#include #include #include "connect.h" #include "FileMan.h" #include "GameSettings.h" #include "interface Dialogue.h" #include "Luaglobal.h" #include "Boxing.h" #include "LuaInitNPCs.h" #include "Overhead.h" #include "Music Control.h" #include "Intro.h" #include "Queen Command.h" #include "gamescreen.h" #include "Map Screen Interface Map.h" #include "Creature Spreading.h" #include "World Items.h" #include "Map Screen Helicopter.h" #include "Campaign Types.h" #include "ub_config.h" #include "Ja25_Tactical.h" #include "Game Clock.h" #include "Dialogue Control.h" extern "C" { #include "lua.h" #include "lauxlib.h" #include "lualib.h" } #include "strategicmap.h" #include "Map Screen Interface.h" using namespace std; extern BOOLEAN gfDoneWithSplashScreen; extern UINT8 gubWaitingForAllMercsToExitCode; void IniGlobalGameSetting(lua_State *L) { lua_pushinteger(L, giNPCReferenceCount); lua_setglobal(L, "giNPCReferenceCount"); lua_pushinteger(L, gubWaitingForAllMercsToExitCode); lua_setglobal(L, "gubWaitingForAllMercsToExitCode"); // ------------------------------- // Start new game settings (use "new" prefix) // ------------------------------- lua_pushinteger(L, gGameOptions.ubGameStyle); lua_setglobal(L, "newGAME_STYLE"); lua_pushinteger(L, gGameOptions.ubDifficultyLevel); lua_setglobal(L, "newDIFFICULTY_LEVEL"); #ifdef JA2UB //Old lua_pushinteger(L, gGameOptions.ubDifficultyLevel); lua_setglobal(L, "difficultyLevel"); //new lua_pushinteger(L, gGameOptions.ubDifficultyLevel); lua_setglobal(L, "UB_difficultyLevel"); #endif // ------------------------------- // ja2_options.ini Settings (use "ini" prefix) // ------------------------------- lua_pushinteger(L, gGameExternalOptions.fEnableCrepitus); lua_setglobal(L, "iniENABLE_CREPITUS"); // WANNE: Currently not used lua_pushboolean(L, gGameExternalOptions.gfInvestigateSector); lua_setglobal(L, "iniENEMY_INVESTIGATE_SECTOR"); lua_pushboolean(L, gGameExternalOptions.fMercDayOne); lua_setglobal(L, "iniMERC_WEBSITE_IMMEDIATELY_AVAILABLE"); lua_pushinteger(L, gGameExternalOptions.ubChanceTonyAvailable); lua_setglobal(L, "iniCHANCE_TONY_AVAILABLE"); // WANNE: Currently not used lua_pushinteger(L, gGameExternalOptions.fCanTrueCiviliansBecomeHostile); lua_setglobal(L, "iniCAN_TRUE_CIVILIANS_BECOME_HOSTILE"); #ifdef JA2UB lua_pushinteger(L, gGameUBOptions.LOCATEGRIDNO); lua_setglobal(L, "iniNEW_MERC_ARRIVAL_LOCATION"); #else lua_pushinteger(L, gGameExternalOptions.iInitialMercArrivalLocation); lua_setglobal(L, "iniNEW_MERC_ARRIVAL_LOCATION"); #endif