#include "builddefines.h" #include #include #include #include "Render Fun.h" #include "stdlib.h" #include "debug.h" #include "MemMan.h" #include "Overhead Types.h" //#include "Soldier Control.h" #include "Animation Cache.h" #include "Animation Data.h" #include "Animation Control.h" #include #include "pathai.h" #include "Random.h" #include "Isometric Utils.h" #include "renderworld.h" #include "video.h" #include "weapons.h" #include "vobject_blitters.h" #include "Handle UI.h" #include "Event pump.h" #include "ai.h" #include "interface.h" #include "lighting.h" #include "faces.h" #include "Soldier Profile.h" #include "soldier macros.h" #include "english.h" #include "Squads.h" #ifdef NETWORKED #include "Networking.h" #include "NetworkEvent.h" #endif #include "items.h" #include "Soundman.h" #include "utilities.h" #include "Strategic.h" #include "soldier tile.h" #include "Smell.h" #include "Keys.h" #include "dialogue control.h" #include "soldier functions.h" #include "Exit Grids.h" #include "Quests.h" #include "message.h" #include "SkillCheck.h" #include "interface dialogue.h" #include "GameSettings.h" #include "ShopKeeper Interface.h" #include "vehicles.h" #include "strategicmap.h" #include "morale.h" #include "drugs and alcohol.h" #include "SkillCheck.h" #include "Map Information.h" #include "Buildings.h" #include "Text.h" #include "Campaign Types.h" #include "Strategic Status.h" #include "civ quotes.h" #include "Debug Control.h" #ifdef JA2UB #include "Ja25_Tactical.h" #include "Ja25 Strategic Ai.h" INT16 JA2_5_START_SECTOR_X; INT16 JA2_5_START_SECTOR_Y; //** Defines ******************************************************************* //Starting money #define JA2_5_STARTING_MONEY_EASY 40000 #define JA2_5_STARTING_MONEY_MEDIUM 35000 #define JA2_5_STARTING_MONEY_HARD 30000 #define JA2SAVE_CONV_FILENAME "..\\SavedGames\\Ja2.dts" typedef struct { INT8 bMercID; INT8 bPercentStatIncrease; } STAT_CHANGE; #define NUM_MERCS_TO_USE_IN_PERCENT_STAT_INCREASE 6 #define MAX_STAT_INCREASE 30 #endif //******************************************************************************