#include "builddefines.h" #ifdef JA2EDITOR #include #include #include "types.h" #include "mousesystem.h" #include "Button System.h" #include "font control.h" #include "EditorDefines.h" #include "Editor Taskbar Utils.h" #include "EditorMercs.h" #include "EditorItems.h" #include "Item Statistics.h" #include "Text Input.h" #include "Action Items.h" #include "video.h" #include "Simple Render Utils.h" #include "Weapons.h" #include "Items.h" #include "editscreen.h" #include "Random.h" #include "Handle Items.h" #include "World Items.h" #include "PopupMenu.h" #include "pits.h" #include "Text.h" #include "soldier profile type.h" #include "LuaInitNPCs.h" INT32 giBothCheckboxButton = -1; INT32 giRealisticCheckboxButton = -1; INT32 giSciFiCheckboxButton = -1; INT32 giAlarmTriggerButton = -1; INT32 giOwnershipGroupButton = -1; CHAR16 gszActionItemDesc[ NUM_ACTIONITEMS ][ 30 ]; /* CHAR16 gszActionItemDesc[ NUM_ACTIONITEMS ][ 30 ] = { L"Klaxon Mine", L"Flare Mine", L"Teargas Explosion", L"Stun Explosion", L"Smoke Explosion", L"Mustard Gas", L"Land Mine", L"Open Door", L"Close Door", L"3x3 Hidden Pit", L"5x5 Hidden Pit", L"Small Explosion", L"Medium Explosion", L"Large Explosion", L"Toggle Door", L"Toggle Action1s", L"Toggle Action2s", L"Toggle Action3s", L"Toggle Action4s", L"Enter Brothel", L"Exit Brothel", L"Kingpin Alarm", L"Sex with Prostitute", L"Reveal Room", L"Local Alarm", L"Global Alarm", L"Klaxon Sound", L"Unlock door", L"Toggle lock", L"Untrap door", L"Tog pressure items", L"Museum alarm", L"Bloodcat alarm", L"Big teargas", #ifdef JA2UB L"BIGGENS BOMBS", L"ABIGGENS WARNING", L"SEE FORTIFIED DOOR", L"OPEN FORTIFED DOOR", L"SEE POWER GEN FAN", #endif }; */ const STR16 GetActionItemName( OBJECTTYPE *pItem ) { UINT32 i,o; CHAR16 temp[30]; if( !pItem || pItem->usItem != ACTION_ITEM ) return NULL; if( (*pItem)[0]->data.misc.bActionValue != ACTION_ITEM_BLOW_UP ) { for (i= ACTIONITEM_TRIP_KLAXON; i< NUM_ACTIONITEMS; /*=ACTIONITEM_NEW;*/ ++i ) { if ( ActionItemsValues[ i ].BlowUp == 0 ) { if ( (*pItem)[0]->data.misc.bActionValue == ActionItemsValues[ i ].ActionID ) { wcscpy(temp, gszActionItemDesc[i]); o = i; break; } } } return ActionItemsValues[ o ].szName; } else { for (i= ACTIONITEM_TRIP_KLAXON; i< NUM_ACTIONITEMS; /*=ACTIONITEM_NEW;*/ ++i ) { if ( ActionItemsValues[ i ].BlowUp == 1 ) { if ( (*pItem)[0]->data.misc.bActionValue == ACTION_ITEM_BLOW_UP ) { if ( (*pItem)[0]->data.misc.usBombItem == ActionItemsValues[ i ].BombItem ) { wcscpy(temp, gszActionItemDesc[i]); o = i; break; } } } } return ActionItemsValues[ o ].szName; /* if ( (*pItem)[0]->data.misc.usBombItem == STUN_GRENADE ) o = ACTIONITEM_STUN; else if ( (*pItem)[0]->data.misc.usBombItem == SMOKE_GRENADE ) o = ACTIONITEM_SMOKE; else if ( (*pItem)[0]->data.misc.usBombItem == TEARGAS_GRENADE ) o = ACTIONITEM_TEARGAS; else if ( (*pItem)[0]->data.misc.usBombItem == MUSTARD_GRENADE ) o = ACTIONITEM_MUSTARD; else if ( (*pItem)[0]->data.misc.usBombItem == HAND_GRENADE ) o = ACTIONITEM_SMALL; else if ( (*pItem)[0]->data.misc.usBombItem == TNT ) o = ACTIONITEM_MEDIUM; else if ( (*pItem)[0]->data.misc.usBombItem == C4 ) o = ACTIONITEM_LARGE; else if ( (*pItem)[0]->data.misc.usBombItem == MINE ) o = ACTIONITEM_MINE; else if ( (*pItem)[0]->data.misc.usBombItem == TRIP_FLARE ) o = ACTIONITEM_FLARE; else if ( (*pItem)[0]->data.misc.usBombItem == TRIP_KLAXON ) o = ACTIONITEM_TRIP_KLAXON; else if ( (*pItem)[0]->data.misc.usBombItem == BIG_TEAR_GAS ) o = ACTIONITEM_BIG_TEAR_GAS; return ActionItemsValues[ o ].szName; */ } /* if( !pItem || pItem->usItem != ACTION_ITEM ) return NULL; if( (*pItem)[0]->data.misc.bActionValue != ACTION_ITEM_BLOW_UP ) { switch( (*pItem)[0]->data.misc.bActionValue ) { case ACTION_ITEM_OPEN_DOOR: return gszActionItemDesc[ ACTIONITEM_OPEN ]; case ACTION_ITEM_CLOSE_DOOR: return gszActionItemDesc[ ACTIONITEM_CLOSE ]; case ACTION_ITEM_SMALL_PIT: return gszActionItemDesc[ ACTIONITEM_SMPIT ]; case ACTION_ITEM_LARGE_PIT: return gszActionItemDesc[ ACTIONITEM_LGPIT ]; case ACTION_ITEM_TOGGLE_DOOR: return gszActionItemDesc[ ACTIONITEM_TOGGLE_DOOR ]; case ACTION_ITEM_TOGGLE_ACTION1: return gszActionItemDesc[ ACTIONITEM_TOGGLE_ACTION1 ]; case ACTION_ITEM_TOGGLE_ACTION2: return gszActionItemDesc[ ACTIONITEM_TOGGLE_ACTION2 ]; case ACTION_ITEM_TOGGLE_ACTION3: return gszActionItemDesc[ ACTIONITEM_TOGGLE_ACTION3 ]; case ACTION_ITEM_TOGGLE_ACTION4: return gszActionItemDesc[ ACTIONITEM_TOGGLE_ACTION4 ]; case ACTION_ITEM_ENTER_BROTHEL: return gszActionItemDesc[ ACTIONITEM_ENTER_BROTHEL ]; case ACTION_ITEM_EXIT_BROTHEL: return gszActionItemDesc[ ACTIONITEM_EXIT_BROTHEL ]; case ACTION_ITEM_KINGPIN_ALARM: return gszActionItemDesc[ ACTIONITEM_KINGPIN_ALARM ]; case ACTION_ITEM_SEX: return gszActionItemDesc[ ACTIONITEM_SEX ]; case ACTION_ITEM_REVEAL_ROOM: return gszActionItemDesc[ ACTIONITEM_REVEAL_ROOM ]; case ACTION_ITEM_LOCAL_ALARM: return gszActionItemDesc[ ACTIONITEM_LOCAL_ALARM ]; case ACTION_ITEM_GLOBAL_ALARM: return gszActionItemDesc[ ACTIONITEM_GLOBAL_ALARM ]; case ACTION_ITEM_KLAXON: return gszActionItemDesc[ ACTIONITEM_KLAXON ]; case ACTION_ITEM_UNLOCK_DOOR: return gszActionItemDesc[ ACTIONITEM_UNLOCK_DOOR ]; case ACTION_ITEM_TOGGLE_LOCK: return gszActionItemDesc[ ACTIONITEM_TOGGLE_LOCK ]; case ACTION_ITEM_UNTRAP_DOOR: return gszActionItemDesc[ ACTIONITEM_UNTRAP_DOOR ]; case ACTION_ITEM_TOGGLE_PRESSURE_ITEMS: return gszActionItemDesc[ ACTIONITEM_TOGGLE_PRESSURE_ITEMS ]; case ACTION_ITEM_MUSEUM_ALARM: return gszActionItemDesc[ ACTIONITEM_MUSEUM_ALARM ]; case ACTION_ITEM_BLOODCAT_ALARM: return gszActionItemDesc[ ACTIONITEM_BLOODCAT_ALARM ]; #ifdef JA2UB case ACTION_ITEM_BIGGENS_BOMBS: return gszActionItemDesc[ ACTIONITEM_BIGGENS_BOMBS ]; case ACTION_ITEM_BIGGENS_WARNING: return gszActionItemDesc[ ACTIONITEM_BIGGENS_WARNING ]; case ACTION_ITEM_SEE_FORTIFIED_DOOR: return gszActionItemDesc[ ACTIONITEM_SEE_FORTIFIED_DOOR ]; case ACTION_ITEM_OPEN_FORTIFED_DOOR: return gszActionItemDesc[ ACTIONITEM_OPEN_FORTIFED_DOOR ]; case ACTION_ITEM_SEE_POWER_GEN_FAN: return gszActionItemDesc[ ACTIONITEM_SEE_POWER_GEN_FAN ]; #endif default: return NULL; } } else switch( (*pItem)[0]->data.misc.usBombItem ) { case STUN_GRENADE: return gszActionItemDesc[ ACTIONITEM_STUN ]; case SMOKE_GRENADE: return gszActionItemDesc[ ACTIONITEM_SMOKE ]; case TEARGAS_GRENADE: return gszActionItemDesc[ ACTIONITEM_TEARGAS ]; case MUSTARD_GRENADE: return gszActionItemDesc[ ACTIONITEM_MUSTARD ]; case HAND_GRENADE: return gszActionItemDesc[ ACTIONITEM_SMALL ]; case TNT: return gszActionItemDesc[ ACTIONITEM_MEDIUM ]; case C4: return gszActionItemDesc[ ACTIONITEM_LARGE ]; case MINE: return gszActionItemDesc[ ACTIONITEM_MINE ]; case TRIP_FLARE: return gszActionItemDesc[ ACTIONITEM_FLARE ]; case TRIP_KLAXON: return gszActionItemDesc[ ACTIONITEM_TRIP_KLAXON ]; case BIG_TEAR_GAS: return gszActionItemDesc[ ACTIONITEM_BIG_TEAR_GAS ]; default: return NULL; } */ } enum { SILENCER_ATTACHMENT_BUTTON, SNIPERSCOPE_ATTACHMENT_BUTTON, LASERSCOPE_ATTACHMENT_BUTTON, BIPOD_ATTACHMENT_BUTTON, DUCKBILL_ATTACHMENT_BUTTON, GLAUNCHER_ATTACHMENT_BUTTON, NUM_ATTACHMENT_BUTTONS }; UINT32 guiAttachmentButton[ NUM_ATTACHMENT_BUTTONS ]; BOOLEAN gfAttachment[ NUM_ATTACHMENT_BUTTONS ]; void ToggleAttachment( GUI_BUTTON *btn, INT32 reason ); UINT32 guiCeramicPlatesButton; BOOLEAN gfCeramicPlates; void ToggleCeramicPlates( GUI_BUTTON *btn, INT32 reason ); UINT32 guiDetonatorButton; BOOLEAN gfDetonator; void ToggleDetonator( GUI_BUTTON *btn, INT32 reason ); UINT32 guiActionItemButton; void ActionItemCallback( GUI_BUTTON *btn, INT32 reason ); /*INT8*/ INT16 gbActionItemIndex = ACTIONITEM_MEDIUM; INT8 gbDefaultBombTrapLevel = 9; void RemoveBombFromWorldByItemIndex( INT32 iItemIndex ); enum { EDITING_NOTHING, EDITING_NOT_YET_IMPLEMENTED, EDITING_DROPPABLE, EDITING_GUNS, EDITING_AMMO, EDITING_ARMOUR, EDITING_LBEGEAR, EDITING_EQUIPMENT, EDITING_EXPLOSIVES, EDITING_MONEY, EDITING_ACTIONITEMS, EDITING_TRIGGERS, EDITING_KEYS, EDITING_RANDOMITEM, EDITING_OWNERSHIP, }; INT8 gbEditingMode = EDITING_NOTHING; OBJECTTYPE *gpItem = NULL; BOOLEAN gfShowItemStatsPanel; INT32 gsItemGridNo; ITEM_POOL *gpEditingItemPool = NULL; extern ITEM_POOL *gpItemPool; void SetupGameTypeFlags(); void RemoveGameTypeFlags(); void SetupGunGUI(); void ExtractAndUpdateGunGUI(); void RemoveGunGUI(); void SetupAmmoGUI(); void ExtractAndUpdateAmmoGUI(); void RemoveAmmoGUI(); void SetupArmourGUI(); void ExtractAndUpdateArmourGUI(); void RemoveArmourGUI(); void SetupLBEGUI(); void ExtractAndUpdateLBEGUI(); void RemoveLBEGUI(); void SetupEquipGUI(); void ExtractAndUpdateEquipGUI(); void RemoveEquipGUI(); void SetupExplosivesGUI(); void ExtractAndUpdateExplosivesGUI(); void RemoveExplosivesGUI(); void SetupTriggersGUI(); void ExtractAndUpdateTriggersGUI(); void RemoveTriggersGUI(); void SetupActionItemsGUI(); void ExtractAndUpdateActionItemsGUI(); void RemoveActionItemsGUI(); void SetupMoneyGUI(); void ExtractAndUpdateMoneyGUI(); void RemoveMoneyGUI(); void SetupOwnershipGUI(); void ExtractAndUpdateOwnershipGUI(); void RemoveOwnershipGUI(); void OwnershipGroupButtonCallback( GUI_BUTTON *btn, INT32 reason ); void SetupKeysGUI(); void ExtractAndUpdateKeysGUI(); void RemoveKeysGUI(); void SetupRandomItemGUI(); void ExtractAndUpdateRandomItemGUI(); void RemoveRandomItemGUI(); void ReEvaluateAttachmentStatii(); void ShowItemStatsPanel() { ShowEditorButtons( FIRST_ITEMSTATS_BUTTON, LAST_ITEMSTATS_BUTTON ); if( iCurrentTaskbar == TASK_MERCS || !gpItem ) HideEditorButton( ITEMSTATS_HIDDEN_BTN ); gfShowItemStatsPanel = TRUE; } void HideItemStatsPanel() { HideEditorButtons( FIRST_ITEMSTATS_BUTTON, LAST_ITEMSTATS_BUTTON ); SpecifyItemToEdit( NULL, -1 ); gfShowItemStatsPanel = FALSE; } void EnableItemStatsPanel() { } void DisableItemStatsPanel() { } void ExecuteItemStatsCmd( /*UINT8*/ UINT16 ubAction ) { switch( ubAction ) { case ITEMSTATS_APPLY: if( gpItem && gpItem->usItem == ACTION_ITEM ) { ExtractAndUpdateActionItemsGUI(); } else if( gpItem && gpItem->usItem == SWITCH ) { ExtractAndUpdateTriggersGUI(); } else if( gpItem && gpItem->usItem == OWNERSHIP ) { ExtractAndUpdateOwnershipGUI(); } else switch( gbEditingMode ) { case EDITING_GUNS: ExtractAndUpdateGunGUI(); break; case EDITING_AMMO: ExtractAndUpdateAmmoGUI(); break; case EDITING_ARMOUR: ExtractAndUpdateArmourGUI(); break; case EDITING_LBEGEAR: ExtractAndUpdateLBEGUI(); break; case EDITING_EQUIPMENT: ExtractAndUpdateEquipGUI(); break; case EDITING_EXPLOSIVES: ExtractAndUpdateExplosivesGUI(); break; case EDITING_MONEY: ExtractAndUpdateMoneyGUI(); break; case EDITING_KEYS: ExtractAndUpdateKeysGUI(); break; case EDITING_RANDOMITEM: ExtractAndUpdateRandomItemGUI(); break; } SetActiveField( 0 ); gfRenderTaskbar = TRUE; break; case ITEMSTATS_CANCEL: SpecifyItemToEdit( gpItem, gsItemGridNo ); SetActiveField( 0 ); break; case ITEMSTATS_DEFAULT: break; case ITEMSTATS_DELETE: DeleteSelectedItem(); break; case ITEMSTATS_SHOW: ShowSelectedItem(); break; case ITEMSTATS_HIDE: HideSelectedItem(); break; } } void RemoveItemGUI() { if( !gpItem ) return; if( TextInputMode() ) KillTextInputMode(); HideEditorButton( ITEMSTATS_HIDDEN_BTN ); RemoveGameTypeFlags(); if( gpItem && gpItem->usItem == ACTION_ITEM ) { RemoveActionItemsGUI(); } else if( gpItem && gpItem->usItem == SWITCH ) { RemoveTriggersGUI(); } else if( gpItem && gpItem->usItem == OWNERSHIP ) { RemoveOwnershipGUI(); } else switch( gbEditingMode ) { case EDITING_GUNS: RemoveGunGUI(); break; case EDITING_AMMO: RemoveAmmoGUI(); break; case EDITING_ARMOUR: RemoveArmourGUI(); break; case EDITING_LBEGEAR: RemoveLBEGUI(); break; case EDITING_EQUIPMENT: RemoveEquipGUI(); break; case EDITING_EXPLOSIVES: RemoveExplosivesGUI(); break; case EDITING_MONEY: RemoveMoneyGUI(); break; case EDITING_KEYS: RemoveKeysGUI(); break; case EDITING_RANDOMITEM: RemoveRandomItemGUI(); break; } } void SpecifyItemToEdit( OBJECTTYPE *pItem, INT32 iMapIndex ) { //Set the global item pointer to point to the new item if( gpItem == pItem ) return; if( gpItem != pItem ) { ExecuteItemStatsCmd( ITEMSTATS_APPLY ); RemoveItemGUI(); gpItem = pItem; if( gpItemPool ) { gpEditingItemPool = gpItemPool; } gsItemGridNo = iMapIndex; } else RemoveItemGUI(); gfRenderTaskbar = TRUE; if( !gpItem ) { //Hide all edit features. gbEditingMode = EDITING_NOTHING; gsItemGridNo = -1; return; } //Setup the text mode InitTextInputModeWithScheme( DEFAULT_SCHEME ); if( iCurrentTaskbar == TASK_ITEMS ) ShowEditorButton( ITEMSTATS_HIDDEN_BTN ); //Determine the type of item so that we can determine the dynamic editing mode. AddUserInputField( NULL ); SetupGameTypeFlags(); if( Item[ gpItem->usItem ].usItemClass == IC_MONEY ) { gbEditingMode = EDITING_MONEY; SetupMoneyGUI(); } else if( gpItem->usItem == ACTION_ITEM ) { gbEditingMode = EDITING_ACTIONITEMS; SetupActionItemsGUI(); HideEditorButton( ITEMSTATS_HIDDEN_BTN ); } else if( gpItem->usItem == SWITCH ) { gbEditingMode = EDITING_TRIGGERS; SetupTriggersGUI(); HideEditorButton( ITEMSTATS_HIDDEN_BTN ); } else if( gpItem->usItem == OWNERSHIP ) { gbEditingMode = EDITING_OWNERSHIP; SetupOwnershipGUI(); HideEditorButton( ITEMSTATS_HIDDEN_BTN ); } else switch( Item[ gpItem->usItem ].usItemClass ) { case IC_GUN: gbEditingMode = EDITING_GUNS; SetupGunGUI(); break; case IC_AMMO: gbEditingMode = EDITING_AMMO; SetupAmmoGUI(); break; case IC_ARMOUR: gbEditingMode = EDITING_ARMOUR; SetupArmourGUI(); break; case IC_LBEGEAR: gbEditingMode = EDITING_LBEGEAR; SetupLBEGUI(); break; case IC_MEDKIT: case IC_KIT: case IC_MISC: case IC_FACE: case IC_BLADE: case IC_LAUNCHER: case IC_THROWING_KNIFE: case IC_MONEY: case IC_BELTCLIP: gbEditingMode = EDITING_EQUIPMENT; SetupEquipGUI(); break; case IC_THROWN: case IC_GRENADE: case IC_EXPLOSV: case IC_BOMB: gbEditingMode = EDITING_EXPLOSIVES; SetupExplosivesGUI(); break; case IC_KEY: gbEditingMode = EDITING_KEYS; SetupKeysGUI(); break; case IC_RANDOMITEM: gbEditingMode = EDITING_RANDOMITEM; SetupRandomItemGUI(); break; case IC_PUNCH: if ( gpItem->exists() == true) { gbEditingMode = EDITING_EQUIPMENT; SetupEquipGUI(); break; } // else fall through and act as nothing case IC_NONE: gbEditingMode = EDITING_NOTHING; if( !