lua_pushinteger(L, gGameExternalOptions.ubDefaultArrivalSectorY); lua_setglobal(L, "iniDEFAULT_ARRIVAL_SECTOR_Y"); lua_pushinteger(L, gGameExternalOptions.ubDefaultArrivalSectorX); lua_setglobal(L, "iniDEFAULT_ARRIVAL_SECTOR_X"); #ifdef JA2UB //old lua_pushinteger(L, gGameUBOptions.ubEndDefaultSectorX); lua_setglobal(L, "iniDEFAULT_END_SECTOR_X"); lua_pushinteger(L, gGameUBOptions.ubEndDefaultSectorY); lua_setglobal(L, "iniDEFAULT_END_SECTOR_Y"); lua_pushinteger(L, gGameUBOptions.ubEndDefaultSectorZ); lua_setglobal(L, "iniDEFAULT_END_SECTOR_Z"); lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 0 ]); lua_setglobal(L, "iniINITIALHELIGRIDNO1"); lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 1 ]); lua_setglobal(L, "iniINITIALHELIGRIDNO2"); lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 2 ]); lua_setglobal(L, "iniINITIALHELIGRIDNO3"); lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 3 ]); lua_setglobal(L, "iniINITIALHELIGRIDNO4"); lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 4 ]); lua_setglobal(L, "iniINITIALHELIGRIDNO5"); lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 5 ]); lua_setglobal(L, "iniINITIALHELIGRIDNO6"); lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 6 ]); lua_setglobal(L, "iniINITIALHELIGRIDNO7"); lua_pushinteger(L, gGameUBOptions.JerryGridNo); lua_setglobal(L, "iniJERRYGRIDNO"); lua_pushboolean(L, gGameUBOptions.LaptopQuestEnabled); lua_setglobal(L, "iniLAPTOP_QUEST"); lua_pushboolean(L, gGameUBOptions.InJerry); lua_setglobal(L, "iniJERRY"); lua_pushboolean(L, gGameUBOptions.JerryQuotes); lua_setglobal(L, "iniJERRYQUOTES"); lua_pushboolean(L, gGameUBOptions.InGameHeliCrash); lua_setglobal(L, "iniINGAMEHELICRASH"); lua_pushboolean(L, gGameUBOptions.InGameHeli); lua_setglobal(L, "iniINGAMEHELI"); //new lua_pushinteger(L, gGameUBOptions.ubEndDefaultSectorX); lua_setglobal(L, "UB_iniDEFAULT_END_SECTOR_X"); lua_pushinteger(L, gGameUBOptions.ubEndDefaultSectorY); lua_setglobal(L, "UB_iniDEFAULT_END_SECTOR_Y"); lua_pushinteger(L, gGameUBOptions.ubEndDefaultSectorZ); lua_setglobal(L, "UB_iniDEFAULT_END_SECTOR_Z"); lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 0 ]); lua_setglobal(L, "UB_iniINITIALHELIGRIDNO1"); lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 1 ]); lua_setglobal(L, "UB_iniINITIALHELIGRIDNO2"); lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 2 ]); lua_setglobal(L, "UB_iniINITIALHELIGRIDNO3"); lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 3 ]); lua_setglobal(L, "UB_iniINITIALHELIGRIDNO4"); lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 4 ]); lua_setglobal(L, "UB_iniINITIALHELIGRIDNO5"); lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 5 ]); lua_setglobal(L, "UB_iniINITIALHELIGRIDNO6"); lua_pushinteger(L, gGameUBOptions.InitialHeliGridNo[ 