/** * @file * @author feynman (bears-pit.com) */ #include "../include/NullPlanFactory.h" #include "../include/NullPlan.h" #include "../Tactical/Soldier Control.h" namespace AI { namespace tactical { Plan* NullPlanFactory::create_plan(SOLDIERTYPE* npc, const AIInputData& input) { return new NullPlan(npc); } void NullPlanFactory::update_plan(SOLDIERTYPE* npc, const AIInputData& input) { // the idea is to do nothing, so let's do it... } } }