#ifndef BOXING_H #define BOXING_H #define BOXING_SECTOR_X 5 #define BOXING_SECTOR_Y 4 #define BOXING_SECTOR_Z 0 #define ROOM_SURROUNDING_BOXING_RING 3 #define BOXING_RING 29 #define BOXING_AI_START_POSITION 11235 #define NUM_BOXERS 3 enum DisqualificationReasons { BOXER_OUT_OF_RING, NON_BOXER_IN_RING, BAD_ATTACK } ; extern INT32 gsBoxerGridNo[ NUM_BOXERS ]; extern SoldierID gubBoxerID[ NUM_BOXERS ]; extern BOOLEAN gfBoxerFought[ NUM_BOXERS ]; extern INT8 gbBoxingState; extern BOOLEAN gfLastBoxingMatchWonByPlayer; extern UINT8 gubBoxingMatchesWon; extern UINT8 gubBoxersRests; extern BOOLEAN gfBoxersResting; extern void BoxingPlayerDisqualified( SOLDIERTYPE * pOffender, INT8 bReason ); extern BOOLEAN PickABoxer( void ); extern BOOLEAN CheckOnBoxers( void ); extern void EndBoxingMatch( SOLDIERTYPE * pLoser ); extern BOOLEAN BoxerAvailable( void ); extern BOOLEAN AnotherFightPossible( void ); extern void TriggerEndOfBoxingRecord( SOLDIERTYPE * pSolier ); extern void BoxingMovementCheck( SOLDIERTYPE * pSoldier ); extern void ExitBoxing( void ); extern UINT8 BoxersAvailable( void ); extern void SetBoxingState( INT8 bNewState ); extern BOOLEAN BoxerExists( void ); extern UINT8 CountPeopleInBoxingRing( void ); extern void ClearAllBoxerFlags( void ); #endif