#ifndef _GAME_VERSION_H_ #define _GAME_VERSION_H_ #ifdef __cplusplus extern "C" { #endif // // Keeps track of the game version // extern CHAR16 zVersionLabel[256]; extern CHAR8 czVersionNumber[16]; extern CHAR16 zTrackingNumber[16]; //ADB: I needed these here so I moved them, and why put them in *.cpp anyways? // // Keeps track of the saved game version. Increment the saved game version whenever // you will invalidate the saved game file #define SAVE_GAME_VERSION 105 //104 //103 //102 //101 //100 // 99 //these I don't so much need here #define CURRENT_SAVEGAME_DATATYPE_VERSION 105 #define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes #define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system //#define SECOND_SAVEGAME_DATATYPE_CHANGE 999, #define CURRENT_SAVEGAME_DATATYPE_VERSION 999 //#define RUSSIANGOLD #ifdef __cplusplus } #endif #endif