--[[ http://www.legion.zone.zg.pl/doku.php/modowanie/ja/art_ja_m_22_lua ********************** ** Global variables ** ********************** - newDIFFICULTY_LEVEL (Start new game setting) 1 = easy 2 = experienced 3 = expert 4 = insane - newGAME_STYLE (Start new game setting) 0 = realistic 1 = sci fi - is_networked (Multiplayer) 0 = no 1 = yes - iniENABLE_CREPITUS (ja2_options.ini setting) 0 = no 1 = yes - iniSTARTING_CASH_NOVICE, iniSTARTING_CASH_EXPERIENCED, iniSTARTING_CASH_EXPERT, iniSTARTING_CASH_INSANE (ja2_options.ini setting) Starting cash - iniMERC_WEBSITE_IMMEDIATELY_AVAILABLE (ja2_options.ini setting) true = yes false = no - giHospitalTempBalance set hospital balance - gbHospitalPriceModifier set hospital modifier - giHospitalRefund *************** ** Functions ** *************** - AddAlternateSector, AddAltSector, AddAltSectorNew add alternative sector - AddNPC or AddNPCtoSector add NPC\EPC\RPC to sector - AddAltUnderGroundSector, AddAltUGSector or AddAltUGSectorNew add alternative underground sector - SetNPCData1 ( ProfilID, value ) set NPCData1 - GetStartingCashNovice() get starting cash novice level - GetStartingCashExperienced() get starting cash experienced level - GetStartingCashExpert() get starting cash expert level - GetStartingCashInsane() get starting cash insane level - GetWorldTotalMin() get world time - AddTransactionToPlayersBook(ubCode, ubSecondCode, uiDate, iAmount) add transaction to player - AddPreReadEmail (iMessageOffset, iMessageLength, ubSender) iMessageOffset - record from email.edt iMessageLength - record from email.edt ubSender - uiIndex from SenderNameList.xml - AddEmail (iMessageOffset, iMessageLength, ubSender, iCurrentIMPPosition, iCurrentShipmentDestinationID) iMessageOffset - record from email.edt iMessageLength - record from email.edt ubSender - uiIndex from SenderNameList.xml iCurrentIMPPosition - Default = -1, or the profile ID of the IMP iCurrentShipmentDestinationID - Default = -1, or the Bobby Ray shipment destination ID HireMerc( Profile , Contract, TimeArrive ) Profile - The profile ID of the merc Contract - The contract time for the merc TimeArrive - The arrival time of the merc ************** ** Examples ** ************** -- Add Fatima to sector Fatima = { } Fatima.MercProfiles = 101 Fatima.sector = "A10-0" AddNPC(Fatima) -- Add Fatima to sector AddNPC( { MercProfiles = 101 , sector = "A10-0" } ) -- Add Fatima to sector, only in a realistic game if newGAME_STYLE == 0 then