((*gpItem).fFlags & OBJECT_UNDROPPABLE) ) gbEditingMode = EDITING_DROPPABLE; break; default: gbEditingMode = EDITING_NOT_YET_IMPLEMENTED; break; } if( gpItemPool ) { if( gWorldItems[ gpItemPool->iItemIndex ].bVisible == INVISIBLE ) { UnclickEditorButton( ITEMSTATS_HIDDEN_BTN ); ShowSelectedItem(); } else { ClickEditorButton( ITEMSTATS_HIDDEN_BTN ); HideSelectedItem(); } } } //called from the taskbar renderer. void UpdateItemStatsPanel() { SetFont( FONT10ARIAL ); SetFontForeground( FONT_GRAY2 ); SetFontShadow( FONT_NEARBLACK ); SetFontBackground( FONT_BLACK ); if( gpItem && iCurrentTaskbar == TASK_ITEMS && gbEditingMode != EDITING_TRIGGERS && gbEditingMode != EDITING_ACTIONITEMS ) { mprintf( iScreenWidthOffset + 500, 2 * iScreenHeightOffset + 366, pUpdateItemStatsPanelText[0] ); } SetFontForeground( FONT_YELLOW ); if( gpItem && iCurrentTaskbar == TASK_ITEMS ) { mprintf( iScreenWidthOffset + 587, 2 * iScreenHeightOffset + 366, pUpdateItemStatsPanelText[25] ); mprintf( iScreenWidthOffset + 609, 2 * iScreenHeightOffset + 366, pUpdateItemStatsPanelText[26] ); mprintf( iScreenWidthOffset + 630, 2 * iScreenHeightOffset + 366, pUpdateItemStatsPanelText[27] ); } switch( gbEditingMode ) { case EDITING_NOTHING: if( iCurrentTaskbar == TASK_ITEMS ) mprintf( iScreenWidthOffset + 520, 2 * iScreenHeightOffset + 400, pUpdateItemStatsPanelText[1] ); else { mprintf( iScreenWidthOffset + 500, 2 * iScreenHeightOffset + 390, pUpdateItemStatsPanelText[2] ); mprintf( iScreenWidthOffset + 500, 2 * iScreenHeightOffset + 400, pUpdateItemStatsPanelText[3] ); } return; case EDITING_KEYS: if( !gpEditingItemPool ) { mprintf( iScreenWidthOffset + 500, 2 * iScreenHeightOffset + 400, pUpdateItemStatsPanelText[4] ); return; } break; case EDITING_RANDOMITEM: mprintf( iScreenWidthOffset + 512, 2 * iScreenHeightOffset + 384, pUpdateItemStatsPanelText[8] ); break; case EDITING_OWNERSHIP: mprintf( iScreenWidthOffset + 512, 2 * iScreenHeightOffset + 384, pUpdateItemStatsPanelText[5] ); return; case EDITING_NOT_YET_IMPLEMENTED: mprintf( iScreenWidthOffset + 500, 2 * iScreenHeightOffset + 400, pUpdateItemStatsPanelText[6] ); return; case EDITING_DROPPABLE: mprintf( iScreenWidthOffset + 500, 2 * iScreenHeightOffset + 400, pUpdateItemStatsPanelText[7] ); return; case EDITING_GUNS: mprintf( iScreenWidthOffset + 512, 2 * iScreenHeightOffset + 384, pUpdateItemStatsPanelText[8] ); mprintf( iScreenWidthOffset + 512, 2 * iScreenHeightOffset + 404, pUpdateItemStatsPanelText[9] ); mprintf( iScreenWidthOffset + 512, 2 * iScreenHeightOffset + 424, pUpdateItemStatsPanelText[10] ); break; case EDITING_AMMO: mprintf( iScreenWidthOffset + 512, 2 * iScreenHeightOffset + 384, pUpdateItemStatsPanelText[11] ); mprintf( iScreenWidthOffset + 512, 2 * iScreenHeightOffset + 404, pUpdateItemStatsPanelText[12] ); break; case EDITING_ARMOUR: case EDITING_LBEGEAR: case EDITING_EQUIPMENT: mprintf( iScreenWidthOffset + 512, 2 * iScreenHeightOffset + 384, pUpdateItemStatsPanelText[13] ); mprintf( iScreenWidthOffset + 512, 2 * iScreenHeightOffset + 404, pUpdateItemStatsPanelText[14] ); break; case EDITING_EXPLOSIVES: mprintf( iScreenWidthOffset + 512, 2 * iScreenHeightOffset + 380, pUpdateItemStatsPanelText[15] ); mprintf( iScreenWidthOffset + 512, 2 * iScreenHeightOffset + 404, pUpdateItemStatsPanelText[16] ); mprintf( iScreenWidthOffset + 512, 2 * iScreenHeightOffset + 424, pUpdateItemStatsPanelText[17] ); break; case EDITING_MONEY: mprintf( iScreenWidthOffset + 532, 2 * iScreenHeightOffset + 384, pUpdateItemStatsPanelText[18] ); break; case EDITING_ACTIONITEMS: mprintf( iScreenWidthOffset + 512, 2 * iScreenHeightOffset + 369, pUpdateItemStatsPanelText[19] ); mprintf( iScreenWidthOffset + 512, 2 * iScreenHeightOffset + 389, pUpdateItemStatsPanelText[20] ); break; case EDITING_TRIGGERS: mprintf( iScreenWidthOffset + 512, 2 * iScreenHeightOffset + 369, pUpdateItemStatsPanelText[21] ); mprintf( iScreenWidthOffset + 512, 2 * iScreenHeightOffset + 389, pUpdateItemStatsPanelText[22] ); if( gpEditingItemPool && (*gpItem)[0]->data.misc.bFrequency >= PANIC_FREQUENCY_3 && (*gpItem)[0]->data.misc.bFrequency <= PANIC_FREQUENCY ) mprintf( iScreenWidthOffset + 500, 2 * iScreenHeightOffset + 407, pUpdateItemStatsPanelText[23] ); break; } if( gpEditingItemPool ) { INT32 iPercent = 100 - gWorldItems[ gpEditingItemPool->iItemIndex ].ubNonExistChance; if( iPercent == 100 ) SetFontForeground( FONT_YELLOW ); else if( iPercent >= 50 ) SetFontForeground( FONT_ORANGE ); else SetFontForeground( FONT_RED ); mprintf( iScreenWidthOffset + 512, 2 * iScreenHeightOffset + 444, pUpdateItemStatsPanelText[24] ); } InvalidateRegion( iScreenWidthOffset + 477, 2 * iScreenHeightOffset + 362, 161, 97 ); } void RealisticOnlyCheckboxCallback( GUI_BUTTON *btn, INT32 reason ) { if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP ) { ButtonList[ giRealisticCheckboxButton ]->uiFlags |= (BUTTON_CLICKED_ON | BUTTON_DIRTY); ButtonList[ giSciFiCheckboxButton ]->uiFlags &= ~BUTTON_CLICKED_ON; ButtonList[ giSciFiCheckboxButton ]->uiFlags |= BUTTON_DIRTY; ButtonList[ giBothCheckboxButton ]->uiFlags &= ~BUTTON_CLICKED_ON; ButtonList[ giBothCheckboxButton ]->uiFlags |= BUTTON_DIRTY; gWorldItems[ gpEditingItemPool->iItemIndex ].usFlags &= ~(WORLD_ITEM_REALISTIC_ONLY | WORLD_ITEM_SCIFI_ONLY); gWorldItems[ gpEditingItemPool->iItemIndex ].usFlags |= WORLD_ITEM_REALISTIC_ONLY; } } void SciFiOnlyCheckboxCallback( GUI_BUTTON *btn, INT32 reason ) { if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP ) { ButtonList[ giRealisticCheckboxButton ]->uiFlags &= ~BUTTON_CLICKED_ON; ButtonList[ giRealisticCheckboxButton ]->uiFlags |= BUTTON_DIRTY; ButtonList[ giSciFiCheckboxButton ]->uiFlags |= (BUTTON_CLICKED_ON | BUTTON_DIRTY); ButtonList[ giBothCheckboxButton ]->uiFlags &= ~BUTTON_CLICKED_ON; ButtonList[ giBothCheckboxButton ]->uiFlags |= BUTTON_DIRTY; gWorldItems[ gpEditingItemPool->iItemIndex ].usFlags &= ~(WORLD_ITEM_REALISTIC_ONLY | WORLD_ITEM_SCIFI_ONLY); gWorldItems[ gpEditingItemPool->iItemIndex ].usFlags |= WORLD_ITEM_SCIFI_ONLY; } } void BothModesCheckboxCallback( GUI_BUTTON *btn, INT32 reason ) { if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP ) { ButtonList[ giRealisticCheckboxButton ]->uiFlags &= ~BUTTON_CLICKED_ON; ButtonList[ giRealisticCheckboxButton ]->uiFlags |= BUTTON_DIRTY; ButtonList[ giSciFiCheckboxButton ]->uiFlags &= ~BUTTON_CLICKED_ON; ButtonList[ giSciFiCheckboxButton ]->uiFlags |= BUTTON_DIRTY; ButtonList[ giBothCheckboxButton ]->uiFlags |= (BUTTON_CLICKED_ON | BUTTON_DIRTY); gWorldItems[ gpEditingItemPool->iItemIndex ].usFlags &= ~(WORLD_ITEM_REALISTIC_ONLY | WORLD_ITEM_SCIFI_ONLY); } } void SetupGameTypeFlags() { if( gpEditingItemPool ) { giBothCheckboxButton = CreateCheckBoxButton( iScreenWidthOffset + 573, 2 * iScreenHeightOffset + 365, "EDITOR//radiobutton.sti", MSYS_PRIORITY_NORMAL, BothModesCheckboxCallback ); SetButtonFastHelpText( giBothCheckboxButton, pSetupGameTypeFlagsText[0] ); giRealisticCheckboxButton = CreateCheckBoxButton( iScreenWidthOffset + 595, 2 * iScreenHeightOffset + 365, "EDITOR//radiobutton.sti", MSYS_PRIORITY_NORMAL, RealisticOnlyCheckboxCallback ); SetButtonFastHelpText( giRealisticCheckboxButton, pSetupGameTypeFlagsText[1] ); giSciFiCheckboxButton = CreateCheckBoxButton( iScreenWidthOffset + 616, 2 * iScreenHeightOffset + 365, "EDITOR//radiobutton.sti", MSYS_PRIORITY_NORMAL, SciFiOnlyCheckboxCallback ); SetButtonFastHelpText( giSciFiCheckboxButton, pSetupGameTypeFlagsText[2] ); if( gWorldItems[ gpEditingItemPool->iItemIndex ].usFlags & WORLD_ITEM_REALISTIC_ONLY ) ButtonList[ giRealisticCheckboxButton ]->uiFlags |= (BUTTON_CLICKED_ON | BUTTON_DIRTY); else if( gWorldItems[ gpEditingItemPool->iItemIndex ].usFlags & WORLD_ITEM_SCIFI_ONLY ) ButtonList[ giSciFiCheckboxButton ]->uiFlags |= (BUTTON_CLICKED_ON | BUTTON_DIRTY); else ButtonList[ giBothCheckboxButton ]->uiFlags |= (BUTTON_CLICKED_ON | BUTTON_DIRTY); } } void RemoveGameTypeFlags() { if( giBothCheckboxButton != -1 ) { RemoveButton( giBothCheckboxButton ); giBothCheckboxButton = -1; } if( giRealisticCheckboxButton != -1 ) { RemoveButton( giRealisticCheckboxButton ); giRealisticCheckboxButton = -1; } if( giSciFiCheckboxButton != -1 ) { RemoveButton( giSciFiCheckboxButton ); giSciFiCheckboxButton = -1; } } void SetupGunGUI() { CHAR16 str[20]; INT16 yp; memset( gfAttachment, 0, NUM_ATTACHMENT_BUTTONS ); swprintf( str, L"%d", (*gpItem)[0]->data.gun.bGunStatus ); AddTextInputField( iScreenWidthOffset + 485, 2 * iScreenHeightOffset + 380, 25, 15, MSYS_PRIORITY_NORMAL, str, 3, INPUTTYPE_NUMERICSTRICT ); swprintf( str, L"%d", (*gpItem)[0]->data.gun.ubGunShotsLeft ); AddTextInputField( iScreenWidthOffset + 485, 2 * iScreenHeightOffset + 400, 25, 15, MSYS_PRIORITY_NORMAL, str, 3, INPUTTYPE_NUMERICSTRICT ); swprintf( str, L"%d", (*gpItem)[0]->data.bTrap ); AddTextInputField( iScreenWidthOffset + 485, 2 * iScreenHeightOffset + 420, 25, 15, MSYS_PRIORITY_NORMAL, str, 2, INPUTTYPE_NUMERICSTRICT ); if( gpEditingItemPool ) { swprintf( str, L"%d", 100 - gWorldItems[ gpEditingItemPool->iItemIndex ].ubNonExistChance ); AddTextInputField( iScreenWidthOffset + 485, 2 * iScreenHeightOffset + 440, 25, 15, MSYS_PRIORITY_NORMAL, str, 3, INPUTTYPE_NUMERICSTRICT ); } //Attachments are a dynamic part of guns. None, some, or all attachments could be available //for a particular weapon. Show only the ones that we can apply to this gun. yp = 2 * iScreenHeightOffset + 383; guiAttachmentButton[ SILENCER_ATTACHMENT_BUTTON ] = -1; if( ValidAttachment( SILENCER, gpItem ) ) { guiAttachmentButton[ SILENCER_ATTACHMENT_BUTTON ] = CreateTextButton( pSetupGunGUIText[0], SMALLCOMPFONT, FONT_YELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, iScreenWidthOffset + 570, yp, 60, 12, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK, ToggleAttachment ); yp += 14; if( FindAttachment( gpItem, SILENCER ) ) { ButtonList[ guiAttachmentButton[ SILENCER_ATTACHMENT_BUTTON ] ]->uiFlags |= BUTTON_CLICKED_ON; gfAttachment[0] = TRUE; } } guiAttachmentButton[ SNIPERSCOPE_ATTACHMENT_BUTTON ] = -1; if( ValidAttachment( SNIPERSCOPE, gpItem ) ) { guiAttachmentButton[ SNIPERSCOPE_ATTACHMENT_BUTTON ] = CreateTextButton( pSetupGunGUIText[1], SMALLCOMPFONT, FONT_YELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, iScreenWidthOffset + 570, yp, 60, 12, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK, ToggleAttachment ); yp += 14; if( FindAttachment( gpItem, SNIPERSCOPE ) ) { ButtonList[ guiAttachmentButton[ SNIPERSCOPE_ATTACHMENT_BUTTON ] ]->uiFlags |= BUTTON_CLICKED_ON; gfAttachment[1] = TRUE; } } guiAttachmentButton[ LASERSCOPE_ATTACHMENT_BUTTON ] = -1; if( ValidAttachment( LASERSCOPE, gpItem ) ) { guiAttachmentButton[ LASERSCOPE_ATTACHMENT_BUTTON ] = CreateTextButton( pSetupGunGUIText[2], SMALLCOMPFONT, FONT_YELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, iScreenWidthOffset + 570, yp, 60, 12, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK, ToggleAttachment ); yp += 14; if( FindAttachment( gpItem, LASERSCOPE ) ) { ButtonList[ guiAttachmentButton[ LASERSCOPE_ATTACHMENT_BUTTON ] ]->uiFlags |= BUTTON_CLICKED_ON; gfAttachment[2] = TRUE; } } guiAttachmentButton[ BIPOD_ATTACHMENT_BUTTON ] = -1; if( ValidAttachment( BIPOD, gpItem ) ) { guiAttachmentButton[ BIPOD_ATTACHMENT_BUTTON ] = CreateTextButton( pSetupGunGUIText[3], SMALLCOMPFONT, FONT_YELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, iScreenWidthOffset + 570, yp, 60, 12, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK, ToggleAttachment ); yp += 14; if( FindAttachment( gpItem, BIPOD ) ) { ButtonList[ guiAttachmentButton[ BIPOD_ATTACHMENT_BUTTON ] ]->uiFlags |= BUTTON_CLICKED_ON; gfAttachment[3] = TRUE; } } guiAttachmentButton[ DUCKBILL_ATTACHMENT_BUTTON ] = -1; if( ValidAttachment( DUCKBILL, gpItem ) ) { guiAttachmentButton[ DUCKBILL_ATTACHMENT_BUTTON ] = CreateTextButton( pSetupGunGUIText[4], SMALLCOMPFONT, FONT_YELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, iScreenWidthOffset + 570, yp, 60, 12, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK, ToggleAttachment ); yp += 14; if( FindAttachment( gpItem, DUCKBILL ) ) { ButtonList[ guiAttachmentButton[ DUCKBILL_ATTACHMENT_BUTTON ] ]->uiFlags |= BUTTON_CLICKED_ON; gfAttachment[4] = TRUE; } } guiAttachmentButton[ GLAUNCHER_ATTACHMENT_BUTTON ] = -1; if( ValidAttachment( UNDER_GLAUNCHER, gpItem ) ) { guiAttachmentButton[ GLAUNCHER_ATTACHMENT_BUTTON ] = CreateTextButton( pSetupGunGUIText[5], SMALLCOMPFONT, FONT_YELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, iScreenWidthOffset + 570, yp, 60, 12, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK, ToggleAttachment ); yp += 14; if( FindAttachment( gpItem, UNDER_GLAUNCHER ) ) { ButtonList[ guiAttachmentButton[ GLAUNCHER_ATTACHMENT_BUTTON ] ]->uiFlags |= BUTTON_CLICKED_ON; gfAttachment[5] = TRUE; } } ReEvaluateAttachmentStatii(); } void RemoveGunGUI() { INT32 i; for( i = 0; i < NUM_ATTACHMENT_BUTTONS; i++ ) { if( guiAttachmentButton[ i ] != -1 ) { RemoveButton( guiAttachmentButton[ i ] ); guiAttachmentButton[ i ] = -1; } } } void ExtractAndUpdateGunGUI() { INT32 i; //Update the gun status i = GetNumericStrictValueFromField( 1 ); if( i == -1 ) i = 20 + Random( 81 ); else i = min( i, 100 ); (*gpItem)[0]->data.gun.bGunStatus = (INT8)i; SetInputFieldStringWithNumericStrictValue( 1, i ); //Update the ammo i = GetNumericStrictValueFromField( 2 ); if( i == -1 ) i = Random( 1 + Weapon[ gpItem->usItem ].ubMagSize ); else i = min( i, Weapon[ gpItem->usItem ].ubMagSize ); (*gpItem)[0]->data.gun.ubGunShotsLeft = (UINT8)i; SetInputFieldStringWithNumericStrictValue( 2, i ); //Update the trap level i = GetNumericStrictValueFromField( 3 ); i = ( i == -1 ) ? 0 : min( i, 20 ); (*gpItem)[0]->data.bTrap = (INT8)i; SetInputFieldStringWithNumericStrictValue( 3, i ); if( gpEditingItemPool ) { giDefaultExistChance = GetNumericStrictValueFromField( 4 ); giDefaultExistChance = ( giDefaultExistChance == -1 ) ? 100 : max( 1, min( giDefaultExistChance, 100 ) ); gWorldItems[ gpEditingItemPool->iItemIndex ].ubNonExistChance = (UINT8)(100 - giDefaultExistChance ); SetInputFieldStringWithNumericStrictValue( 4, giDefaultExistChance ); } } void SetupAmmoGUI() { CHAR16 str[20]; swprintf( str, L"%d", gpItem->ubNumberOfObjects ); AddTextInputField( iScreenWidthOffset + 485, 2 * iScreenHeightOffset + 380, 25, 15, MSYS_PRIORITY_NORMAL, str, 1, INPUTTYPE_NUMERICSTRICT ); swprintf( str, L"%d", (*gpItem)[0]->data.bTrap ); AddTextInputField( iScreenWidthOffset + 485, 2 * iScreenHeightOffset + 400, 25, 15, MSYS_PRIORITY_NORMAL, str, 2, INPUTTYPE_NUMERICSTRICT ); if( gpEditingItemPool ) { swprintf( str, L"%d", 100 - gWorldItems[ gpEditingItemPool->iItemIndex ].ubNonExistChance ); AddTextInputField( iScreenWidthOffset + 485, 2 * iScreenHeightOffset + 440, 25, 15, MSYS_PRIORITY_NORMAL, str, 3, INPUTTYPE_NUMERICSTRICT ); } } void RemoveAmmoGUI() { //nothing to remove } void ExtractAndUpdateAmmoGUI() { INT32 i; //Update the number of clips i = GetNumericStrictValueFromField( 1 ); if( i == -1 ) i = 1 + Random( ItemSlotLimit(gpItem, STACK_SIZE_LIMIT) ); else i = max( 1, min( i, ItemSlotLimit(gpItem, STACK_SIZE_LIMIT) ) ); SetInputFieldStringWithNumericStrictValue( 1, i ); CreateItems( gpItem->usItem, 100, i, gpItem ); //Update the trap level i = GetNumericStrictValueFromField( 2 ); i = ( i == -1 ) ? 