#ifndef __SOLDIER_TILE_H #define __SOLDIER_TILE_H #include "Soldier Control.h" #define MOVE_TILE_CLEAR 1 #define MOVE_TILE_TEMP_BLOCKED -1 #define MOVE_TILE_STATIONARY_BLOCKED -2 INT8 TileIsClear( SOLDIERTYPE *pSoldier, INT8 bDirection, INT32 sGridNo, INT8 bLevel ); void MarkMovementReserved( SOLDIERTYPE *pSoldier, INT32 sGridNo ); void UnMarkMovementReserved( SOLDIERTYPE *pSoldier ); BOOLEAN HandleNextTile( SOLDIERTYPE *pSoldier, INT8 bDirection, INT32 sGridNo, INT32 sFinalDestTile );//dnl ch53 111009 BOOLEAN HandleNextTileWaiting( SOLDIERTYPE *pSoldier ); BOOLEAN TeleportSoldier( SOLDIERTYPE *pSoldier, INT32 sGridNo, BOOLEAN fForce ); void SwapMercPositions( SOLDIERTYPE *pSoldier1, SOLDIERTYPE *pSoldier2 ); void SetDelayedTileWaiting( SOLDIERTYPE *pSoldier, INT32 sCauseGridNo, INT8 bValue ); BOOLEAN CanExchangePlaces( SOLDIERTYPE *pSoldier1, SOLDIERTYPE *pSoldier2, BOOLEAN fShow ); #endif