[Rebel Hideout] ;The Hideout sector and the bottom of the Stairs HIDEOUT_SECTOR_X = 10 HIDEOUT_SECTOR_Y = 1 HIDEOUT_SECTOR_Z = 1 HIDEOUT_EXIT = 12722 ;The Sector above the Hideout and the top of the Stairs HIDEOUT_SURFACE_X = 10 HIDEOUT_SURFACE_Y = 1 HIDEOUT_SURFACE_Z = 0 HIDEOUT_ENTRY = 7887 ;The tiles around the bottom of the stairs ;where your mercs will spawn when entering the basement BASEMENT_ENTRY_1 = 13362 BASEMENT_ENTRY_2 = 13363 BASEMENT_ENTRY_3 = 13364 BASEMENT_ENTRY_4 = 13365 BASEMENT_ENTRY_5 = 13325 BASEMENT_ENTRY_6 = 13324 BASEMENT_ENTRY_7 = 0 BASEMENT_ENTRY_8 = 0 BASEMENT_ENTRY_9 = 0 BASEMENT_ENTRY_10 = 0 ;Same as above, only this time for top of the stairs and leaving BASEMENT_EXIT_1 = 8047 BASEMENT_EXIT_2 = 8207 BASEMENT_EXIT_3 = 8208 BASEMENT_EXIT_4 = 8048 BASEMENT_EXIT_5 = 7888 BASEMENT_EXIT_6 = 7728 BASEMENT_EXIT_7 = 7727 BASEMENT_EXIT_8 = 7567 BASEMENT_EXIT_9 = 0 BASEMENT_EXIT_10 = 0 BASEMENT_EXIT_11 = 0 BASEMENT_EXIT_12 = 0 ;changes to the map for the crate moving effect FINAL_CRATE_GRID = 8207 CRATE_TILE_DEF = 411 TRAPDOOR_TILE_DEF = 2041