#include "Types.h" #include "GameVersion.h" // // Keeps track of the game version // // ------------------------------ // MAP EDITOR (Release and Debug) BUILD VERSION // ------------------------------ #ifdef JA2EDITOR #ifdef JA2UB CHAR16 zProductLabel[64] = { L"Unfinished Business - Map Editor v1.13" }; #else CHAR16 zProductLabel[64] = { L"Map Editor v1.13" }; #endif // ------------------------------ // DEBUG BUILD VERSIONS // ------------------------------ #elif defined JA2BETAVERSION //DEBUG BUILD VERSION #ifdef JA2UB CHAR16 zProductLabel[64] = { L"Debug: Unfinished Business - v1.13" }; #elif defined (JA113DEMO) CHAR16 zProductLabel[64] = { L"Debug: JA2 Demo - v1.13" }; #else CHAR16 zProductLabel[64] = { L"Debug: v1.13" }; #endif #elif defined CRIPPLED_VERSION //RELEASE BUILD VERSION s CHAR16 zProductLabel[64] = { L"Beta v. 0.98" }; // ------------------------------ // RELEASE BUILD VERSIONS // ------------------------------ #else //RELEASE BUILD VERSION #ifdef JA2UB CHAR16 zProductLabel[64] = { L"Unfinished Business - v1.13" }; #elif defined (JA113DEMO) CHAR16 zProductLabel[64] = { L"JA2 Demo - v1.13" }; #else CHAR16 zProductLabel[64] = { L"v1.13" }; #endif #endif CHAR8 czVersionString[16] = { "@Version@" }; CHAR16 zBuildInformation[256] = { L"@Build@" }; // SAVE_GAME_VERSION is defined in header, change it there