#ifndef _STRATEGIC_MERC_HANDLER_H_ #define _STRATEGIC_MERC_HANDLER_H_ //forward declarations of common classes to eliminate includes class SOLDIERTYPE; struct SoldierID; void StrategicHandlePlayerTeamMercDeath( SOLDIERTYPE *pSoldier ); void MercDailyUpdate(); void MercsContractIsFinished( SoldierID ubID ); void RPCWhineAboutNoPay( SoldierID ubID ); void MercComplainAboutEquipment( UINT8 ubProfileID ); BOOLEAN SoldierHasWorseEquipmentThanUsedTo( SOLDIERTYPE *pSoldier ); void UpdateBuddyAndHatedCounters( void ); void HourlyCamouflageUpdate( void ); #ifdef JA2UB //ja25 UB void HandleAddingAnyAimAwayEmailsWhenLaptopGoesOnline(); #endif #endif