6 ]); lua_setglobal(L, "UB_iniINITIALHELIGRIDNO7"); lua_pushinteger(L, gGameUBOptions.JerryGridNo); lua_setglobal(L, "UB_iniJERRYGRIDNO"); lua_pushboolean(L, gGameUBOptions.LaptopQuestEnabled); lua_setglobal(L, "UB_iniLAPTOP_QUEST"); lua_pushboolean(L, gGameUBOptions.InJerry); lua_setglobal(L, "UB_iniJERRY"); lua_pushboolean(L, gGameUBOptions.JerryQuotes); lua_setglobal(L, "UB_iniJERRYQUOTES"); lua_pushboolean(L, gGameUBOptions.InGameHeliCrash); lua_setglobal(L, "UB_iniINGAMEHELICRASH"); lua_pushboolean(L, gGameUBOptions.InGameHeli); lua_setglobal(L, "UB_iniINGAMEHELI"); lua_pushinteger(L, gGameUBOptions.SectorLaunchMisslesX); lua_setglobal(L, "UB_iniSECTOR_LAUNCH_MISSLES_X"); lua_pushinteger(L, gGameUBOptions.SectorLaunchMisslesY); lua_setglobal(L, "UB_iniSECTOR_LAUNCH_MISSLES_Y"); lua_pushinteger(L, gGameUBOptions.SectorLaunchMisslesZ); lua_setglobal(L, "UB_iniSECTOR_LAUNCH_MISSLES_Z"); lua_pushinteger(L, gGameUBOptions.SectorFanX); lua_setglobal(L, "UB_iniPOWERGEN_SECTOR_X"); lua_pushinteger(L, gGameUBOptions.SectorFanY); lua_setglobal(L, "UB_iniPOWERGEN_SECTOR_Y"); lua_pushinteger(L, gGameUBOptions.SectorFanZ); lua_setglobal(L, "UB_iniPOWERGEN_SECTOR_Z"); lua_pushinteger(L, gGameUBOptions.SectorDoorInTunnelX); lua_setglobal(L, "UB_iniSECTOR_DOOR_IN_TUNNEL_X"); lua_pushinteger(L, gGameUBOptions.SectorDoorInTunnelY); lua_setglobal(L, "UB_iniSECTOR_DOOR_IN_TUNNEL_Y"); lua_pushinteger(L, gGameUBOptions.SectorDoorInTunnelZ); lua_setglobal(L, "UB_SECTOR_DOOR_IN_TUNNEL_Z"); #endif //Mod Setting.ini lua_pushinteger(L, gModSettings.ubHideoutSectorX); lua_setglobal(L, "iniHIDEOUT_SECTOR_X"); lua_pushinteger(L, gModSettings.ubHideoutSectorY); lua_setglobal(L, "iniHIDEOUT_SECTOR_Y"); lua_pushinteger(L, gModSettings.ubHideoutSectorZ); lua_setglobal(L, "iniHIDEOUT_SECTOR_Z"); lua_pushinteger(L, gModSettings.iHideoutExitGrid); lua_setglobal(L, "iniHIDEOUT_EXIT"); lua_pushinteger(L, gModSettings.ubHideoutSurfaceX); lua_setglobal(L, "iniHIDEOUT_SURFACE_X"); lua_pushinteger(L, gModSettings.ubHideoutSurfaceY); lua_setglobal(L, "iniHIDEOUT_SURFACE_Y"); lua_pushinteger(L, gModSettings.ubHideoutSurfaceZ); lua_setglobal(L, "iniHIDEOUT_SURFACE_Z"); lua_pushinteger(L, gModSettings.iHideoutEntryGrid); lua_setglobal(L, "iniHIDEOUT_ENTRY"); lua_pushinteger(L, gModSettings.iBasementEntry[0]); lua_setglobal(L, "iniBASEMENT_ENTRY_1"); lua_pushinteger(L, gModSettings.iBasementEntry[1]); lua_setglobal(L, "iniBASEMENT_ENTRY_2"); lua_pushinteger(L, gModSettings.iBasementEntry[2]); lua_setglobal(L, "iniBASEMENT_ENTRY_3"); lua_pushinteger(L, gModSettings.iBasementEntry[3]); lua_setglobal(L, "iniBASEMENT_ENTRY_4"); lua_pushinteger(L, gModSettings.iBasementEntry[4]); lua_setglobal(L, "iniBASEMENT_ENTRY_5"); lua_pushinteger(L, gModSettings.iBasementEntry[5]); lua_setglobal(L, "iniBASEMENT_ENTRY_6"); lua_pushinteger(L, gModSettings.iBasementEntry[6]); lua_setglobal(L, "iniBASEMENT_ENTRY_7"); lua_pushinteger(L, gModSettings.iBasementEntry[7]); lua_setglobal(L, "iniBASEMENT_ENTRY_8"); lua_pushinteger(L, gModSettings.iBasementEntry[8]); lua_setglobal(L, "iniBASEMENT_ENTRY_9"); lua_pushinteger(L, gModSettings.iBasementEntry[9]); lua_setglobal(L, "iniBASEMENT_ENTRY_10"); lua_pushinteger(L, gModSettings.iBasementExit[0]); lua_setglobal(L, "iniBASEMENT_EXIT_1"); lua_pushinteger(L, gModSettings.iBasementExit[1]); lua_setglobal(L, "iniBASEMENT_EXIT_2"); lua_pushinteger(L, gModSettings.iBasementExit[2]); lua_setglobal(L, "iniBASEMENT_EXIT_3"); lua_pushinteger(L, gModSettings.iBasementExit[3]); lua_setglobal(L, "iniBASEMENT_EXIT_4"); lua_pushinteger(L, gModSettings.iBasementExit[4]); lua_setglobal(L, "iniBASEMENT_EXIT_5"); lua_pushinteger(L, gModSettings.iBasementExit[5]); lua_setglobal(L, "iniBASEMENT_EXIT_6"); lua_pushinteger(L, gModSettings.iBasementExit[6]); lua_setglobal(L, "iniBASEMENT_EXIT_7"); lua_pushinteger(L, gModSettings.iBasementExit[7]); lua_setglobal(L, "iniBASEMENT_EXIT_8"); lua_pushinteger(L, gModSettings.iBasementExit[8]); lua_setglobal(L, "iniBASEMENT_EXIT_9"); lua_pushinteger(L, gModSettings.iBasementExit[9]); lua_setglobal(L, "iniBASEMENT_EXIT_10"); lua_pushinteger(L, gModSettings.iBasementExit[10]); lua_setglobal(L, "iniBASEMENT_EXIT_11"); lua_pushinteger(L, gModSettings.iBasementExit[11]); lua_setglobal(L, "iniBASEMENT_EXIT_12"); // Rebel Hideout lua_pushinteger(L, gModSettings.iFinalCrateGrid); lua_setglobal(L, "iniFINAL_CRATE_GRID"); lua_pushinteger(L, gModSettings.usCrateTileDef); lua_setglobal(L, "iniCRATE_TILE_DEF"); lua_pushinteger(L, gModSettings.usTrapdoorTileDef); lua_setglobal(L, "iniTRAPDOOR_TILE_DEF"); // San Mona lua_pushinteger(L, gModSettings.usPornShopRoomHans); lua_setglobal(L, "iniPORN_SHOP_ROOM_HANS"); lua_pushinteger(L, gModSettings.iHansGridNo); lua_setglobal(L, "iniHANS_POSTION"); lua_pushinteger(L, gModSettings.usPornShopRoomBrenda); lua_setglobal(L, "iniPORN_SHOP_ROOM_BRENDA"); lua_pushinteger(L, gModSettings.usPornShopRoomTony); lua_setglobal(L, "iniPORN_SHOP_ROOM_TONY"); //San Mona lua_pushinteger(L, gModSettings.usLeatherShop); lua_setglobal(L, "iniANGELS_LEATHERSHOP"); lua_pushinteger(L, gModSettings.iBambiDoorGridNo); lua_setglobal(L, "iniDOOR_TO_BAMBIS_ROOM"); lua_pushinteger(L, gModSettings.iCarlaDoorGridNo); lua_setglobal(L, "iniDOOR_TO_CARLAS_ROOM"); lua_pushinteger(L, gModSettings.iCindyDoorGridNo); lua_setglobal(L, "iniDOOR_TO_CINDYS_ROOM"); lua_pushinteger(L, gModSettings.iMariaDoorGridNo); lua_setglobal(L, "iniDOOR_TO_MARIAS_ROOM"); //San