/** * @file * @author Flugente (bears-pit.com) */ #include "sgp.h" #include "Debug Control.h" #include "expat.h" #include "GameSettings.h" #include "XML.h" #include "FileMan.h" #include "Handle Items.h" INTERACTIVE_STRUCTURE gInteractiveStructure[INTERACTIVE_STRUCTURE_MAX]; UINT32 gMaxInteractiveStructureRead = 0; struct { PARSE_STAGE curElement; CHAR8 szCharData[MAX_CHAR_DATA_LENGTH + 1]; INTERACTIVE_STRUCTURE* curArray; UINT32 maxArraySize; UINT32 curIndex; UINT32 currentDepth; UINT32 maxReadDepth; } typedef interactiveactionsParseData; static void XMLCALL interactiveactionsStartElementHandle( void *userData, const XML_Char *name, const XML_Char **atts ) { interactiveactionsParseData * pData = (interactiveactionsParseData *)userData; if ( pData->currentDepth <= pData->maxReadDepth ) //are we reading this element? { if ( strcmp( name, "INTERACTIVEACTIONS" ) == 0 && pData->curElement == ELEMENT_NONE ) { pData->curElement = ELEMENT_LIST; pData->maxReadDepth++; //we are not skipping this element } else if ( strcmp( name, "ACTION" ) == 0 && pData->curElement == ELEMENT_LIST ) { pData->curElement = ELEMENT; pData->maxReadDepth++; //we are not skipping this element } else if ( pData->curElement == ELEMENT && (strcmp( name, "SectorGrid" ) == 0 || strcmp( name, "sectorlevel" ) == 0 || strcmp( name, "szTileSetName" ) == 0 || strcmp( name, "usTileIndex" ) == 0 || strcmp( name, "sStructureGridno" ) == 0 || strcmp( name, "sLevel" ) == 0 || strcmp( name, "sActionType" ) == 0 || strcmp( name, "difficulty" ) == 0 || strcmp( name, "luaactionid" ) == 0 ) ) { pData->curElement = ELEMENT_PROPERTY; pData->maxReadDepth++; //we are not skipping this element } pData->szCharData[0] = '\0'; } pData->currentDepth++; } static void XMLCALL interactiveactionsDataHandle( void *userData, const XML_Char *str, int len ) { interactiveactionsParseData * pData = (interactiveactionsParseData *)userData; if ( (pData->currentDepth <= pData->maxReadDepth) && (strlen( pData->szCharData ) < MAX_CHAR_DATA_LENGTH) ) { strncat( pData->szCharData, str, __min( (unsigned int)len, MAX_CHAR_DATA_LENGTH - strlen( pData->szCharData ) ) ); } } static void XMLCALL interactiveactionsEndElementHandle( void *userData, const XML_Char *name ) { static std::vector tileindexvector; static std::vector gridnovector; interactiveactionsParseData * pData = (interactiveactionsParseData *)userData; if ( pData->currentDepth <= pData->maxReadDepth ) //we're at the end of an element that we've been reading { if ( strcmp( name, "INTERACTIVEACTIONS" ) == 0 ) { pData->curElement = ELEMENT_NONE; gMaxInteractiveStructureRead = pData->curIndex; } else if ( strcmp( name, "ACTION" ) == 0 ) { pData->curElement = ELEMENT_LIST; if ( pData->curIndex < pData->maxArraySize ) { // for whatever reasons the game crashes in VS2008 Release builds when copying over the tilevector // this seems odd, as this works just fine in VS2010 and VS2013, and also works in VS205 debug builds // for now, copy over the content by hand // check if the vector is empty because assigning an empty vector will crash VS2010 debug builds! if ( !tileindexvector.empty() ) { pData->curArray[pData->curIndex].tileindexvector = tileindexvector; tileindexvector.clear( ); } if ( !gridnovector.empty() ) { pData->curArray[pData->curIndex].gridnovector = gridnovector; gridnovector.clear(); } } pData->curIndex++; } else if ( strcmp( name, "SectorGrid" ) == 0 ) { UINT8 x, y; pData->curElement = ELEMENT; y = (UINT8)pData->szCharData[0] & 0x1F; x = (UINT8)atol( &pData->szCharData[1] ); if ( x > 0 && x <= 16 && y > 0 && y <= 16 ) { pData->curArray[pData->curIndex].sector = SECTOR( x, y ); } } else if ( strcmp( name, "sectorlevel" ) == 0 ) { pData->curElement = ELEMENT; pData->curArray[pData->curIndex].sectorlevel = min( 3, max( -1, (INT8)atol( pData->szCharData ) ) ); } else if ( strcmp( name, "szTileSetName" ) == 0 ) { pData->curElement = ELEMENT; strncpy( pData->curArray[pData->curIndex].szTileSetName, pData->szCharData, 20 ); } else if ( strcmp( name, "usTileIndex" ) == 0 ) { pData->curElement = ELEMENT; tileindexvector.push_back( (UINT16)atol( pData->szCharData ) ); } else if ( strcmp( name, "sStructureGridno" ) == 0 ) { pData->curElement = ELEMENT; gridnovector.push_back( (INT32)atol( pData->szCharData ) ); } else if ( strcmp( name, "sLevel" ) == 0 ) { pData->curElement = ELEMENT; pData->curArray[pData->curIndex].sLevel = min( 1, max( 0, (INT8)atol( pData->szCharData ) ) ); } else if ( strcmp( name, "sActionType" ) == 0 ) { pData->curElement = ELEMENT; pData->curArray[pData->curIndex].sActionType = (UINT16)atol( pData->szCharData ); } else if ( strcmp( name, "difficulty" ) == 0 ) { pData->curElement = ELEMENT; pData->curArray[pData->curIndex].difficulty = (INT32)atol( pData->szCharData ); } else if ( strcmp( name, "luaactionid" ) == 0 ) { pData->curElement = ELEMENT; pData->curArray[pData->curIndex].luaactionid = (INT32)atol( pData->szCharData ); } pData->maxReadDepth--; } pData->currentDepth--; } BOOLEAN ReadInInteractiveActionsStats( STR fileName ) { HWFILE hFile; UINT32 uiBytesRead; UINT32 uiFSize; CHAR8 * lpcBuffer; XML_Parser parser = XML_ParserCreate( NULL ); interactiveactionsParseData pData; DebugMsg( TOPIC_JA2, DBG_LEVEL_3, "Loading InteractiveActions.xml" ); // Open merges file hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE ); if ( !hFile ) return(FALSE); uiFSize = FileGetSize( hFile ); lpcBuffer = (CHAR8 *)MemAlloc( uiFSize + 1 ); //Read in block if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) ) { MemFree( lpcBuffer ); return(FALSE); } lpcBuffer[uiFSize] = 0; //add a null terminator FileClose( hFile ); XML_SetElementHandler( parser, interactiveactionsStartElementHandle, interactiveactionsEndElementHandle ); XML_SetCharacterDataHandler( parser, interactiveactionsDataHandle ); memset( &pData, 0, sizeof(pData) ); pData.maxArraySize = INTERACTIVE_STRUCTURE_MAX; pData.curIndex = 0; pData.curArray = gInteractiveStructure; XML_SetUserData( parser, &pData ); if ( !XML_Parse( parser, lpcBuffer, uiFSize, TRUE ) ) { CHAR8 errorBuf[511]; sprintf( errorBuf, "XML Parser Error in InteractiveActions.xml: %s at line %d", XML_ErrorString( XML_GetErrorCode( parser ) ), XML_GetCurrentLineNumber( parser ) ); LiveMessage( errorBuf ); MemFree( lpcBuffer ); return FALSE; } MemFree( lpcBuffer ); XML_ParserFree( parser ); return(TRUE); }