#ifdef PRECOMPILEDHEADERS #include "JA2 All.h" #else #include "Types.h" #include "GameVersion.h" #endif // // Keeps track of the game version // #ifdef JA2BETAVERSION //BETA/TEST BUILD VERSION INT16 zVersionLabel[256] = { L"Beta v. 0.98" }; #elif defined CRIPPLED_VERSION //RELEASE BUILD VERSION INT16 zVersionLabel[256] = { L"Beta v. 0.98" }; #else //RELEASE BUILD VERSION INT16 zVersionLabel[256] = { L"Release v1.13.368" }; #endif INT8 czVersionNumber[16] = { "Build 06.07.22" }; INT16 zTrackingNumber[16] = { L"Z" }; // // Keeps track of the saved game version. Increment the saved game version whenever // you will invalidate the saved game file #define SAVE_GAME_VERSION 99 const UINT32 guiSavedGameVersion = SAVE_GAME_VERSION;