Mona lua_pushinteger(L, gModSettings.usBrothelRoomRangeStart); lua_setglobal(L, "iniFIRST_ROOM_IN_BROTHEL"); lua_pushinteger(L, gModSettings.usBrothelRoomRangeEnd); lua_setglobal(L, "iniLAST_ROOM_IN_BROTHEL"); lua_pushinteger(L, gModSettings.usBrothelGuardRoom); lua_setglobal(L, "iniBROTHEL_GUARD_ROOM"); //San Mona lua_pushinteger(L, gModSettings.iBrothelDoor1); lua_setglobal(L, "iniBROTHEL_DOOR_1"); lua_pushinteger(L, gModSettings.iBrothelDoor2); lua_setglobal(L, "iniBROTHEL_DOOR_2"); lua_pushinteger(L, gModSettings.iBrothelDoor3); lua_setglobal(L, "iniBROTHEL_DOOR_3"); lua_pushinteger(L, gModSettings.ubKingpinMoneySectorX); lua_setglobal(L, "iniKINGPIN_MONEY_SECTOR_X"); lua_pushinteger(L, gModSettings.ubKingpinMoneySectorY); lua_setglobal(L, "iniKINGPIN_MONEY_SECTOR_Y"); lua_pushinteger(L, gModSettings.ubKingpinMoneySectorZ); lua_setglobal(L, "iniKINGPIN_MONEY_SECTOR_Z"); //Gear Dropoff lua_pushinteger(L, gModSettings.ubOmertaDropOffX); lua_setglobal(L, "iniOMERTA_DROPOFF_X"); lua_pushinteger(L, gModSettings.ubOmertaDropOffY); lua_setglobal(L, "iniOMERTA_DROPOFF_Y"); lua_pushinteger(L, gModSettings.ubOmertaDropOffZ); lua_setglobal(L, "iniOMERTA_DROPOFF_Z"); lua_pushinteger(L, gModSettings.iOmertaDropOff); lua_setglobal(L, "iniOMERTA_DROPOFF_GRIDNO"); //Alma lua_pushinteger(L, gModSettings.sRocketRifleGridNo); lua_setglobal(L, "iniROCKETRIFLE_POSITION"); //Hospital Sector lua_pushinteger(L, gModSettings.ubHospitalSectorX); lua_setglobal(L, "iniHOSPITAL_SECTOR_X"); lua_pushinteger(L, gModSettings.ubHospitalSectorY); lua_setglobal(L, "iniHOSPITAL_SECTOR_Y"); lua_pushinteger(L, gModSettings.ubHospitalSectorZ); lua_setglobal(L, "iniHOSPITAL_SECTOR_Z"); lua_pushinteger(L, gModSettings.ubMeanwhileAddMadlabSector1X); lua_setglobal(L, "iniADD_MADLAB_SECTOR_1_X"); lua_pushinteger(L, gModSettings.ubMeanwhileAddMadlabSector1Y); lua_setglobal(L, "iniADD_MADLAB_SECTOR_1_Y"); lua_pushinteger(L, gModSettings.ubMeanwhileAddMadlabSector2X); lua_setglobal(L, "iniADD_MADLAB_SECTOR_2_X"); lua_pushinteger(L, gModSettings.ubMeanwhileAddMadlabSector2Y); lua_setglobal(L, "iniADD_MADLAB_SECTOR_2_Y"); lua_pushinteger(L, gModSettings.ubMeanwhileAddMadlabSector3X); lua_setglobal(L, "iniADD_MADLAB_SECTOR_3_X"); lua_pushinteger(L, gModSettings.ubMeanwhileAddMadlabSector3Y); lua_setglobal(L, "iniADD_MADLAB_SECTOR_3_Y"); lua_pushinteger(L, gModSettings.ubMeanwhileAddMadlabSector4X); lua_setglobal(L, "iniADD_MADLAB_SECTOR_4_X"); lua_pushinteger(L, gModSettings.ubMeanwhileAddMadlabSector4Y); lua_setglobal(L, "iniADD_MADLAB_SECTOR_4_Y"); // ------------------------------- // Other