#ifndef ACTION_ITEMS_H #define ACTION_ITEMS_H typedef enum { ACTION_ITEM_OPEN_DOOR = 1, ACTION_ITEM_CLOSE_DOOR, ACTION_ITEM_BLOW_UP, ACTION_ITEM_SMALL_PIT, ACTION_ITEM_LARGE_PIT, ACTION_ITEM_TOGGLE_DOOR, ACTION_ITEM_TOGGLE_ACTION1, ACTION_ITEM_TOGGLE_ACTION2, ACTION_ITEM_TOGGLE_ACTION3, ACTION_ITEM_TOGGLE_ACTION4, ACTION_ITEM_ENTER_BROTHEL, ACTION_ITEM_EXIT_BROTHEL, ACTION_ITEM_KINGPIN_ALARM, ACTION_ITEM_SEX, ACTION_ITEM_REVEAL_ROOM, ACTION_ITEM_LOCAL_ALARM, ACTION_ITEM_GLOBAL_ALARM, ACTION_ITEM_KLAXON, ACTION_ITEM_UNLOCK_DOOR, ACTION_ITEM_TOGGLE_LOCK, ACTION_ITEM_UNTRAP_DOOR, ACTION_ITEM_TOGGLE_PRESSURE_ITEMS, ACTION_ITEM_MUSEUM_ALARM, ACTION_ITEM_BLOODCAT_ALARM, #ifdef JA2UB ACTION_ITEM_BIGGENS_BOMBS, ACTION_ITEM_BIGGENS_WARNING, ACTION_ITEM_SEE_FORTIFIED_DOOR, ACTION_ITEM_OPEN_FORTIFED_DOOR, ACTION_ITEM_SEE_POWER_GEN_FAN, ACTION_ITEM_NEW = ACTION_ITEM_SEE_POWER_GEN_FAN + 215 #else ACTION_ITEM_NEW = ACTION_ITEM_BLOODCAT_ALARM + 220 #endif } ItemActionType; #endif