#ifndef _JA25ENGLISHTEXT__H_ #define _JA25ENGLISHTEXT__H_ extern STR16 gzIMPSkillTraitsText[]; //////////////////////////////////////////////////////// // added by SANDRO extern STR16 gzIMPSkillTraitsTextNewMajor[]; extern STR16 gzIMPSkillTraitsTextNewMinor[]; extern STR16 gzIMPMajorTraitsHelpTextsAutoWeapons[]; extern STR16 gzIMPMajorTraitsHelpTextsHeavyWeapons[]; extern STR16 gzIMPMajorTraitsHelpTextsSniper[]; extern STR16 gzIMPMajorTraitsHelpTextsRanger[]; extern STR16 gzIMPMajorTraitsHelpTextsGunslinger[]; extern STR16 gzIMPMajorTraitsHelpTextsMartialArts[]; extern STR16 gzIMPMajorTraitsHelpTextsSquadleader[]; extern STR16 gzIMPMajorTraitsHelpTextsTechnician[]; extern STR16 gzIMPMajorTraitsHelpTextsDoctor[]; extern STR16 gzIMPMajorTraitsHelpTextsCovertOps[]; // added by Flugente extern STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]; // added by Flugente extern STR16 gzIMPMajorTraitsHelpTextsNone[]; extern STR16 gzIMPMinorTraitsHelpTextsAmbidextrous[]; extern STR16 gzIMPMinorTraitsHelpTextsMelee[]; extern STR16 gzIMPMinorTraitsHelpTextsThrowing[]; extern STR16 gzIMPMinorTraitsHelpTextsStealthy[]; extern STR16 gzIMPMinorTraitsHelpTextsNightOps[]; extern STR16 gzIMPMinorTraitsHelpTextsAthletics[]; extern STR16 gzIMPMinorTraitsHelpTextsBodybuilding[]; extern STR16 gzIMPMinorTraitsHelpTextsDemolitions[]; extern STR16 gzIMPMinorTraitsHelpTextsTeaching[]; extern STR16 gzIMPMinorTraitsHelpTextsScouting[]; extern STR16 gzIMPMinorTraitsHelpTextsSnitch[]; extern STR16 gzIMPMajorTraitsHelpTextsSurvival[]; // added by Flugente extern STR16 gzIMPMinorTraitsHelpTextsNone[]; extern STR16 gzIMPOldSkillTraitsHelpTexts[]; extern STR16 gzIMPNewCharacterTraitsHelpTexts[]; extern STR16 gzIMPDisabilitiesHelpTexts[]; extern STR16 gzIMPProfileCostText[]; extern STR16 zGioNewTraitsImpossibleText[]; /////////////////////////////////////////////////////// enum { IMM__IRON_MAN_MODE_WARNING_TEXT, IMM__SOFT_IRON_MAN_MODE_WARNING_TEXT, IMM__EXTREME_IRON_MAN_MODE_WARNING_TEXT, }; extern STR16 gzIronManModeWarningText[]; // display cover message (for tactical usually, seperated) // display cover terrain type info (used in cover information) enum { DC_MSG__COVER_INFORMATION, DC_MSG__GUN_RANGE_INFORMATION, DC_MSG__NCTH_GUN_RANGE_INFORMATION, DC_MSG__COVER_DRAW_OFF, DC_MSG__COVER_DRAW_MERC_VIEW, DC_MSG__COVER_DRAW_ENEMY_VIEW, DC_TTI__WOOD, DC_TTI__URBAN, DC_TTI__DESERT, DC_TTI__SNOW, DC_TTI__WOOD_AND_DESERT, DC_TTI__WOOD_AND_URBAN, DC_TTI__WOOD_AND_SNOW, DC_TTI__DESERT_AND_URBAN, DC_TTI__DESERT_AND_SNOW, DC_TTI__URBAN_AND_SNOW, DC_TTI__UNKNOWN, DC_MSG__COVER_INFORMATION_WITH_DETAILED_CAMO, DC_TTI__DETAILED_SOUND, DC_TTI__DETAILED_STEALTH, DC_TTI__DETAILED_TRAP_LEVEL, }; extern STR16 gzDisplayCoverText[]; #endif