global variables // ------------------------------- #ifdef JA2UB lua_pushinteger(L, gGameUBOptions.TestUB); lua_setglobal(L, "TestUB"); #endif lua_pushinteger(L, gGameExternalOptions.ubDefaultArrivalSectorY); lua_setglobal(L, "ubDefaultArrivalSectorY"); lua_pushinteger(L, gGameExternalOptions.ubDefaultArrivalSectorX); lua_setglobal(L, "ubDefaultArrivalSectorX"); lua_pushinteger(L, gGameExternalOptions.iFirstArrivalDelay); lua_setglobal(L, "iFirstArrivalDelay"); lua_pushinteger(L, guiHelicopterSkyriderTalkState); lua_setglobal(L, "guiHelicopterSkyriderTalkState"); lua_pushinteger(L, guiTimeOfLastSkyriderMonologue); lua_setglobal(L, "guiTimeOfLastSkyriderMonologue"); lua_pushinteger(L, gubBloodcatLairSectorId); lua_setglobal(L, "gubBloodcatLairSectorId"); lua_pushinteger(L, gubSrcSoldierProfile); lua_setglobal(L, "gubSrcSoldierProfile"); lua_pushinteger(L, giLairID); lua_setglobal(L, "giLairID"); lua_pushinteger(L, is_networked); lua_setglobal(L, "is_networked"); lua_pushinteger(L, gWorldSectorX); lua_setglobal(L, "gWorldSectorX"); lua_pushinteger(L, gWorldSectorY); lua_setglobal(L, "gWorldSectorY"); lua_pushinteger(L, gbWorldSectorZ); lua_setglobal(L, "gWorldSectorZ"); lua_pushinteger(L, gbWorldSectorZ); lua_setglobal(L, "gbWorldSectorZ"); lua_pushinteger(L, giHospitalTempBalance); lua_setglobal(L, "giHospitalTempBalance"); lua_pushinteger(L, gbHospitalPriceModifier); lua_setglobal(L, "gbHospitalPriceModifier"); lua_pushinteger(L, giHospitalRefund); lua_setglobal(L, "giHospitalRefund"); lua_pushboolean(L, gfBoxersResting); lua_setglobal(L, "gfBoxersResting"); lua_pushinteger(L, gubBoxersRests); lua_setglobal(L, "gubBoxersRests"); lua_pushinteger(L, gubBoxingMatchesWon); lua_setglobal(L, "gubBoxingMatchesWon"); lua_pushinteger(L, gbPlayerNum); lua_setglobal(L, "gbPlayerNum"); lua_pushinteger(L, GetMusicHandle()); lua_setglobal(L, "uiMusicHandle"); lua_pushinteger(L, GetMusicMode()); lua_setglobal(L, "gubMusicMode"); lua_pushboolean(L, IsMusicPlaying()); lua_setglobal(L, "fMusicPlaying"); // lua_pushboolean(L, gfForceMusicToTense); // lua_setglobal(L, "gfForceMusicToTense"); //GameExternalOptions lua_pushboolean(L, gGameExternalOptions.gfInvestigateSector); lua_setglobal(L, "gfInvestigateSector"); lua_pushboolean(L, gGameExternalOptions.fMercDayOne); lua_setglobal(L, "fMercDayOne"); lua_pushinteger(L, gGameOptions.ubGameStyle); lua_setglobal(L, "gameStyle"); lua_pushinteger(L, gGameExternalOptions.fEnableCrepitus); lua_setglobal(L, "enableCrepitus"); lua_pushinteger(L, gGameOptions.ubDifficultyLevel); lua_setglobal(L, "difficultyLevel"); lua_pushinteger(L, gGameExternalOptions.fCanTrueCiviliansBecomeHostile); lua_setglobal(L, "fCanTrueCiviliansBecomeHostile"); // WANNE: