#ifndef _SPREAD_BURST_H #define _SPREAD_BURST_H #define MAX_BURST_LOCATIONS 50 typedef struct { INT16 sX; INT16 sY; INT32 sGridNo; } BURST_LOCATIONS; extern BURST_LOCATIONS gsBurstLocations[ MAX_BURST_LOCATIONS ]; extern INT8 gbNumBurstLocations; void ResetBurstLocations( ); void AccumulateBurstLocation( INT32 sGridNo ); void PickBurstLocations( SOLDIERTYPE *pSoldier ); void AIPickBurstLocations( SOLDIERTYPE *pSoldier, INT8 bTargets, SOLDIERTYPE *pTargets[5] ); void RenderAccumulatedBurstLocations( ); #endif