# AddressSanitizer ignorelist. Functions with 32-bit inline __asm blocks: # asan's shadow-base register reservation starves a register the asm needs, # so instrumenting them fails to compile. Excluded from instrumentation only # (still linked and called); the rest of each translation unit stays checked. # Patterns end in @@ so each matches one clang-cl (MSVC) mangled name exactly, # never a longer-named sibling (e.g. Blt16BPPTo16BPP vs Blt16BPPTo16BPPTrans). # Regenerate: grep the *.cpp for __asm / _asm and list the enclosing functions. [address] # sgp/vobject_blitters.cpp fun:*BlitZRect@@* fun:*Blt16BPPBufferPixelateRectWithColor@@* fun:*Blt16BPPBufferShadowRect@@* fun:*Blt16BPPBufferShadowRectAlternateTable@@* fun:*Blt16BPPDataTo16BPPBufferTransZClip@@* fun:*Blt16BPPDataTo16BPPBufferTransparentClip@@* fun:*Blt16BPPTo16BPP@@* fun:*Blt16BPPTo16BPPMirror@@* fun:*Blt8BPPDataSubTo16BPPBuffer@@* fun:*Blt8BPPDataTo16BPPBuffer@@* fun:*Blt8BPPDataTo16BPPBufferFullTransparent@@* fun:*Blt8BPPDataTo16BPPBufferHalf@@* fun:*Blt8BPPDataTo16BPPBufferHalfRect@@* fun:*Blt8BPPDataTo16BPPBufferIntensity@@* fun:*Blt8BPPDataTo16BPPBufferIntensityClip@@* fun:*Blt8BPPDataTo16BPPBufferIntensityZ@@* fun:*Blt8BPPDataTo16BPPBufferIntensityZClip@@* fun:*Blt8BPPDataTo16BPPBufferIntensityZNB@@* fun:*Blt8BPPDataTo16BPPBufferIntensityZNBClip@@* fun:*Blt8BPPDataTo16BPPBufferMask@@* fun:*Blt8BPPDataTo16BPPBufferMonoShadow@@* fun:*Blt8BPPDataTo16BPPBufferMonoShadowClip@@* fun:*Blt8BPPDataTo16BPPBufferOutline@@* fun:*Blt8BPPDataTo16BPPBufferOutlineClip@@* fun:*Blt8BPPDataTo16BPPBufferOutlineShadow@@* fun:*Blt8BPPDataTo16BPPBufferOutlineShadowClip@@* fun:*Blt8BPPDataTo16BPPBufferOutlineZ@@* fun:*Blt8BPPDataTo16BPPBufferOutlineZClip@@* fun:*Blt8BPPDataTo16BPPBufferOutlineZNB@@* fun:*Blt8BPPDataTo16BPPBufferOutlineZPixelateObscured@@* fun:*Blt8BPPDataTo16BPPBufferOutlineZPixelateObscuredClip@@* fun:*Blt8BPPDataTo16BPPBufferShadow@@* fun:*Blt8BPPDataTo16BPPBufferShadowClip@@* fun:*Blt8BPPDataTo16BPPBufferShadowZ@@* fun:*Blt8BPPDataTo16BPPBufferShadowZClip@@* fun:*Blt8BPPDataTo16BPPBufferShadowZNB@@* fun:*Blt8BPPDataTo16BPPBufferShadowZNBClip@@* fun:*Blt8BPPDataTo16BPPBufferTransMirror@@* fun:*Blt8BPPDataTo16BPPBufferTransShadow@@* fun:*Blt8BPPDataTo16BPPBufferTransShadowAlpha@@* fun:*Blt8BPPDataTo16BPPBufferTransShadowBelowOrEqualZNBClip@@* fun:*Blt8BPPDataTo16BPPBufferTransShadowClip@@* fun:*Blt8BPPDataTo