnAttitudeToAttitudeList( INT8 bAttitude ); void CreatePlayerAttitude( void ); void CreateACharacterFromPlayerEnteredStats( void ); void CreatePlayerSkills( void ); void CreatePlayersPersonalitySkillsAndAttitude( void ); void AddAPersonalityToPersonalityList( INT8 bPersonlity ); void CreatePlayerPersonality( void ); void AddSkillToSkillList( INT8 bSkill ); void ResetSkillsAttributesAndPersonality( void ); void ResetIncrementCharacterAttributes( void ); void HandleMercStatsForChangesInFace( void ); void ClearAllSkillsList( void ); extern STR8 pPlayerSelectedFaceFileNames[ NUMBER_OF_PLAYER_PORTRAITS ]; extern STR8 pPlayerSelectedBigFaceFileNames[ NUMBER_OF_PLAYER_PORTRAITS ]; #endif