#include "CharProfile.h" #include "IMP Personality Entrance.h" #include "IMP MainPage.h" #include "IMPVideoObjects.h" #include "Utilities.h" #include "DEBUG.H" #include "WordWrap.h" #include "Encrypted File.h" #include "Cursors.h" #include "laptop.h" #include "IMP Text System.h" // IMP personality entrance buttons INT32 giIMPPersonalityEntranceButton[1]; INT32 giIMPPersonalityEntranceButtonImage[1]; // function definitions void CreateIMPPersonalityEntranceButtons( void ); void DestroyIMPPersonalityEntranceButtons( void ); void BtnIMPPersonalityEntranceDoneCallback(GUI_BUTTON *btn,INT32 reason); void EnterIMPPersonalityEntrance( void ) { // create buttons needed CreateIMPPersonalityEntranceButtons( ); return; } void RenderIMPPersonalityEntrance( void ) { // the background RenderProfileBackGround( ); // the IMP symbol //RenderIMPSymbol( 112, 30 ); // indent RenderAvgMercIndentFrame(90, 40 ); return; } void ExitIMPPersonalityEntrance( void ) { // destroy buttons needed DestroyIMPPersonalityEntranceButtons( ); return; } void HandleIMPPersonalityEntrance( void ) { return; } void CreateIMPPersonalityEntranceButtons( void ) { // this function will create the buttons needed for the IMP personality Page // ths begin button giIMPPersonalityEntranceButtonImage[0]= LoadButtonImage( "LAPTOP\\button_2.sti" ,-1,0,-1,1,-1 ); /*giIMPPersonalityEntranceButton[0] = QuickCreateButton( giIMPPersonalityEntranceButtonImage[0], LAPTOP_SCREEN_UL_X + ( 136 ), LAPTOP_SCREEN_WEB_UL_Y + ( 314 ), BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1, BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnIMPPersonalityEntranceDoneCallback); */ giIMPPersonalityEntranceButton[0] = CreateIconAndTextButton( giIMPPersonalityEntranceButtonImage[0], pImpButtonText[ 1 ], FONT12ARIAL, FONT_WHITE, DEFAULT_SHADOW, FONT_WHITE, DEFAULT_SHADOW, TEXT_CJUSTIFIED, LAPTOP_SCREEN_UL_X + ( 136 ), LAPTOP_SCREEN_WEB_UL_Y + ( 314 ), BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnIMPPersonalityEntranceDoneCallback); SetButtonCursor(giIMPPersonalityEntranceButton[0], CURSOR_WWW); return; } void DestroyIMPPersonalityEntranceButtons( void ) { // this function will destroy the buttons needed for the IMP personality page // the begin button RemoveButton(giIMPPersonalityEntranceButton[0] ); UnloadButtonImage(giIMPPersonalityEntranceButtonImage[0] ); return; } void BtnIMPPersonalityEntranceDoneCallback(GUI_BUTTON *btn,INT32 reason) { // btn callback for IMP Begin Screen done button if (!(btn->uiFlags & BUTTON_ENABLED)) return; if( reason & MSYS_CALLBACK_REASON_LBUTTON_DWN ) { btn->uiFlags|=(BUTTON_CLICKED_ON); } else if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP ) { if (btn->uiFlags & BUTTON_CLICKED_ON) { btn->uiFlags&=~(BUTTON_CLICKED_ON); // done with begin screen, next screen iCurrentImpPage = IMP_PERSONALITY_QUIZ; fButtonPendingFlag = TRUE; } } }