Currently not used lua_pushinteger(L, guiNumWorldItems); lua_setglobal(L, "guiNumWorldItems"); lua_pushboolean(L, gfEnteringMapScreen); lua_setglobal(L, "gfEnteringMapScreen"); lua_pushboolean(L, guiIntroExitScreen); lua_setglobal(L, "guiIntroExitScreen"); lua_pushboolean(L, gfIntroScreenExit); lua_setglobal(L, "gfIntroScreenExit"); lua_pushinteger(L, sSelMapX); lua_setglobal(L, "sSelMapX"); lua_pushinteger(L, sSelMapY); lua_setglobal(L, "sSelMapY"); lua_pushinteger(L, iCurrentMapSectorZ); lua_setglobal(L, "iCurrentMapSectorZ"); lua_pushboolean(L, gfDoneWithSplashScreen); lua_setglobal(L, "gfDoneWithSplashScreen"); lua_pushinteger(L, gbIntroScreenMode); lua_setglobal(L, "gbIntroScreenMode"); lua_pushinteger(L, guiDay); lua_setglobal(L, "guiDay"); lua_pushinteger(L, guiHour); lua_setglobal(L, "guiHour"); lua_pushinteger(L, guiMin); lua_setglobal(L, "guiMin"); lua_pushinteger(L, guiDay); lua_setglobal(L, "cDay"); lua_pushinteger(L, guiHour); lua_setglobal(L, "cHour"); lua_pushinteger(L, guiMin); lua_setglobal(L, "cMin"); lua_pushinteger(L, guiCurrentScreen); lua_setglobal(L, "guiCurrentScreen"); #ifdef JA2UB //old lua_pushboolean(L, gGameUBOptions.fTexAndJohn); lua_setglobal(L, "enabledJohnAndTex"); lua_pushboolean(L, gGameUBOptions.fRandomManuelText); lua_setglobal(L, "RandomManuelText"); //new lua_pushboolean(L, gGameUBOptions.fTexAndJohn); lua_setglobal(L, "UB_enabledJohnAndTex"); lua_pushboolean(L, gGameUBOptions.fRandomManuelText); lua_setglobal(L, "UB_RandomManuelText"); //Old lua_pushinteger(L, BARRETT_UB); lua_setglobal(L, "itemBARRETT_UB"); lua_pushinteger(L, CALICO_960_UB); lua_setglobal(L, "itemCALICO_960_UB"); lua_pushinteger(L, PSG1_UB); lua_setglobal(L, "itemPSG1_UB"); lua_pushinteger(L, L85_UB); lua_setglobal(L, "itemL85_UB"); lua_pushinteger(L, TAR21_UB); lua_setglobal(L, "itemTAR21_UB"); lua_pushinteger(L, VAL_SILENT_UB); lua_setglobal(L, "itemVAL_SILENT_UB"); lua_pushinteger(L, MICRO_UZI_UB); lua_setglobal(L, "itemMICRO_UZI_UB"); lua_pushinteger(L, CALICO_950_UB); lua_setglobal(L, "itemCALICO_950_UB"); lua_pushinteger(L, CALICO_900_UB); lua_setglobal(L, "itemCALICO_900_UB"); lua_pushinteger(L, CLIP_CANNON_BALL); lua_setglobal(L, "itemCLIP_CANNON_BALL"); lua_pushinteger(L, MERC_UMBRELLA); lua_setglobal(L, "itemMERC_UMBRELLA"); lua_pushinteger(L, HAND_CANNON); lua_setglobal(L, "itemHAND_CANNON"); lua_pushinteger(L, HARTFORD_6_SHOOTER); lua_setglobal(L, "itemHARTFORD_6_SHOOTER"); lua_pushinteger(L, TEX_MOVIE_ATTACK_CLYDESDALES); lua_setglobal(L, "itemTEX_MOVIE_ATTACK_CLYDESDALES"); lua_pushinteger(L, TEX_MOVIE_WILD_EAST); lua_setglobal(L, "itemTEX_MOVIE_WILD_EAST"); lua_pushinteger(L, TEX_MOVIE_HAVE_HONDA); lua_setglobal(L, "itemTEX_MOVIE_HAVE_HONDA"); lua_pushinteger(L, LAPTOP_TRANSMITTER); lua_setglobal(L, "itemLAPTOP_TRANSMITTER"); lua_pushinteger(L, CHE_GUEVARA_CANTEEN); lua_setglobal(L, "itemCHE_GUEVARA_CANTEEN"); lua_pushinteger(L, MERC_WRISTWATCH); lua_setglobal(L, "itemMERC_WRISTWATCH"); lua_pushinteger(L, SAM_GARVER_COMBAT_KNIFE); lua_setglobal(L, "itemSAM_GARVER_COMBAT_KNIFE"); lua_pushinteger(L, MERC_UMBRELLA_OLD); lua_setglobal(L, "itemMERC_UMBRELLA_OLD"); lua_pushinteger(L, MORRIS_INSTRUCTION_NOTE); lua_setglobal(L, "itemMORRIS_INSTRUCTION_NOTE"); //New lua_pushinteger(L, BARRETT_UB); lua_setglobal(L, "UB_itemBARRETT"); lua_pushinteger(L, CALICO_960_UB); lua_setglobal(L, "UB_itemCALICO_960"); lua_pushinteger(L, PSG1_UB); lua_setglobal(L, "UB_itemPSG1"); lua_pushinteger(L, L85_UB); lua_setglobal(L, "UB_itemL85"); lua_pushinteger(L, TAR21_UB); lua_setglobal(L, "UB_itemTAR21"); lua_pushinteger(L, VAL_SILENT_UB); lua_setglobal(L, "UB_itemVAL_SILENT"); lua_pushinteger(L, MICRO_UZI_UB); lua_setglobal(L, "UB_itemMICRO_UZI"); lua_pushinteger(L, CALICO_950_UB); lua_setglobal(L, "UB_itemCALICO_950"); lua_pushinteger(L, CALICO_900_UB); lua_setglobal(L, "UB_itemCALICO_900"); lua_pushinteger(L, CLIP_CANNON_BALL); lua_setglobal(L, "UB_itemCLIP_CANNON_BALL"); lua_pushinteger(L, MERC_UMBRELLA); lua_setglobal(L, "UB_itemMERC_UMBRELLA"); lua_pushinteger(L, HAND_CANNON); lua_setglobal(L, "UB_itemHAND_CANNON"); lua_pushinteger(L, HARTFORD_6_SHOOTER); lua_setglobal(L, "UB_itemHARTFORD_6_SHOOTER"); lua_pushinteger(L, TEX_MOVIE_ATTACK_CLYDESDALES); lua_setglobal(L, "UB_itemTEX_MOVIE_ATTACK_CLYDESDALES"); lua_pushinteger(L, TEX_MOVIE_WILD_EAST); lua_setglobal(L, "UB_itemTEX_MOVIE_WILD_EAST"); lua_pushinteger(L, TEX_MOVIE_HAVE_HONDA); lua_setglobal(L, "UB_itemTEX_MOVIE_HAVE_HONDA"); lua_pushinteger(L, LAPTOP_TRANSMITTER); lua_setglobal(L, "UB_itemLAPTOP_TRANSMITTER"); lua_pushinteger(L, CHE_GUEVARA_CANTEEN); lua_setglobal(L, "UB_itemCHE_GUEVARA_CANTEEN"); lua_pushinteger(L, MERC_WRISTWATCH); lua_setglobal(L, "UB_itemMERC_WRISTWATCH"); lua_pushinteger(L, SAM_GARVER_COMBAT_KNIFE); lua_setglobal(L, "UB_itemSAM_GARVER_COMBAT_KNIFE"); lua_pushinteger(L, MERC_UMBRELLA_OLD); lua_setglobal(L, "UB_itemMERC_UMBRELLA_OLD"); lua_pushinteger(L, MORRIS_INSTRUCTION_NOTE); lua_setglobal(L, "UB_itemMORRIS_INSTRUCTION_NOTE"); #endif }