#include "sgp.h" #include "Debug Control.h" #include "expat.h" #include "XML.h" #include "Interface.h" struct { PARSE_STAGE curElement; CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1]; SOLDIER_PROFILE_VALUES curSoldierProfile; SOLDIER_PROFILE_VALUES * curArray; UINT32 maxArraySize; UINT32 curIndex; UINT32 currentDepth; UINT32 maxReadDepth; CHAR16 gzSoldierProfile[MAX_ENEMY_NAMES_CHARS]; } typedef enemyProfileParseData; UINT16 num_found_profiles; // a helper variable during reading xmls static void XMLCALL soldierProfilesStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts) { enemyProfileParseData * pData = (enemyProfileParseData *)userData; if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element? { if(strcmp(name, "PROFILES") == 0 && pData->curElement == ELEMENT_NONE) { pData->curElement = ELEMENT_LIST; memset(pData->curArray,0,sizeof(SOLDIER_PROFILE_VALUES)*pData->maxArraySize); pData->maxReadDepth++; //we are not skipping this element } else if(strcmp(name, "PROFILE") == 0 && pData->curElement == ELEMENT_LIST) { pData->curElement = ELEMENT; memset(&pData->curSoldierProfile,0,sizeof(SOLDIER_PROFILE_VALUES)); pData->maxReadDepth++; //we are not skipping this element } else if(pData->curElement == ELEMENT && (strcmp(name, "uiIndex") == 0 || strcmp(name, "szName") == 0 || strcmp(name, "uiBodyType") == 0 || strcmp(name, "uiHair") == 0 || strcmp(name, "uiSkin") == 0 || strcmp(name, "uiTrait1") == 0 || strcmp(name, "uiTrait2") == 0 || strcmp(name, "uiTrait3") == 0 )) { pData->curElement = ELEMENT_PROPERTY; pData->maxReadDepth++; //we are not skipping this element } pData->szCharData[0] = '\0'; } pData->currentDepth++; } static void XMLCALL soldierProfilesCharacterDataHandle(void *userData, const XML_Char *str, int len) { enemyProfileParseData * pData = (enemyProfileParseData *)userData; if( (pData->currentDepth <= pData->maxReadDepth) && (strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH) ){ strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData))); } } static void XMLCALL soldierProfilesEndElementHandle(void *userData, const XML_Char *name) { enemyProfileParseData * pData = (enemyProfileParseData *)userData; if(pData->currentDepth <= pData->maxReadDepth) { if(strcmp(name, "PROFILES") == 0) { pData->curElement = ELEMENT_NONE; } else if(strcmp(name, "PROFILE") == 0) { pData->curElement = ELEMENT_LIST; if(pData->curSoldierProfile.uiIndex < pData->maxArraySize) { pData->curArray[pData->curSoldierProfile.uiIndex] = pData->curSoldierProfile; //write the profiles into the table } num_found_profiles = pData->curSoldierProfile.uiIndex + 1; } else if(strcmp(name, "uiIndex") == 0) { pData->curElement = ELEMENT; pData->curSoldierProfile.uiIndex = (UINT16) atol(pData->szCharData); } else if(strcmp(name, "szName") == 0 ) { pData->curElement = ELEMENT; MultiByteToWideChar( CP_UTF8, 0, pData->szCharData, -1, pData->curSoldierProfile.szName, sizeof(pData->curSoldierProfile.szName)/sizeof(pData->curSoldierProfile.szName[0]) ); pData->curSoldierProfile.szName[sizeof(pData->curSoldierProfile.szName)/sizeof(pData->curSoldierProfile.szName[0]) - 1] = '\0'; } else if(strcmp(name, "uiBodyType") == 0) { pData->curElement = ELEMENT; pData->curSoldierProfile.uiBodyType = (UINT8) atol(pData->szCharData); } else if(strcmp(name, "uiHair") == 0) { pData->curElement = ELEMENT; pData->curSoldierProfile.uiHair = (UINT8) atol(pData->szCharData); } else if(strcmp(name, "uiSkin") == 0) { pData->curElement = ELEMENT; pData->curSoldierProfile.uiSkin = (UINT8) atol(pData->szCharData); } else if(strcmp(name, "uiTrait1") == 0) { pData->curElement = ELEMENT; pData->curSoldierProfile.uiTrait[0] = (UINT8) atol(pData->szCharData); } else if(strcmp(name, "uiTrait2") == 0) { pData->curElement = ELEMENT; pData->curSoldierProfile.uiTrait[1] = (UINT8) atol(pData->szCharData); } else if(strcmp(name, "uiTrait3") == 0) { pData->curElement = ELEMENT; pData->curSoldierProfile.uiTrait[2] = (UINT8) atol(pData->szCharData); } pData->maxReadDepth--; } pData->currentDepth--; } BOOLEAN ReadInSoldierProfiles(SOLDIER_PROFILE_VALUES* pProfiles, STR fileName) { HWFILE hFile; UINT32 uiBytesRead; UINT32 uiFSize; CHAR8 * lpcBuffer; XML_Parser parser = XML_ParserCreate(NULL); enemyProfileParseData pData; DebugMsg(TOPIC_JA2, DBG_LEVEL_3, "Loading SoldierProfile.xml" ); // Open file hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE ); if ( !hFile ) return( FALSE ); uiFSize = FileGetSize(hFile); lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1); //Read in block if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) ) { MemFree(lpcBuffer); return( FALSE ); } lpcBuffer[uiFSize] = 0; //add a null terminator FileClose( hFile ); XML_SetElementHandler(parser, soldierProfilesStartElementHandle, soldierProfilesEndElementHandle); XML_SetCharacterDataHandler(parser, soldierProfilesCharacterDataHandle); memset(&pData,0,sizeof(pData)); pData.curArray = pProfiles; pData.maxArraySize = NUM_SOLDIER_PROFILES; XML_SetUserData(parser, &pData); if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE)) { CHAR8 errorBuf[511]; sprintf(errorBuf, "XML Parser Error in SoldierProfiles.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser)); LiveMessage(errorBuf); MemFree(lpcBuffer); return FALSE; } MemFree(lpcBuffer); XML_ParserFree(parser); return( TRUE ); } BOOLEAN WriteSoldierProfiles( STR fileName) { HWFILE hFile; //Debug code; make sure that what we got from the file is the same as what's there // Open a new file hFile = FileOpen( fileName, FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE ); if ( !hFile ) return( FALSE ); { UINT32 cnt; FilePrintf(hFile,"\r\n"); for(cnt = 0; cnt < num_found_soldier_profiles[0]; ++cnt) { FilePrintf(hFile,"\t\r\n"); FilePrintf(hFile,"\t\t%d\r\n", cnt); FilePrintf(hFile,"\t\t%d\r\n", zSoldierProfile[0][cnt].uiBodyType); FilePrintf(hFile,"\t\t%d\r\n", zSoldierProfile[0][cnt].uiHair); FilePrintf(hFile,"\t\t%d\r\n", zSoldierProfile[0][cnt].uiSkin); FilePrintf(hFile,"\t\t%d\r\n", zSoldierProfile[0][cnt].uiTrait[0]); FilePrintf(hFile,"\t\t%d\r\n", zSoldierProfile[0][cnt].uiTrait[1]); FilePrintf(hFile,"\t\t%d\r\n", zSoldierProfile[0][cnt].uiTrait[2]); FilePrintf(hFile,"\t\r\n"); } FilePrintf(hFile,"\r\n"); } FileClose( hFile ); return( TRUE ); }