Fatima = { } Fatima.MercProfiles = 101 Fatima.sector = "A10-0" AddNPC(Fatima) end -- Add alternative sector, only when starting cash = 4000 and game style SciFi if (iniSTARTING_CASH_NOVICE == 4000 and newGAME_STYLE == 1) then Fatima = { } Fatima.MercProfiles = 101 Fatima.sector = "A10-0" AddNPC(Fatima) end -- Add alternative sector, only realistic game if newGAME_STYLE == 0 then SectorA9 = { } SectorA9.altSector = "A9" AddAlternateSector(SectorA9) end -- Add alternative sector SectorA9 = { } SectorA9.altSector = "A9" AddAlternateSector(SectorA9) -- Add alternative underground sector A10_b1 = { } A10_b1.altSector = "A10-1" AddAltUGSector(A10_b1) -- Add alternative underground sector AddAltUGSector( { altSector = "A10-1" } ) -- Add Skyrider to sector AddNPCtoSector(97,9,1,0) -- Add alternative sector C1 AddAltSectorNew (3,1) -- Add alternative sector C1-3 AddAltUGSectorNew(3,1,3) -- Hire Ivan HireMerc(7) ]] -- max number of lines can be shown in a message local MAX_EMAIL_LINES = 10 -- max number of messages per page local MAX_MESSAGES_PAGE = 18 local IMP_EMAIL_INTRO = 0 local IMP_EMAIL_INTRO_LENGTH = 10 local ENRICO_CONGRATS = (IMP_EMAIL_INTRO + IMP_EMAIL_INTRO_LENGTH) local ENRICO_CONGRATS_LENGTH = 3 local IMP_EMAIL_AGAIN = (ENRICO_CONGRATS + ENRICO_CONGRATS_LENGTH) local IMP_EMAIL_AGAIN_LENGTH = 6 local MERC_INTRO = (IMP_EMAIL_AGAIN + IMP_EMAIL_AGAIN_LENGTH) local MERC_INTRO_LENGTH = 5 local MERC_NEW_SITE_ADDRESS = ( MERC_INTRO + MERC_INTRO_LENGTH ) local MERC_NEW_SITE_ADDRESS_LENGTH = 2 local AIM_MEDICAL_DEPOSIT_REFUND = ( MERC_NEW_SITE_ADDRESS + MERC_NEW_SITE_ADDRESS_LENGTH ) local AIM_MEDICAL_DEPOSIT_REFUND_LENGTH = 3 local IMP_EMAIL_PROFILE_RESULTS = ( AIM_MEDICAL_DEPOSIT_REFUND + AIM_MEDICAL_DEPOSIT_REFUND_LENGTH ) local IMP_EMAIL_PROFILE_RESULTS_LENGTH = 1 local MERC_WARNING = ( IMP_EMAIL_PROFILE_RESULTS_LENGTH + IMP_EMAIL_PROFILE_RESULTS ) local MERC_WARNING_LENGTH = 2 local MERC_INVALID = ( MERC_WARNING + MERC_WARNING_LENGTH ) local MERC_INVALID_LENGTH = 2 local NEW_MERCS_AT_MERC = ( MERC_INVALID + MERC_INVALID_LENGTH ) local NEW_MERCS_AT_MERC_LENGTH = 2 local MERC_FIRST_WARNING = ( NEW_MERCS_AT_MERC + NEW_MERCS_AT_MERC_LENGTH ) local MERC_FIRST_WARNING_LENGTH = 2 -- merc up a level emails local MERC_UP_LEVEL_BIFF = ( MERC_FIRST_WARNING + MERC_FIRST_WARNING_LENGTH ) local MERC_UP_LEVEL_LENGTH_BIFF = 2 local MERC_UP_LEVEL_HAYWIRE = ( MERC_UP_LEVEL_LENGTH_BIFF + MERC_UP_LEVEL_BIFF ) local MERC_UP_LEVEL_LENGTH_HAYWIRE = 2 