#ifndef __PITS_H #define __PITS_H #include "Overhead Types.h" void Add3X3Pit( INT32 iMapIndex ); void Add5X5Pit( INT32 iMapIndex ); void Remove3X3Pit( INT32 iMapIndex ); void Remove5X5Pit( INT32 iMapIndex ); void SearchForOtherMembersWithinPitRadiusAndMakeThemFall( INT32 sGridNo, INT16 sRadius ); void AddAllPits(); void RemoveAllPits(); extern BOOLEAN gfShowPits; extern BOOLEAN gfLoadPitsWithoutArming; void HandleFallIntoPitFromAnimation( SoldierID ubID ); #endif