16BPPBufferTransShadowClipAlpha@@* fun:*Blt8BPPDataTo16BPPBufferTransShadowZ@@* fun:*Blt8BPPDataTo16BPPBufferTransShadowZAlpha@@* fun:*Blt8BPPDataTo16BPPBufferTransShadowZClip@@* fun:*Blt8BPPDataTo16BPPBufferTransShadowZClipAlpha@@* fun:*Blt8BPPDataTo16BPPBufferTransShadowZNB@@* fun:*Blt8BPPDataTo16BPPBufferTransShadowZNBAlpha@@* fun:*Blt8BPPDataTo16BPPBufferTransShadowZNBClip@@* fun:*Blt8BPPDataTo16BPPBufferTransShadowZNBClipAlpha@@* fun:*Blt8BPPDataTo16BPPBufferTransShadowZNBObscured@@* fun:*Blt8BPPDataTo16BPPBufferTransShadowZNBObscuredAlpha@@* fun:*Blt8BPPDataTo16BPPBufferTransShadowZNBObscuredClip@@* fun:*Blt8BPPDataTo16BPPBufferTransShadowZNBObscuredClipAlpha@@* fun:*Blt8BPPDataTo16BPPBufferTransShadowZNBObscuredTest@@* fun:*Blt8BPPDataTo16BPPBufferTransZ@@* fun:*Blt8BPPDataTo16BPPBufferTransZClip@@* fun:*Blt8BPPDataTo16BPPBufferTransZClipPixelate@@* fun:*Blt8BPPDataTo16BPPBufferTransZClipPixelateObscured@@* fun:*Blt8BPPDataTo16BPPBufferTransZClipTranslucent@@* fun:*Blt8BPPDataTo16BPPBufferTransZNB@@* fun:*Blt8BPPDataTo16BPPBufferTransZNBClip@@* fun:*Blt8BPPDataTo16BPPBufferTransZNBClipColor@@* fun:*Blt8BPPDataTo16BPPBufferTransZNBClipPixelate@@* fun:*Blt8BPPDataTo16BPPBufferTransZNBClipTranslucent@@* fun:*Blt8BPPDataTo16BPPBufferTransZNBColor@@* fun:*Blt8BPPDataTo16BPPBufferTransZNBPixelate@@* fun:*Blt8BPPDataTo16BPPBufferTransZNBTranslucent@@* fun:*Blt8BPPDataTo16BPPBufferTransZPixelate@@* fun:*Blt8BPPDataTo16BPPBufferTransZPixelateObscured@@* fun:*Blt8BPPDataTo16BPPBufferTransZTranslucent@@* fun:*Blt8BPPDataTo16BPPBufferTransparent@@* fun:*Blt8BPPDataTo16BPPBufferTransparentClip@@* fun:*Blt8BPPTo8BPP@@* fun:*FillRect16BPP@@* fun:*blendWithAlpha@@* # sgp/shading.cpp fun:*FindIndecies@@* # TileEngine/renderworld.cpp fun:*Blt8BPPDataTo16BPPBufferTransInvZ@@* fun:*Blt8BPPDataTo16BPPBufferTransZIncClip@@* fun:*Blt8BPPDataTo16BPPBufferTransZIncClipZSameZBurnsThrough@@* fun:*Blt8BPPDataTo16BPPBufferTransZIncObscureClip@@* fun:*Blt8BPPDataTo16BPPBufferTransZTransShadowIncClip@@* fun:*Blt8BPPDataTo16BPPBufferTransZTransShadowIncClipAlpha@@* fun:*Blt8BPPDataTo16BPPBufferTransZTransShadowIncObscureClip@@* fun:*Blt8BPPDataTo16BPPBufferTransZTransShadowIncObscureClipAlpha@@* fun:*IsTileRedundent@@* fun:*Zero8BPPDataTo16BPPBufferTransparent@@* # TileEngine/Interactive Tiles.cpp fun:*CheckVideoObjectScreenCoordinateInData@@* # Ja2/profiler.cpp fun:*getCPUCount@PerfManager@@*