0 : min( i, 20 ); (*gpItem)[0]->data.bTrap = (INT8)i; SetInputFieldStringWithNumericStrictValue( 2, i ); if( gpEditingItemPool ) { giDefaultExistChance = GetNumericStrictValueFromField( 3 ); giDefaultExistChance = ( giDefaultExistChance == -1 ) ? 100 : max( 1, min( giDefaultExistChance, 100 ) ); gWorldItems[ gpEditingItemPool->iItemIndex ].ubNonExistChance = (UINT8)(100 - giDefaultExistChance ); SetInputFieldStringWithNumericStrictValue( 3, giDefaultExistChance ); } } void SetupArmourGUI() { CHAR16 str[20]; swprintf( str, L"%d", (*gpItem)[0]->data.objectStatus ); AddTextInputField( iScreenWidthOffset + 485, 2 * iScreenHeightOffset + 380, 25, 15, MSYS_PRIORITY_NORMAL, str, 3, INPUTTYPE_NUMERICSTRICT ); swprintf( str, L"%d", (*gpItem)[0]->data.bTrap ); AddTextInputField( iScreenWidthOffset + 485, 2 * iScreenHeightOffset + 400, 25, 15, MSYS_PRIORITY_NORMAL, str, 2, INPUTTYPE_NUMERICSTRICT ); if( gpEditingItemPool ) { swprintf( str, L"%d", 100 - gWorldItems[ gpEditingItemPool->iItemIndex ].ubNonExistChance ); AddTextInputField( iScreenWidthOffset + 485, 2 * iScreenHeightOffset + 440, 25, 15, MSYS_PRIORITY_NORMAL, str, 3, INPUTTYPE_NUMERICSTRICT ); } guiCeramicPlatesButton = -1; if( ValidAttachment( CERAMIC_PLATES, gpItem ) ) { guiCeramicPlatesButton = CreateTextButton( pSetupArmourGUIText[0], SMALLCOMPFONT, FONT_YELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, iScreenWidthOffset + 558, 2 * iScreenHeightOffset + 375, 72, 12, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK, ToggleCeramicPlates ); if( FindAttachment( gpItem, CERAMIC_PLATES ) ) { ButtonList[ guiCeramicPlatesButton ]->uiFlags |= BUTTON_CLICKED_ON; gfCeramicPlates = TRUE; } } } void RemoveArmourGUI() { if( guiCeramicPlatesButton != -1 ) { RemoveButton( guiCeramicPlatesButton ); guiCeramicPlatesButton = -1; } } void ExtractAndUpdateArmourGUI() { INT32 i; //Update the armour status i = GetNumericStrictValueFromField( 1 ); if( i == -1 ) i = 20 + Random( 81 ); else i = min( i, 100 ); (*gpItem)[0]->data.objectStatus = (INT8)i; SetInputFieldStringWithNumericStrictValue( 1, i ); //Update the trap level i = GetNumericStrictValueFromField( 2 ); i = ( i == -1 ) ? 0 : min( i, 20 ); (*gpItem)[0]->data.bTrap = (INT8)i; SetInputFieldStringWithNumericStrictValue( 2, i ); if( gpEditingItemPool ) { giDefaultExistChance = GetNumericStrictValueFromField( 3 ); giDefaultExistChance = ( giDefaultExistChance == -1 ) ? 100 : max( 1, min( giDefaultExistChance, 100 ) ); gWorldItems[ gpEditingItemPool->iItemIndex ].ubNonExistChance = (UINT8)(100 - giDefaultExistChance ); SetInputFieldStringWithNumericStrictValue( 3, giDefaultExistChance ); } } void SetupLBEGUI() { CHAR16 str[20]; swprintf( str, L"%d", (*gpItem)[0]->data.objectStatus ); AddTextInputField( iScreenWidthOffset + 485, 2 * iScreenHeightOffset + 380, 25, 15, MSYS_PRIORITY_NORMAL, str, 3, INPUTTYPE_NUMERICSTRICT ); swprintf( str, L"%d", (*gpItem)[0]->data.bTrap ); AddTextInputField( iScreenWidthOffset + 485, 2 * iScreenHeightOffset + 400, 25, 15, MSYS_PRIORITY_NORMAL, str, 2, INPUTTYPE_NUMERICSTRICT ); if( gpEditingItemPool ) { swprintf( str, L"%d", 100 - gWorldItems[ gpEditingItemPool->iItemIndex ].ubNonExistChance ); AddTextInputField( iScreenWidthOffset + 485, 2 * iScreenHeightOffset + 440, 25, 15, MSYS_PRIORITY_NORMAL, str, 3, INPUTTYPE_NUMERICSTRICT ); } } void RemoveLBEGUI() { //nothing to remove } void ExtractAndUpdateLBEGUI() { INT32 i; //Update the equipment status i = GetNumericStrictValueFromField( 1 ); if( i == -1 ) i = 20 + Random( 81 ); else i = min( i, 100 ); (*gpItem)[0]->data.objectStatus = (INT8)i; SetInputFieldStringWithNumericStrictValue( 1, i ); //Update the trap level i = GetNumericStrictValueFromField( 2 ); i = ( i == -1 ) ? 0 : min( i, 20 ); (*gpItem)[0]->data.bTrap = (INT8)i; SetInputFieldStringWithNumericStrictValue( 2, i ); if( gpEditingItemPool ) { giDefaultExistChance = GetNumericStrictValueFromField( 3 ); giDefaultExistChance = ( giDefaultExistChance == -1 ) ? 100 : max( 1, min( giDefaultExistChance, 100 ) ); gWorldItems[ gpEditingItemPool->iItemIndex ].ubNonExistChance = (UINT8)(100 - giDefaultExistChance ); SetInputFieldStringWithNumericStrictValue( 3, giDefaultExistChance ); } } void SetupEquipGUI() { CHAR16 str[20]; swprintf( str, L"%d", (*gpItem)[0]->data.objectStatus ); AddTextInputField( iScreenWidthOffset + 485, 2 * iScreenHeightOffset + 380, 25, 15, MSYS_PRIORITY_NORMAL, str, 3, INPUTTYPE_NUMERICSTRICT ); swprintf( str, L"%d", (*gpItem)[0]->data.bTrap ); AddTextInputField( iScreenWidthOffset + 485, 2 * iScreenHeightOffset + 400, 25, 15, MSYS_PRIORITY_NORMAL, str, 2, INPUTTYPE_NUMERICSTRICT ); if( gpEditingItemPool ) { swprintf( str, L"%d", 100 - gWorldItems[ gpEditingItemPool->iItemIndex ].ubNonExistChance ); AddTextInputField( iScreenWidthOffset + 485, 2 * iScreenHeightOffset + 440, 25, 15, MSYS_PRIORITY_NORMAL, str, 3, INPUTTYPE_NUMERICSTRICT ); } } void RemoveEquipGUI() { //nothing to remove } void ExtractAndUpdateEquipGUI() { INT32 i; //Update the equipment status i = GetNumericStrictValueFromField( 1 ); if( i == -1 ) i = 20 + Random( 81 ); else i = min( i, 100 ); (*gpItem)[0]->data.objectStatus = (INT8)i; SetInputFieldStringWithNumericStrictValue( 1, i ); //Update the trap level i = GetNumericStrictValueFromField( 2 ); i = ( i == -1 ) ? 0 : min( i, 20 ); (*gpItem)[0]->data.bTrap = (INT8)i; SetInputFieldStringWithNumericStrictValue( 2, i ); if( gpEditingItemPool ) { giDefaultExistChance = GetNumericStrictValueFromField( 3 ); giDefaultExistChance = ( giDefaultExistChance == -1 ) ? 