#ifndef __ENDGAME_H #define __ENDGAME_H BOOLEAN DoesO3SectorStatueExistHere( INT32 sGridNo ); void ChangeO3SectorStatue( BOOLEAN fFromExplosion ); void HandleDoneLastKilledQueenQuote( ); void HandleDoneLastEndGameQuote( ); #ifdef JA2UB void DoneFadeOutEndCinematic( void ); void HandleJa25EndGameAndGoToCreditsScreen( BOOLEAN fFromTactical ); void HandleEveryoneDoneTheirEndGameQuotes(); void EndGameEveryoneSayTheirGoodByQuotes( void ); void EnterTacticalInFinalSector(); extern BOOLEAN gfPlayersLaptopWasntWorkingAtEndOfGame; #else void HandleDeidrannaDeath( SOLDIERTYPE *pKillerSoldier, INT32 sGridNo, INT8 bLevel ); void BeginHandleDeidrannaDeath( SOLDIERTYPE *pKillerSoldier, INT32 sGridNo, INT8 bLevel ); void EndQueenDeathEndgameBeginEndCimenatic( ); void EndQueenDeathEndgame( ); void HandleQueenBitchDeath( SOLDIERTYPE *pKillerSoldier, INT32 sGridNo, INT8 bLevel ); void BeginHandleQueenBitchDeath( SOLDIERTYPE *pKillerSoldier, INT32 sGridNo, INT8 bLevel ); #endif #endif