local MERC_UP_LEVEL_GASKET = ( MERC_UP_LEVEL_LENGTH_HAYWIRE + MERC_UP_LEVEL_HAYWIRE ) local MERC_UP_LEVEL_LENGTH_GASKET = 2 local MERC_UP_LEVEL_RAZOR = ( MERC_UP_LEVEL_LENGTH_GASKET + MERC_UP_LEVEL_GASKET ) local MERC_UP_LEVEL_LENGTH_RAZOR = 2 local MERC_UP_LEVEL_FLO = ( MERC_UP_LEVEL_LENGTH_RAZOR + MERC_UP_LEVEL_RAZOR ) local MERC_UP_LEVEL_LENGTH_FLO = 2 local MERC_UP_LEVEL_GUMPY = ( MERC_UP_LEVEL_LENGTH_FLO + MERC_UP_LEVEL_FLO ) local MERC_UP_LEVEL_LENGTH_GUMPY = 2 local MERC_UP_LEVEL_LARRY = ( MERC_UP_LEVEL_LENGTH_GUMPY + MERC_UP_LEVEL_GUMPY ) local MERC_UP_LEVEL_LENGTH_LARRY = 2 local MERC_UP_LEVEL_COUGAR = ( MERC_UP_LEVEL_LENGTH_LARRY + MERC_UP_LEVEL_LARRY ) local MERC_UP_LEVEL_LENGTH_COUGAR = 2 local MERC_UP_LEVEL_NUMB = ( MERC_UP_LEVEL_LENGTH_COUGAR + MERC_UP_LEVEL_COUGAR ) local MERC_UP_LEVEL_LENGTH_NUMB = 2 local MERC_UP_LEVEL_BUBBA = ( MERC_UP_LEVEL_LENGTH_NUMB + MERC_UP_LEVEL_NUMB ) local MERC_UP_LEVEL_LENGTH_BUBBA = 2 -- merc left-me-a-message-and-now-I'm-back emails local AIM_REPLY_BARRY = ( MERC_UP_LEVEL_LENGTH_BUBBA + MERC_UP_LEVEL_BUBBA ) local AIM_REPLY_LENGTH_BARRY = 2 local AIM_REPLY_MELTDOWN = (AIM_REPLY_BARRY + ( 39 * AIM_REPLY_LENGTH_BARRY )) local AIM_REPLY_LENGTH_MELTDOWN = AIM_REPLY_LENGTH_BARRY -- old EXISTING emails when player starts game. They must look "read" local OLD_ENRICO_1 = ( AIM_REPLY_LENGTH_MELTDOWN + AIM_REPLY_MELTDOWN ) local OLD_ENRICO_1_LENGTH = 3 local OLD_ENRICO_2 = ( OLD_ENRICO_1 + OLD_ENRICO_1_LENGTH ) local OLD_ENRICO_2_LENGTH = 3 local RIS_REPORT = ( OLD_ENRICO_2 + OLD_ENRICO_2_LENGTH ) local RIS_REPORT_LENGTH = 2 local OLD_ENRICO_3 = ( RIS_REPORT + RIS_REPORT_LENGTH ) local OLD_ENRICO_3_LENGTH = 3 -- emails that occur from Enrico once player accomplishes things local ENRICO_MIGUEL = ( OLD_ENRICO_3 + OLD_ENRICO_3_LENGTH ) local ENRICO_MIGUEL_LENGTH = 3 local ENRICO_PROG_20 = ( ENRICO_MIGUEL + ENRICO_MIGUEL_LENGTH ) local ENRICO_PROG_20_LENGTH = 3 local ENRICO_PROG_55 = ( ENRICO_PROG_20 + ENRICO_PROG_20_LENGTH ) local ENRICO_PROG_55_LENGTH = 3 local ENRICO_PROG_80 = ( ENRICO_PROG_55 + ENRICO_PROG_55_LENGTH ) local ENRICO_PROG_80_LENGTH = 3 local ENRICO_SETBACK = ( ENRICO_PROG_80 + ENRICO_PROG_80_LENGTH ) local ENRICO_SETBACK_LENGTH = 3 local ENRICO_SETBACK_2 = ( ENRICO_SETBACK + ENRICO_SETBACK_LENGTH ) local ENRICO_SETBACK_2_LENGTH = 3 local ENRICO_CREATURES = ( ENRICO_SETBACK_2 + ENRICO_SETBACK_2_LENGTH ) local ENRICO_CREATURES_LENGTH = 3 -- insurance company emails local INSUR_PAYMENT = ( ENRICO_CREATURES + ENRICO_CREATURES_LENGTH ) local INSUR_PAYMENT_LENGTH = 3 local INSUR_SUSPIC = ( INSUR_PAYMENT + INSUR_PAYMENT_LENGTH ) local INSUR_SUSPIC_LENGTH = 3 local INSUR_INVEST_OVER = ( INSUR_SUSPIC + INSUR_SUSPIC_LENGTH ) local INSUR_INVEST_OVER_LENGTH = 3 local INSUR_SUSPIC_2 = ( INSUR_INVEST_OVER + INSUR_INVEST_OVER_LENGTH ) local INSUR_SUSPIC_2_LENGTH = 3 local BOBBYR_NOW_OPEN = ( INSUR_SUSPIC_2 + INSUR_SUSPIC_2_LENGTH ) local BOBBYR_NOW_OPEN_LENGTH = 3 local KING_PIN_LETTER = ( BOBBYR_NOW_OPEN + BOBBYR_NOW_OPEN_LENGTH ) local KING_PIN_LETTER_LENGTH = 4 local LACK_PLAYER_PROGRESS_1 = ( KING_PIN_LETTER + KING_PIN_LETTER_LENGTH ) local LACK_PLAYER_PROGRESS_1_LENGTH = 3 local LACK_PLAYER_PROGRESS_2 = ( LACK_PLAYER_PROGRESS_1 + LACK_PLAYER_PROGRESS_1_LENGTH ) local LACK_PLAYER_PROGRESS_2_LENGTH = 3 local LACK_PLAYER_PROGRESS_3 = ( LACK_PLAYER_PROGRESS_2 + LACK_PLAYER_PROGRESS_2_LENGTH ) local LACK_PLAYER_PROGRESS_3_LENGTH = 3 -- A package from Bobby Ray has arrived in Drassen local BOBBYR_SHIPMENT_ARRIVED = ( LACK_PLAYER_PROGRESS_3 + LACK_PLAYER_PROGRESS_3_LENGTH ) local BOBBYR_SHIPMENT_ARRIVED_LENGTH = 4 -- John Kulba has left the gifts for the players in Drassen local JOHN_KULBA_GIFT_IN_DRASSEN = ( BOBBYR_SHIPMENT_ARRIVED + BOBBYR_SHIPMENT_ARRIVED_LENGTH ) local JOHN_KULBA_GIFT_IN_DRASSEN_LENGTH = 4 -- When a merc dies on ANOTHER assignment ( ie not with the player ) local MERC_DIED_ON_OTHER_ASSIGNMENT = ( JOHN_KULBA_GIFT_IN_DRASSEN + JOHN_KULBA_GIFT_IN_DRASSEN_LENGTH ) local MERC_DIED_ON_OTHER_ASSIGNMENT_LENGTH = 5 local INSUR_1HOUR_FRAUD = ( MERC_DIED_ON_OTHER_ASSIGNMENT + MERC_DIED_ON_OTHER_ASSIGNMENT_LENGTH ) local INSUR_1HOUR_FRAUD_LENGTH = 3 -- When a merc is fired, and is injured local AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND = ( INSUR_1HOUR_FRAUD + INSUR_1HOUR_FRAUD_LENGTH ) local AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND_LENGTH = 3 -- When a merc is fired, and is dead local AIM_MEDICAL_DEPOSIT_NO_REFUND = ( AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND + AIM_MEDICAL_DEPOSIT_PARTIAL_REFUND_LENGTH ) local AIM_MEDICAL_DEPOSIT_NO_REFUND_LENGTH = 3 local BOBBY_R_MEDUNA_SHIPMENT = ( AIM_MEDICAL_DEPOSIT_NO_REFUND + AIM_MEDICAL_DEPOSIT_NO_REFUND_LENGTH ) local BOBBY_R_MEDUNA_SHIPMENT_LENGTH = 4 local iStartingCash = 0 Fincances = { ACCRUED_INTEREST = 0, ANONYMOUS_DEPOSIT = 1, TRANSACTION_FEE = 2, HIRED_MERC = 3, BOBBYR_PURCHASE, PAY_SPECK_FOR_MERC = 4, MEDICAL_DEPOSIT = 5, IMP_PROFILE = 6, PURCHASED_INSURANCE = 7, REDUCED_INSURANCE = 8, EXTENDED_INSURANCE = 9, CANCELLED_INSURANCE = 10, INSURANCE_PAYOUT = 11, EXTENDED_CONTRACT_BY_1_DAY = 12, EXTENDED_CONTRACT_BY_1_WEEK = 13, EXTENDED_CONTRACT_BY_2_WEEKS = 14, DEPOSIT_FROM_GOLD_MINE = 15, DEPOSIT_FROM_SILVER_MINE = 16, PURCHASED_FLOWERS = 17, FULL_MEDICAL_REFUND = 18, PARTIAL_MEDICAL_REFUND = 19, NO_MEDICAL_REFUND = 20, PAYMENT_TO_NPC = 21, TRANSFER_FUNDS_TO_MERC = 22, TRANSFER_FUNDS_FROM_MERC = 23, TRAIN_TOWN_MILITIA = 24, PURCHASED_ITEM_FROM_DEALER = 25, MERC_DEPOSITED_MONEY_TO_PLAYER_ACCOUNT = 26, SOLD_ITEMS = 27, FACILITY_OPERATIONS = 28, MILITIA_UPKEEP = 29, } Sender = { MAIL_ENRICO = 0, CHAR_PROFILE_SITE = 1, GAME_HELP = 2, IMP_PROFILE_RESULTS = 3, SPECK_FROM_MERC = 4, RIS_EMAIL = 5, BARRY_MAIL = 6, INSURANCE_COMPANY = 46, BOBBY_R = 47, KING_PIN = 48, JOHN_KULBA = 49, AIM_SITE = 50, } Modifier = { HOSPITAL_UNSET = 0, HOSPITAL_NORMAL = 1, HOSPITAL_BREAK = 2, HOSPITAL_COST = 3, HOSPITAL_FREEBIE = 4, HOSPITAL_RANDOM_FREEBIE = 5, } SectorY = { MAP_ROW_A = 1, MAP_ROW_B = 2, MAP_ROW_C = 3, MAP_ROW_D = 4, MAP_ROW_E = 5, MAP_ROW_F = 6, MAP_ROW_G = 7, MAP_ROW_H = 8, MAP_ROW_I = 9, MAP_ROW_J = 10, MAP_ROW_K = 11, MAP_ROW_L = 12, MAP_ROW_M = 13, MAP_ROW_N = 14, MAP_ROW_O = 15, MAP_ROW_P = 16, } Profil = { Skyrider = 97, Micky = 96, Gabby = 104, Bob = 84, Devin = 61, } local DIF_LEVEL_EASY = 1 local DIF_LEVEL_MEDIUM = 2 local DIF_LEVEL_HARD = 3 local DIF_LEVEL_INSANE = 4 function InitNPCs() AddNPCtoSector(113 ,1 ,SectorY.MAP_ROW_P ,0) AddNPCtoSector(104 ,1 ,SectorY.MAP_ROW_P ,0) AddNPCtoSector(66 ,1 ,SectorY.MAP_ROW_P ,1) -- Init hospital variables HospitalTempBalance( 0 ) HospitalRefund( 0 ) HospitalPriceModifier( Modifier.HOSPITAL_UNSET ) end function InitNewGame() if ( newDIFFICULTY_LEVEL == DIF_LEVEL_EASY ) then iStartingCash = GetStartingCashNovice() elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_MEDIUM ) then iStartingCash = GetStartingCashExperienced() elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_HARD ) then iStartingCash = GetStartingCashExpert() elseif ( newDIFFICULTY_LEVEL == DIF_LEVEL_INSANE ) then iStartingCash = GetStartingCashInsane() end AddTransactionToPlayersBook( Fincances.ANONYMOUS_DEPOSIT, 0, GetWorldTotalMin(), iStartingCash ) HireMerc( 4 ,61, 0 ) -- Vicki HireMerc( 7 ,61, 0 ) -- Ivan HireMerc( 10 ,61, 0 ) -- Shadow HireMerc( 33 ,61, 0 ) -- Dr.Q HireMerc( 42 ,61, 0 ) -- Gastek --HireMerc( 67, 61, 0 ) end