100 : max( 1, min( giDefaultExistChance, 100 ) ); gWorldItems[ gpEditingItemPool->iItemIndex ].ubNonExistChance = (UINT8)(100 - giDefaultExistChance ); SetInputFieldStringWithNumericStrictValue( 3, giDefaultExistChance ); } } void SetupExplosivesGUI() { CHAR16 str[20]; INT16 yp; swprintf( str, L"%d", (*gpItem)[0]->data.objectStatus ); AddTextInputField( iScreenWidthOffset + 485, 2 * iScreenHeightOffset + 380, 25, 15, MSYS_PRIORITY_NORMAL, str, 3, INPUTTYPE_NUMERICSTRICT ); swprintf( str, L"%d", gpItem->ubNumberOfObjects ); AddTextInputField( iScreenWidthOffset + 485, 2 * iScreenHeightOffset + 400, 25, 15, MSYS_PRIORITY_NORMAL, str, 1, INPUTTYPE_NUMERICSTRICT ); if( ItemSlotLimit(gpItem, STACK_SIZE_LIMIT)== 1 ) { DisableTextField( 2 ); } swprintf( str, L"%d", (*gpItem)[0]->data.bTrap ); AddTextInputField( iScreenWidthOffset + 485, 2 * iScreenHeightOffset + 420, 25, 15, MSYS_PRIORITY_NORMAL, str, 2, INPUTTYPE_NUMERICSTRICT ); if( gpEditingItemPool ) { swprintf( str, L"%d", 100 - gWorldItems[ gpEditingItemPool->iItemIndex ].ubNonExistChance ); AddTextInputField( iScreenWidthOffset + 485, 2 * iScreenHeightOffset + 440, 25, 15, MSYS_PRIORITY_NORMAL, str, 3, INPUTTYPE_NUMERICSTRICT ); } yp = 2 * iScreenHeightOffset + 375; gfDetonator = FALSE; guiDetonatorButton = -1; if( ValidAttachment( DETONATOR, gpItem ) ) { guiDetonatorButton = CreateTextButton( pSetupExplosivesGUIText[0], SMALLCOMPFONT, FONT_YELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, iScreenWidthOffset + 570, yp, 60, 12, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK, ToggleDetonator ); yp += 14; if( FindAttachment( gpItem, DETONATOR ) ) { ButtonList[ guiDetonatorButton ]->uiFlags |= BUTTON_CLICKED_ON; gfDetonator = TRUE; } } } void RemoveExplosivesGUI() { if( guiDetonatorButton != -1 ) { RemoveButton( guiDetonatorButton ); guiDetonatorButton = -1; } } void ExtractAndUpdateExplosivesGUI() { INT32 i; //Update the explosives status i = GetNumericStrictValueFromField( 1 ); if( i == -1 ) i = 20 + Random( 81 ); else i = min( i, 100 ); (*gpItem)[0]->data.objectStatus = (INT8)i; SetInputFieldStringWithNumericStrictValue( 1, i ); //Update the quantity if( ItemSlotLimit(gpItem, STACK_SIZE_LIMIT) > 1 ) { i = GetNumericStrictValueFromField( 2 ); if( i == -1 ) i = 1 + Random( ItemSlotLimit(gpItem, STACK_SIZE_LIMIT) ); else i = max( 1, min( i, ItemSlotLimit(gpItem, STACK_SIZE_LIMIT) ) ); SetInputFieldStringWithNumericStrictValue( 2, i ); CreateItems( gpItem->usItem, (INT8)(*gpItem)[0]->data.objectStatus, i, gpItem ); } //Update the trap level i = GetNumericStrictValueFromField( 3 ); i = ( i == -1 ) ? 0 : min( i, 20 ); (*gpItem)[0]->data.bTrap = (INT8)i; SetInputFieldStringWithNumericStrictValue( 3, i ); if( gpEditingItemPool ) { giDefaultExistChance = GetNumericStrictValueFromField( 4 ); giDefaultExistChance = ( giDefaultExistChance == -1 ) ? 100 : max( 1, min( giDefaultExistChance, 100 ) ); gWorldItems[ gpEditingItemPool->iItemIndex ].ubNonExistChance = (UINT8)(100 - giDefaultExistChance ); SetInputFieldStringWithNumericStrictValue( 4, giDefaultExistChance ); } } void SetupMoneyGUI() { CHAR16 str[20]; swprintf( str, L"%d", (*gpItem)[0]->data.money.uiMoneyAmount ); AddTextInputField( iScreenWidthOffset + 485, 2 * iScreenHeightOffset + 380, 45, 15, MSYS_PRIORITY_NORMAL, str, 5, INPUTTYPE_NUMERICSTRICT ); if( gpEditingItemPool ) { swprintf( str, L"%d", 100 - gWorldItems[ gpEditingItemPool->iItemIndex ].ubNonExistChance ); AddTextInputField( iScreenWidthOffset + 485, 2 * iScreenHeightOffset + 440, 25, 15, MSYS_PRIORITY_NORMAL, str, 3, INPUTTYPE_NUMERICSTRICT ); } } void ExtractAndUpdateMoneyGUI() { INT32 i; //Update the amount of cash i = GetNumericStrictValueFromField( 1 ); if( i == -1 ) i = Random( 20000 ); else i = max( 1, min( i, 20000 ) ); (*gpItem)[0]->data.money.uiMoneyAmount = i; (*gpItem)[0]->data.objectStatus = 100; SetInputFieldStringWithNumericStrictValue( 1, i ); if( gpEditingItemPool ) { giDefaultExistChance = GetNumericStrictValueFromField( 2 ); giDefaultExistChance = ( giDefaultExistChance == -1 ) ? 100 : max( 1, min( giDefaultExistChance, 100 ) ); gWorldItems[ gpEditingItemPool->iItemIndex ].ubNonExistChance = (UINT8)(100 - giDefaultExistChance ); SetInputFieldStringWithNumericStrictValue( 2, giDefaultExistChance ); } } void RemoveMoneyGUI() { } void SetupOwnershipGUI() { CHAR16 str[20]; swprintf( str, L"%d", (*gpItem)[0]->data.owner.ubOwnerProfile ); // WANNE: Check for valid profile id range, if not, set to NO_PROFILE, which defines an "invalid" profile in the source UINT16 ownerProfileId = (*gpItem)[0]->data.owner.ubOwnerProfile; if (ownerProfileId >= NUM_PROFILES) { ownerProfileId = NO_PROFILE; _itow(ownerProfileId, str, 10); } AddTextInputField( iScreenWidthOffset + 485, 2 * iScreenHeightOffset + 380, 25, 15, MSYS_PRIORITY_NORMAL, str, 3, INPUTTYPE_NUMERICSTRICT ); giOwnershipGroupButton = CreateTextButton( gszCivGroupNames[ (*gpItem)[0]->data.owner.ubOwnerCivGroup ], SMALLCOMPFONT, FONT_YELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, iScreenWidthOffset + 485, 2 * iScreenHeightOffset + 415, 80, 25, BUTTON_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK, OwnershipGroupButtonCallback ); } void OwnershipGroupButtonCallback( GUI_BUTTON *btn, INT32 reason ) { if( reason & MSYS_CALLBACK_REASON_LBUTTON_DWN ) { InitPopupMenu( btn->IDNum, OWNERSHIPGROUP_POPUP, DIR_UPLEFT ); } } void SetOwnershipGroup( UINT8 ubNewGroup ) { (*gpItem)[0]->data.owner.ubOwnerCivGroup = ubNewGroup; SpecifyButtonText( giOwnershipGroupButton, gszCivGroupNames[ ubNewGroup ] ); } void ExtractAndUpdateOwnershipGUI() { INT32 i; //Update the amount of cash i = GetNumericStrictValueFromField( 1 ); if( i == -1 ) i = Random( 0 ); else i = max( 0, min( i, 255 ) ); (*gpItem)[0]->data.owner.ubOwnerProfile = (UINT8)i; SetInputFieldStringWithNumericStrictValue( 1, i ); } void RemoveOwnershipGUI() { if( giOwnershipGroupButton != -1 ) { RemoveButton( giOwnershipGroupButton ); giOwnershipGroupButton = -1; } } void SetupKeysGUI() { CHAR16 str[20]; if( gpEditingItemPool ) { swprintf( str, L"%d", 100 - gWorldItems[ gpEditingItemPool->iItemIndex ].ubNonExistChance ); AddTextInputField( iScreenWidthOffset + 485, 2 * iScreenHeightOffset + 440, 25, 15, MSYS_PRIORITY_NORMAL, str, 3, INPUTTYPE_NUMERICSTRICT ); } } void ExtractAndUpdateKeysGUI() { if( gpEditingItemPool ) { giDefaultExistChance = GetNumericStrictValueFromField( 1 ); giDefaultExistChance = ( giDefaultExistChance == -1 ) ? 100 : max( 1, min( giDefaultExistChance, 100 ) ); gWorldItems[ gpEditingItemPool->iItemIndex ].ubNonExistChance = (UINT8)(100 - giDefaultExistChance ); SetInputFieldStringWithNumericStrictValue( 1, giDefaultExistChance ); } } void RemoveKeysGUI() { } void SetupRandomItemGUI() { CHAR16 str[20]; swprintf( str, L"%d", ( *gpItem )[0]->data.objectStatus ); AddTextInputField( iScreenWidthOffset + 485, 2 * iScreenHeightOffset + 380, 25, 15, MSYS_PRIORITY_NORMAL, str, 3, INPUTTYPE_NUMERICSTRICT ); swprintf( str, L"%d", ( *gpItem )[0]->data.bTrap ); AddTextInputField( iScreenWidthOffset + 485, 2 * iScreenHeightOffset + 400, 25, 15, MSYS_PRIORITY_NORMAL, str, 2, INPUTTYPE_NUMERICSTRICT ); if ( gpEditingItemPool ) { swprintf( str, L"%d", 100 - gWorldItems[gpEditingItemPool->iItemIndex].ubNonExistChance ); AddTextInputField( iScreenWidthOffset + 485, 2 * iScreenHeightOffset + 440, 25, 15, MSYS_PRIORITY_NORMAL, str, 3, INPUTTYPE_NUMERICSTRICT ); } } void ExtractAndUpdateRandomItemGUI() { //Update the equipment status INT32 i = GetNumericStrictValueFromField( 1 ); if ( i == -1 ) i = 20 + Random( 81 ); else i = min( i, 100 ); ( *gpItem )[0]->data.objectStatus = (INT8)i; SetInputFieldStringWithNumericStrictValue( 1, i ); //Update the trap level i = GetNumericStrictValueFromField( 2 ); i = ( i == -1 ) ? 0 : min( i, 20 ); ( *gpItem )[0]->data.bTrap = (INT8)i; SetInputFieldStringWithNumericStrictValue( 2, i ); if ( gpEditingItemPool ) { giDefaultExistChance = GetNumericStrictValueFromField( 3 ); giDefaultExistChance = ( giDefaultExistChance == -1 ) ? 