/// \file /// \brief \b [Internal] Random number generator /// /// This file is part of RakNet Copyright 2003 Kevin Jenkins. /// /// Usage of RakNet is subject to the appropriate license agreement. /// Creative Commons Licensees are subject to the /// license found at /// http://creativecommons.org/licenses/by-nc/2.5/ /// Single application licensees are subject to the license found at /// http://www.jenkinssoftware.com/SingleApplicationLicense.html /// Custom license users are subject to the terms therein. /// GPL license users are subject to the GNU General Public /// License as published by the Free /// Software Foundation; either version 2 of the License, or (at your /// option) any later version. #ifndef __RAND_H #define __RAND_H #include "Export.h" /// Initialise seed for Random Generator /// \note not threadSafe, use an instance of RakNetRandom if necessary per thread /// \param[in] seed The seed value for the random number generator. extern void RAK_DLL_EXPORT seedMT( unsigned int seed ); /// \internal /// \note not threadSafe, use an instance of RakNetRandom if necessary per thread extern unsigned int RAK_DLL_EXPORT reloadMT( void ); /// Gets a random unsigned int /// \note not threadSafe, use an instance of RakNetRandom if necessary per thread /// \return an integer random value. extern unsigned int RAK_DLL_EXPORT randomMT( void ); /// Gets a random float /// \note not threadSafe, use an instance of RakNetRandom if necessary per thread /// \return 0 to 1.0f, inclusive extern float RAK_DLL_EXPORT frandomMT( void ); /// Randomizes a buffer /// \note not threadSafe, use an instance of RakNetRandom if necessary per thread extern void RAK_DLL_EXPORT fillBufferMT( void *buffer, unsigned int bytes ); // Same thing as above functions, but not global class RAK_DLL_EXPORT RakNetRandom { public: RakNetRandom(); ~RakNetRandom(); void SeedMT( unsigned int seed ); unsigned int ReloadMT( void ); unsigned int RandomMT( void ); float FrandomMT( void ); void FillBufferMT( void *buffer, unsigned int bytes ); protected: unsigned int state[ 624 + 1 ]; unsigned int *next; int left; }; #endif