//////////////////////////////////////////////////////////// // // HEADROCK HAM 3.6: // // This code reads an XML called "UniformColors.XML", which tells the program which colors to use for // "standard" uniforms, including randomly-generated enemies and militia (for now). // ////////////////////////////////////////////////////////////// #include "builddefines.h" #include #include "XML.h" #include "expat.h" #include "string.h" #include "FileMan.h" #include "MemMan.h" #include "Debug Control.h" #define MAX_CHAR_DATA_LENGTH 500 // Error strings for this XML reader STR16 szUniformErrorStrings[]= { L"ENEMY_ADMIN", L"ENEMY_TROOP", L"ENEMY_ELITE", L"MILITIA_ROOKIE", L"MILITIA_REGULAR", L"MILITIA_ELITE", }; // Array to hold uniform data UNIFORMCOLORS gUniformColors[NUM_UNIFORMS]; typedef enum { UNIFORM_ELEMENT_NONE = 0, UNIFORM_ELEMENT_LIST, UNIFORM_ELEMENT, UNIFORM_ELEMENT_DATA, } UNIFORM_PARSE_STAGE; typedef struct { UNIFORM_PARSE_STAGE curElement; CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1]; UINT8 sCurUniform; PaletteRepID szCurVest; PaletteRepID szCurPants; UINT32 currentDepth; UINT32 maxReadDepth; } UniformParseData; // Array for flags making sure that we have ALL uniform data defined. BOOLEAN UniformDataFound[NUM_UNIFORMS]; static void XMLCALL UniformStartElementHandle(void *userData, const XML_Char *name, const char **atts) { UniformParseData * pData = (UniformParseData *) userData; if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element? { if(strcmp(name, "UNIFORMS") == 0 && pData->curElement == UNIFORM_ELEMENT_NONE) { pData->curElement = UNIFORM_ELEMENT_LIST; pData->maxReadDepth++; //we are not skipping this element for (UINT8 cnt = 0; cnt < NUM_UNIFORMS; cnt++) { // reset array UniformDataFound[cnt] = FALSE; } } else if(pData->curElement == UNIFORM_ELEMENT_LIST && (strcmp(name, "ENEMY_ADMIN") == 0 || strcmp(name, "ENEMY_TROOP") == 0 || strcmp(name, "ENEMY_ELITE") == 0 || strcmp(name, "MILITIA_ROOKIE") == 0 || strcmp(name, "MILITIA_REGULAR") == 0 || strcmp(name, "MILITIA_ELITE") == 0 ) ) { if (strcmp(name, "ENEMY_ADMIN") == 0) { pData->sCurUniform = UNIFORM_ENEMY_ADMIN; } else if (strcmp(name, "ENEMY_TROOP") == 0) { pData->sCurUniform = UNIFORM_ENEMY_TROOP; } else if (strcmp(name, "ENEMY_ELITE") == 0) { pData->sCurUniform = UNIFORM_ENEMY_ELITE; } else if (strcmp(name, "MILITIA_ROOKIE") == 0) { pData->sCurUniform = UNIFORM_MILITIA_ROOKIE; } else if (strcmp(name, "MILITIA_REGULAR") == 0) { pData->sCurUniform = UNIFORM_MILITIA_REGULAR; } else if (strcmp(name, "MILITIA_ELITE") == 0) { pData->sCurUniform = UNIFORM_MILITIA_ELITE; } pData->curElement = UNIFORM_ELEMENT; pData->maxReadDepth++; //we are not skipping this element } else if(pData->curElement == UNIFORM_ELEMENT && (strcmp(name, "Vest") == 0 || strcmp(name, "Pants") == 0 )) { pData->curElement = UNIFORM_ELEMENT_DATA; pData->maxReadDepth++; //we are not skipping this element } pData->szCharData[0] = '\0'; } pData->currentDepth++; } static void XMLCALL UniformCharacterDataHandle(void *userData, const XML_Char *str, int len) { UniformParseData * pData = (UniformParseData *) userData; if(pData->currentDepth <= pData->maxReadDepth && strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH) strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData))); } static void XMLCALL UniformEndElementHandle(void *userData, const XML_Char *name) { UniformParseData * pData = (UniformParseData *)userData; if(pData->currentDepth <= pData->maxReadDepth) //we're at the end of an element that we've been reading { if(strcmp(name, "UNIFORMS") == 0) { // All entries are mandatory. Exception thrown if an entry was not found for (UINT8 cnt = 0; cnt < NUM_UNIFORMS; cnt++) { if (!UniformDataFound[cnt]) { CHAR16 sString[256]; swprintf( sString, L"Error in UniformColors.XML: Uniform color for %s not found or not properly defined!", szUniformErrorStrings[ cnt ] ); SGP_THROW( sString ); } } pData->curElement = UNIFORM_ELEMENT_NONE; } else if(strcmp(name, "ENEMY_ADMIN") == 0 || strcmp(name, "ENEMY_TROOP") == 0 || strcmp(name, "ENEMY_ELITE") == 0 || strcmp(name, "MILITIA_ROOKIE") == 0 || strcmp(name, "MILITIA_REGULAR") == 0 || strcmp(name, "MILITIA_ELITE") == 0 ) { pData->curElement = UNIFORM_ELEMENT_LIST; if (pData->sCurUniform >= UNIFORM_ENEMY_ADMIN && pData->sCurUniform < NUM_UNIFORMS ) { memcpy( &(gUniformColors[pData->sCurUniform].pants), &(pData->szCurPants), sizeof(PaletteRepID) ); memcpy( &(gUniformColors[pData->sCurUniform].vest), &(pData->szCurVest), sizeof(PaletteRepID) ); UniformDataFound[pData->sCurUniform] = TRUE; } } else if(strcmp(name, "Vest") == 0 ) { pData->curElement = UNIFORM_ELEMENT; strcpy(pData->szCurVest, pData->szCharData); } else if(strcmp(name, "Pants") == 0 ) { pData->curElement = UNIFORM_ELEMENT; strcpy(pData->szCurPants, pData->szCharData); } pData->maxReadDepth--; } pData->currentDepth--; } BOOLEAN ReadInUniforms(STR fileName) { HWFILE hFile; UINT32 uiBytesRead; UINT32 uiFSize; CHAR8 * lpcBuffer; XML_Parser parser = XML_ParserCreate(NULL); UniformParseData pData; hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE ); if ( !hFile ) return( FALSE ); uiFSize = FileGetSize(hFile); lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1); //Read in block if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) ) { MemFree(lpcBuffer); return( FALSE ); } lpcBuffer[uiFSize] = 0; //add a null terminator FileClose( hFile ); XML_SetElementHandler(parser, UniformStartElementHandle, UniformEndElementHandle); XML_SetCharacterDataHandler(parser, UniformCharacterDataHandle); memset(&pData,0,sizeof(pData)); XML_SetUserData(parser, &pData); if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE)) { CHAR8 errorBuf[511]; sprintf(errorBuf, "XML Parser Error in UniformColors.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser)); LiveMessage(errorBuf); MemFree(lpcBuffer); return FALSE; } MemFree(lpcBuffer); XML_ParserFree(parser); return TRUE; }