#ifndef __ANIMATION_CACHE_H #define __ANIMATION_CACHE_H #include "Overhead Types.h" #define MAX_CACHE_SIZE 20 //#define MIN_CACHE_SIZE 2 #define MIN_CACHE_SIZE 4 typedef struct { UINT16 *usCachedSurfaces; INT16 *sCacheHits; UINT8 ubCacheSize; } AnimationSurfaceCacheType; extern UINT32 guiCacheSize; BOOLEAN GetCachedAnimationSurface( SoldierID usSoldierID, AnimationSurfaceCacheType *pAnimCache, UINT16 usSurfaceIndex, UINT16 usCurrentAnimation ); BOOLEAN InitAnimationCache( SoldierID usSoldierID, AnimationSurfaceCacheType *pAnimCache ); void DeleteAnimationCache( SoldierID usSoldierID, AnimationSurfaceCacheType *pAnimCache ); void DetermineOptimumAnimationCacheSize( ); void UnLoadCachedAnimationSurfaces( SoldierID usSoldierID, AnimationSurfaceCacheType *pAnimCache ); #endif