#ifdef PRECOMPILEDHEADERS #include "Tactical All.h" #include "Editor All.h" #include "LuaInitNPCs.h" #else #include "Editor All.h" #include "sgp.h" #include "Debug Control.h" #include "expat.h" #include "XML.h" #include "Interface.h" #include "Item Statistics.h" #include "LuaInitNPCs.h" #endif #include "Action Items.h" struct { PARSE_STAGE curElement; CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1]; ACTION_ITEM_VALUES curActionItems; ACTION_ITEM_VALUES * curArray; UINT32 maxArraySize; UINT32 curIndex; UINT32 currentDepth; UINT32 maxReadDepth; //CHAR16 gzEnemyNames[MAX_ENEMY_NAMES_CHARS]; } typedef actionItemsParseData; BOOLEAN ActionItems_TextOnly; static void XMLCALL actionItemsStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts) { actionItemsParseData * pData = (actionItemsParseData *)userData; if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element? { if(strcmp(name, "ACTION_ITEM_LIST") == 0 && pData->curElement == ELEMENT_NONE) { pData->curElement = ELEMENT_LIST; pData->maxReadDepth++; //we are not skipping this element } else if(strcmp(name, "ACTION_ITEM") == 0 && pData->curElement == ELEMENT_LIST) { pData->curElement = ELEMENT; pData->maxReadDepth++; //we are not skipping this element } else if(pData->curElement == ELEMENT && (strcmp(name, "uiIndex") == 0 || strcmp(name, "Name") == 0 || strcmp(name, "ActionID") == 0 || strcmp(name, "Blow_up") == 0 || strcmp(name, "BombItem") == 0 )) { pData->curElement = ELEMENT_PROPERTY; pData->maxReadDepth++; //we are not skipping this element } pData->szCharData[0] = '\0'; } pData->currentDepth++; } static void XMLCALL actionItemsCharacterDataHandle(void *userData, const XML_Char *str, int len) { actionItemsParseData * pData = (actionItemsParseData *)userData; if( (pData->currentDepth <= pData->maxReadDepth) && (strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH) ){ strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData))); } } static void XMLCALL actionItemsEndElementHandle(void *userData, const XML_Char *name) { actionItemsParseData * pData = (actionItemsParseData *)userData; if(pData->currentDepth <= pData->maxReadDepth) { if(strcmp(name, "ACTION_ITEM_LIST") == 0) { pData->curElement = ELEMENT_NONE; } else if(strcmp(name, "ACTION_ITEM") == 0) { pData->curElement = ELEMENT_LIST; if (!ActionItems_TextOnly) { //if ( ActionItemsValues[pData->curActionItems.uiIndex].ActionID > 0 ) wcscpy(ActionItemsValues[pData->curActionItems.uiIndex].szName, pData->curActionItems.szName); #ifdef JA2EDITOR //if ( ActionItemsValues[pData->curActionItems.uiIndex].ActionID > 0 ) wcscpy(gszActionItemDesc[pData->curActionItems.uiIndex], pData->curActionItems.szName); #endif // not ACTION_ITEM_BLOW_UP if ( pData->curActionItems.ActionID != ACTION_ITEM_BLOW_UP ) { ActionItemsValues[pData->curActionItems.uiIndex].ActionID = pData->curActionItems.ActionID; ActionItemsValues[pData->curActionItems.uiIndex].BlowUp = 0; ActionItemsValues[pData->curActionItems.uiIndex].BombItem = 0; } else { ActionItemsValues[pData->curActionItems.uiIndex].ActionID = pData->curActionItems.ActionID; ActionItemsValues[pData->curActionItems.uiIndex].BlowUp = pData->curActionItems.BlowUp; ActionItemsValues[pData->curActionItems.uiIndex].BombItem = pData->curActionItems.BombItem; } } else { //if ( ActionItemsValues[pData->curActionItems.uiIndex].ActionID > 0 ) wcscpy(ActionItemsValues[pData->curActionItems.uiIndex].szName, pData->curActionItems.szName); #ifdef JA2EDITOR //if ( ActionItemsValues[pData->curActionItems.uiIndex].ActionID > 0 ) wcscpy(gszActionItemDesc[pData->curActionItems.uiIndex], pData->curActionItems.szName); #endif } } else if(strcmp(name, "uiIndex") == 0) { pData->curElement = ELEMENT; pData->curActionItems.uiIndex = (UINT16) atol(pData->szCharData); } else if(strcmp(name, "Name") == 0 ) { pData->curElement = ELEMENT; MultiByteToWideChar( CP_UTF8, 0, pData->szCharData, -1, pData->curActionItems.szName, sizeof(pData->curActionItems.szName)/sizeof(pData->curActionItems.szName[0]) ); pData->curActionItems.szName[sizeof(pData->curActionItems.szName)/sizeof(pData->curActionItems.szName[0]) - 1] = '\0'; } else if(strcmp(name, "ActionID") == 0) { pData->curElement = ELEMENT; pData->curActionItems.ActionID = (UINT8) atol(pData->szCharData); } else if(strcmp(name, "Blow_up") == 0) { pData->curElement = ELEMENT; pData->curActionItems.BlowUp = (UINT8) atol(pData->szCharData); } else if(strcmp(name, "BombItem") == 0) { pData->curElement = ELEMENT; pData->curActionItems.BombItem = (UINT16) atol(pData->szCharData); } pData->maxReadDepth--; } pData->currentDepth--; } BOOLEAN ReadInActionItems(STR fileName, BOOLEAN localizedVersion) { HWFILE hFile; UINT32 uiBytesRead; UINT32 uiFSize; CHAR8 * lpcBuffer; XML_Parser parser = XML_ParserCreate(NULL); actionItemsParseData pData; DebugMsg(TOPIC_JA2, DBG_LEVEL_3, "Loading ActionItems.xml" ); ActionItems_TextOnly = localizedVersion; // Open file hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE ); if ( !hFile ) return( localizedVersion ); uiFSize = FileGetSize(hFile); lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1); //Read in block if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) ) { MemFree(lpcBuffer); return( FALSE ); } lpcBuffer[uiFSize] = 0; //add a null terminator FileClose( hFile ); XML_SetElementHandler(parser, actionItemsStartElementHandle, actionItemsEndElementHandle); XML_SetCharacterDataHandler(parser, actionItemsCharacterDataHandle); memset(&pData,0,sizeof(pData)); XML_SetUserData(parser, &pData); if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE)) { CHAR8 errorBuf[511]; sprintf(errorBuf, "XML Parser Error in ActionItems.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser)); LiveMessage(errorBuf); MemFree(lpcBuffer); return FALSE; } MemFree(lpcBuffer); XML_ParserFree(parser); return( TRUE ); } BOOLEAN WriteInActionItems(STR fileName) { HWFILE hFile; //Debug code; make sure that what we got from the file is the same as what's there // Open a new file hFile = FileOpen( fileName, FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE ); if ( !hFile ) return( FALSE ); { UINT32 cnt; FilePrintf(hFile,"\r\n"); for(cnt = 0;cnt < /*501*/NUM_ACTIONITEMS;cnt++) { FilePrintf(hFile,"\t\r\n"); FilePrintf(hFile,"\t\t%d\r\n", cnt); FilePrintf(hFile,"\t\tEmpty action\r\n"); FilePrintf(hFile,"\t\t%d\r\n", ActionItemsValues[cnt].ActionID); FilePrintf(hFile,"\t\t%d\r\n", ActionItemsValues[cnt].BlowUp); FilePrintf(hFile,"\t\t%d\r\n", ActionItemsValues[cnt].BombItem); FilePrintf(hFile,"\t\r\n"); } FilePrintf(hFile,"\r\n"); } FileClose( hFile ); return( TRUE ); }