set(TileEngineSrc "${CMAKE_CURRENT_SOURCE_DIR}/Ambient Control.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Buildings.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/environment.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Exit Grids.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Explosion Control.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Fog Of War.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Interactive Tiles.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Isometric Utils.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/LightEffects.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/lighting.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Map Edgepoints.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/overhead map.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/phys math.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/physics.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/pits.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Radar Screen.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Render Dirty.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Render Fun.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Render Z.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/renderworld.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/SaveLoadMap.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Shade Table Util.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Simple Render Utils.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Smell.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/SmokeEffects.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/structure.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/sysutil.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Tactical Placement GUI.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Tile Animation.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Tile Cache.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Tile Surface.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/TileDat.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/tiledef.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/WorldDat.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/worlddef.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/worldman.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/XML_ExplosionData.cpp" PARENT_SCOPE)