100 : max( 1, min( giDefaultExistChance, 100 ) ); gWorldItems[gpEditingItemPool->iItemIndex].ubNonExistChance = (UINT8)( 100 - giDefaultExistChance ); SetInputFieldStringWithNumericStrictValue( 3, giDefaultExistChance ); } } void RemoveRandomItemGUI() { } void SetupActionItemsGUI() { CHAR16 str[4]; STR16 pStr; swprintf( str, L"%d", (*gpItem)[0]->data.objectStatus ); AddTextInputField( iScreenWidthOffset + 485, 2 * iScreenHeightOffset + 365, 25, 15, MSYS_PRIORITY_NORMAL, str, 3, INPUTTYPE_NUMERICSTRICT ); swprintf( str, L"%d", (*gpItem)[0]->data.bTrap ); AddTextInputField( iScreenWidthOffset + 485, 2 * iScreenHeightOffset + 385, 25, 15, MSYS_PRIORITY_NORMAL, str, 2, INPUTTYPE_NUMERICSTRICT ); if( gpEditingItemPool ) { swprintf( str, L"%d", 100 - gWorldItems[ gpEditingItemPool->iItemIndex ].ubNonExistChance ); AddTextInputField( iScreenWidthOffset + 485, 2 * iScreenHeightOffset + 440, 25, 15, MSYS_PRIORITY_NORMAL, str, 3, INPUTTYPE_NUMERICSTRICT ); } pStr = GetActionItemName( gpItem ); guiActionItemButton = CreateTextButton( pStr, FONT10ARIAL, FONT_YELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, iScreenWidthOffset + 510, 2 * iScreenHeightOffset + 410, 100, 20, BUTTON_NO_TOGGLE, MSYS_PRIORITY_NORMAL, DEFAULT_MOVE_CALLBACK, ActionItemCallback ); } void ExtractAndUpdateActionItemsGUI() { INT32 i; //Update the equipment status i = GetNumericStrictValueFromField( 1 ); if( i == -1 ) i = 20 + Random( 81 ); else i = min( i, 100 ); (*gpItem)[0]->data.objectStatus = (INT8)i; SetInputFieldStringWithNumericStrictValue( 1, i ); //Update the trap level i = GetNumericStrictValueFromField( 2 ); i = ( i == -1 ) ? 0 : min( i, 20 ); if( i != (*gpItem)[0]->data.bTrap ) gbDefaultBombTrapLevel = (INT8)i; (*gpItem)[0]->data.bTrap = (INT8)i; SetInputFieldStringWithNumericStrictValue( 2, i ); if( gpEditingItemPool ) { giDefaultExistChance = GetNumericStrictValueFromField( 3 ); giDefaultExistChance = ( giDefaultExistChance == -1 ) ? 100 : max( 1, min( giDefaultExistChance, 100 ) ); gWorldItems[ gpEditingItemPool->iItemIndex ].ubNonExistChance = (UINT8)(100 - giDefaultExistChance ); SetInputFieldStringWithNumericStrictValue( 3, giDefaultExistChance ); } } void RemoveActionItemsGUI() { if( guiActionItemButton != -1 ) { RemoveButton( guiActionItemButton ); guiActionItemButton = -1; } } void AlarmTriggerCheckboxCallback( GUI_BUTTON *btn, INT32 reason ) { if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP ) { if( btn->uiFlags & BUTTON_CLICKED_ON ) (*gpItem).fFlags |= OBJECT_ALARM_TRIGGER; else (*gpItem).fFlags &= ~OBJECT_ALARM_TRIGGER; } } void SetupTriggersGUI() { CHAR16 str[4]; swprintf( str, L"%d", (*gpItem)[0]->data.bTrap ); AddTextInputField( iScreenWidthOffset + 485, 2 * iScreenHeightOffset + 365, 25, 15, MSYS_PRIORITY_NORMAL, str, 3, INPUTTYPE_NUMERICSTRICT ); swprintf( str, L"%d", (*gpItem)[0]->data.misc.ubTolerance ); AddTextInputField( iScreenWidthOffset + 485, 2 * iScreenHeightOffset + 385, 25, 15, MSYS_PRIORITY_NORMAL, str, 3, INPUTTYPE_NUMERICSTRICT ); if( gpEditingItemPool ) { swprintf( str, L"%d", 100 - gWorldItems[ gpEditingItemPool->iItemIndex ].ubNonExistChance ); AddTextInputField( iScreenWidthOffset + 485, 2 * iScreenHeightOffset + 440, 25, 15, MSYS_PRIORITY_NORMAL, str, 3, INPUTTYPE_NUMERICSTRICT ); if( (*gpItem)[0]->data.misc.bFrequency <= PANIC_FREQUENCY && (*gpItem)[0]->data.misc.bFrequency >= PANIC_FREQUENCY_3 ) { giAlarmTriggerButton = CreateCheckBoxButton( iScreenWidthOffset + 485, 2 * iScreenHeightOffset + 405, "EDITOR//smCheckBox.sti", MSYS_PRIORITY_NORMAL, AlarmTriggerCheckboxCallback ); SetButtonFastHelpText( giAlarmTriggerButton, pSetupTriggersGUIText[0] ); if( (*gpItem).fFlags & OBJECT_ALARM_TRIGGER ) ButtonList[ giAlarmTriggerButton ]->uiFlags |= BUTTON_CLICKED_ON; } } } void ExtractAndUpdateTriggersGUI() { INT32 i; //Update the trap level i = GetNumericStrictValueFromField( 1 ); i = ( i == -1 ) ? 0 : min( i, 20 ); (*gpItem)[0]->data.bTrap = (INT8)i; SetInputFieldStringWithNumericStrictValue( 1, i ); i = GetNumericStrictValueFromField( 2 ); i = ( i == -1 ) ? 0 : max( 0, min( i, 99 ) ); (*gpItem)[0]->data.misc.ubTolerance = (UINT8)i; SetInputFieldStringWithNumericStrictValue( 2, i ); if( gpEditingItemPool ) { giDefaultExistChance = GetNumericStrictValueFromField( 3 ); giDefaultExistChance = ( giDefaultExistChance == -1 ) ? 100 : max( 1, min( giDefaultExistChance, 100 ) ); gWorldItems[ gpEditingItemPool->iItemIndex ].ubNonExistChance = (UINT8)(100 - giDefaultExistChance ); SetInputFieldStringWithNumericStrictValue( 3, giDefaultExistChance ); } } void RemoveTriggersGUI() { if( gpEditingItemPool && (*gpItem)[0]->data.misc.bFrequency <= PANIC_FREQUENCY && (*gpItem)[0]->data.misc.bFrequency >= PANIC_FREQUENCY_3 ) { if( giAlarmTriggerButton != -1 ) { RemoveButton( giAlarmTriggerButton ); giAlarmTriggerButton = -1; } } } void ToggleAttachment( GUI_BUTTON *btn, INT32 reason ) { if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP ) { INT32 i; UINT16 usAttachment = 0; //ResizeWorldItems();//dnl ch75 021113 to prevent memory corruption during resize if somehow in created item we manage to put invalid attachment (DRAGUNOV with SNIPERCOPE problem in older mapeditors) for( i = 0; i < NUM_ATTACHMENT_BUTTONS; i++ ) { //Loop through and find the button that was just modified switch( i ) { case 0: usAttachment = SILENCER; break; case 1: usAttachment = SNIPERSCOPE; break; case 2: usAttachment = LASERSCOPE; break; case 3: usAttachment = BIPOD; break; case 4: usAttachment = DUCKBILL; break; case 5: usAttachment = UNDER_GLAUNCHER; break; default: Assert(0); continue; } if( guiAttachmentButton[ i ] != -1 && btn == ButtonList[ guiAttachmentButton[ i ] ] ) { //Found it, now check the state of the button. if( !gfAttachment[ i ] ) { gfAttachment[ i ] = TRUE; btn->uiFlags |= BUTTON_CLICKED_ON; CreateItem( usAttachment, (*gpItem)[0]->data.gun.bGunStatus, &gTempObject ); gpItem->AttachObject( NULL, &gTempObject ); } else { //Button is out, so remove the attachment gfAttachment[ i ] = FALSE; btn->uiFlags &= ~BUTTON_CLICKED_ON; OBJECTTYPE* pAttachment = FindAttachment( gpItem, usAttachment ); if( pAttachment ) gpItem->RemoveAttachment( pAttachment ); } } } ReEvaluateAttachmentStatii(); } } void ToggleCeramicPlates( GUI_BUTTON *btn, INT32 reason ) { if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP ) { //ResizeWorldItems();//dnl ch75 021113 just precaution to prevent eventual memory corruption during resize if somehow AttachObject find invalid attachment gfCeramicPlates ^= TRUE; if( gfCeramicPlates ) { btn->uiFlags |= BUTTON_CLICKED_ON; CreateItem( CERAMIC_PLATES, (*gpItem)[0]->data.objectStatus, &gTempObject ); gpItem->AttachObject( NULL, &gTempObject ); } else { btn->uiFlags &= ~BUTTON_CLICKED_ON; OBJECTTYPE* pAttachment = FindAttachment( gpItem, CERAMIC_PLATES ); if( pAttachment ) gpItem->RemoveAttachment( pAttachment ); } } } void ToggleDetonator( GUI_BUTTON *btn, INT32 reason ) { if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP ) { //ResizeWorldItems();//dnl ch75 021113 just precaution to prevent eventual memory corruption during resize if somehow AttachObject find invalid attachment if( !gfDetonator ) { gfDetonator = TRUE; btn->uiFlags |= BUTTON_CLICKED_ON; CreateItem( DETONATOR, (*gpItem)[0]->data.objectStatus, &gTempObject ); gpItem->AttachObject( NULL, &gTempObject ); } else { //Button is out, so remove the attachment gfDetonator = FALSE; btn->uiFlags &= ~BUTTON_CLICKED_ON; OBJECTTYPE* pAttachment = FindAttachment( gpItem, DETONATOR ); if( pAttachment ) gpItem->RemoveAttachment( pAttachment ); } } } void ActionItemCallback( GUI_BUTTON *btn, INT32 reason ) { if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP ) { InitPopupMenu( guiActionItemButton, ACTIONITEM_POPUP, DIR_UPLEFT ); } } void ChangeActionItem( OBJECTTYPE *pItem, /*INT8*/ INT16 bActionItemIndex ) { /*INT16 i; //UINT32 i; //(*pItem)[0]->data.misc.bActionValue = ACTION_ITEM_BLOW_UP; for (i= ACTIONITEM_TRIP_KLAXON; i< NUM_ACTIONITEMS; ++i) //=ACTIONITEM_NEW; i++ ) { pItem->usItem = ACTION_ITEM; if ( bActionItemIndex == i && ActionItemsValues[ i ].BlowUp == 1 ) { (*pItem)[0]->data.misc.bActionValue = ACTION_ITEM_BLOW_UP; (*pItem)[0]->data.misc.usBombItem = ActionItemsValues[ i ].BombItem; break; } else if ( bActionItemIndex == i && ActionItemsValues[ i ].BlowUp == 0 ) { (*pItem)[0]->data.misc.usBombItem = NOTHING; //ActionItemsValues[ i ].BombItem; (*pItem)[0]->data.misc.bActionValue = ActionItemsValues[ i ].ActionID; break; } }*/ if ( ActionItemsValues[ bActionItemIndex ].BlowUp == 1 ) { (*pItem)[0]->data.misc.bActionValue = ACTION_ITEM_BLOW_UP; (*pItem)[0]->data.misc.usBombItem = ActionItemsValues[ bActionItemIndex ].BombItem; } else if ( ActionItemsValues[ bActionItemIndex ].BlowUp == 0 ) { (*pItem)[0]->data.misc.usBombItem = NOTHING; (*pItem)[0]->data.misc.bActionValue = ActionItemsValues[ bActionItemIndex ].ActionID; } /* pItem->usItem = ACTION_ITEM; (*pItem)[0]->data.misc.bActionValue = ACTION_ITEM_BLOW_UP; switch( bActionItemIndex ) { case ACTIONITEM_TRIP_KLAXON: (*pItem)[0]->data.misc.usBombItem = TRIP_KLAXON; break; case ACTIONITEM_FLARE: (*pItem)[0]->data.misc.usBombItem = TRIP_FLARE; break; case ACTIONITEM_TEARGAS: (*pItem)[0]->data.misc.usBombItem = TEARGAS_GRENADE; break; case ACTIONITEM_STUN: (*pItem)[0]->data.misc.usBombItem = STUN_GRENADE; break; case ACTIONITEM_SMOKE: (*pItem)[0]->data.misc.usBombItem = SMOKE_GRENADE; break; case ACTIONITEM_MUSTARD: (*pItem)[0]->data.misc.usBombItem = MUSTARD_GRENADE; break; case ACTIONITEM_MINE: (*pItem)[0]->data.misc.usBombItem = MINE; break; case ACTIONITEM_OPEN: (*pItem)[0]->data.misc.usBombItem = NOTHING; (*pItem)[0]->data.misc.bActionValue = ACTION_ITEM_OPEN_DOOR; break; case ACTIONITEM_CLOSE: (*pItem)[0]->data.misc.usBombItem = NOTHING; (*pItem)[0]->data.misc.bActionValue = ACTION_ITEM_CLOSE_DOOR; break; case ACTIONITEM_UNLOCK_DOOR: (*pItem)[0]->data.misc.usBombItem = NOTHING; (*pItem)[0]->data.misc.bActionValue = ACTION_ITEM_UNLOCK_DOOR; break; case ACTIONITEM_TOGGLE_LOCK: (*pItem)[0]->data.misc.usBombItem = NOTHING; (*pItem)[0]->data.misc.bActionValue = ACTION_ITEM_TOGGLE_LOCK; break; case ACTIONITEM_UNTRAP_DOOR: (*pItem)[0]->data.misc.usBombItem = NOTHING; (*pItem)[0]->data.misc.bActionValue = ACTION_ITEM_UNTRAP_DOOR; break; case ACTIONITEM_TOGGLE_PRESSURE_ITEMS: (*pItem)[0]->data.misc.usBombItem = NOTHING; (*pItem)[0]->data.misc.bActionValue = ACTION_ITEM_TOGGLE_PRESSURE_ITEMS; break; case ACTIONITEM_SMPIT: (*pItem)[0]->data.misc.usBombItem = NOTHING; (*pItem)[0]->data.misc.bActionValue = ACTION_ITEM_SMALL_PIT; break; case ACTIONITEM_LGPIT: (*pItem)[0]->data.misc.usBombItem = NOTHING; (*pItem)[0]->data.misc.bActionValue = ACTION_ITEM_LARGE_PIT; break; case ACTIONITEM_TOGGLE_DOOR: (*pItem)[0]->data.misc.usBombItem = NOTHING; (*pItem)[0]->data.misc.bActionValue = ACTION_ITEM_TOGGLE_DOOR; break; case ACTIONITEM_TOGGLE_ACTION1: (*pItem)[0]->data.misc.usBombItem = NOTHING; (*pItem)[0]->data.misc.bActionValue = ACTION_ITEM_TOGGLE_ACTION1; break; case ACTIONITEM_TOGGLE_ACTION2: (*pItem)[0]->data.misc.usBombItem = NOTHING; (*pItem)[0]->data.misc.bActionValue = ACTION_ITEM_TOGGLE_ACTION2; break; case ACTIONITEM_TOGGLE_ACTION3: (*pItem)[0]->data.misc.usBombItem = NOTHING; (*pItem)[0]->data.misc.bActionValue = ACTION_ITEM_TOGGLE_ACTION3; break; case ACTIONITEM_TOGGLE_ACTION4: (*pItem)[0]->data.misc.usBombItem = NOTHING; (*pItem)[0]->data.misc.bActionValue = ACTION_ITEM_TOGGLE_ACTION4; break; case ACTIONITEM_ENTER_BROTHEL: (*pItem)[0]->data.misc.usBombItem = NOTHING; (*pItem)[0]->data.misc.bActionValue = ACTION_ITEM_ENTER_BROTHEL; break; case ACTIONITEM_EXIT_BROTHEL: (*pItem)[0]->data.misc.usBombItem = NOTHING; (*pItem)[0]->data.misc.bActionValue = ACTION_ITEM_EXIT_BROTHEL; break; case ACTIONITEM_KINGPIN_ALARM: (*pItem)[0]->data.misc.usBombItem = NOTHING; (*pItem)[0]->data.misc.bActionValue = ACTION_ITEM_KINGPIN_ALARM; break; case ACTIONITEM_SEX: (*pItem)[0]->data.misc.usBombItem = NOTHING; (*pItem)[0]->data.misc.bActionValue = ACTION_ITEM_SEX; break; case ACTIONITEM_REVEAL_ROOM: (*pItem)[0]->data.misc.usBombItem = NOTHING; (*pItem)[0]->data.misc.bActionValue = ACTION_ITEM_REVEAL_ROOM; break; case ACTIONITEM_LOCAL_ALARM: (*pItem)[0]->data.misc.usBombItem = NOTHING; (*pItem)[0]->data.misc.bActionValue = ACTION_ITEM_LOCAL_ALARM; break; case ACTIONITEM_GLOBAL_ALARM: (*pItem)[0]->data.misc.usBombItem = NOTHING; (*pItem)[0]->data.misc.bActionValue = ACTION_ITEM_GLOBAL_ALARM; break; case ACTIONITEM_KLAXON: (*pItem)[0]->data.misc.usBombItem = NOTHING; (*pItem)[0]->data.misc.bActionValue = ACTION_ITEM_KLAXON; break; case ACTIONITEM_SMALL: (*pItem)[0]->data.misc.usBombItem = HAND_GRENADE; break; case ACTIONITEM_MEDIUM: (*pItem)[0]->data.misc.usBombItem = TNT; break; case ACTIONITEM_LARGE: (*pItem)[0]->data.misc.usBombItem = C4; break; case ACTIONITEM_MUSEUM_ALARM: (*pItem)[0]->data.misc.usBombItem = NOTHING; (*pItem)[0]->data.misc.bActionValue = ACTION_ITEM_MUSEUM_ALARM; break; case ACTIONITEM_BLOODCAT_ALARM: (*pItem)[0]->data.misc.usBombItem = NOTHING; (*pItem)[0]->data.misc.bActionValue = ACTION_ITEM_BLOODCAT_ALARM; break; case ACTIONITEM_BIG_TEAR_GAS: (*pItem)[0]->data.misc.usBombItem = BIG_TEAR_GAS; break; #ifdef JA2UB case ACTIONITEM_BIGGENS_BOMBS: (*pItem)[0]->data.misc.usBombItem = NOTHING; (*pItem)[0]->data.misc.bActionValue = ACTION_ITEM_BIGGENS_BOMBS; break; case ACTIONITEM_BIGGENS_WARNING: (*pItem)[0]->data.misc.usBombItem = NOTHING; (*pItem)[0]->data.misc.bActionValue = ACTION_ITEM_BIGGENS_WARNING; break; case ACTIONITEM_SEE_FORTIFIED_DOOR: (*pItem)[0]->data.misc.usBombItem = NOTHING; (*pItem)[0]->data.misc.bActionValue = ACTION_ITEM_SEE_FORTIFIED_DOOR; break; case ACTIONITEM_OPEN_FORTIFED_DOOR: (*pItem)[0]->data.misc.usBombItem = NOTHING; (*pItem)[0]->data.misc.bActionValue = ACTION_ITEM_OPEN_FORTIFED_DOOR; break; case ACTIONITEM_SEE_POWER_GEN_FAN: (*pItem)[0]->data.misc.usBombItem = NOTHING; (*pItem)[0]->data.misc.bActionValue = ACTION_ITEM_SEE_POWER_GEN_FAN; break; #endif } */ } void UpdateActionItem( /*INT8*/ INT16 bActionItemIndex ) { gbActionItemIndex = bActionItemIndex; //used for future new actionitems as the default. if( !gpItemPool || !gpItem ) return; //If the previous item was a pit, remove it before changing it if( gpItem->usItem == ACTION_ITEM ) { if( (*gpItem)[0]->data.misc.bActionValue == ACTION_ITEM_SMALL_PIT ) Remove3X3Pit( gWorldItems[ gpItemPool->iItemIndex ].sGridNo ); else if( (*gpItem)[0]->data.misc.bActionValue == ACTION_ITEM_LARGE_PIT ) Remove5X5Pit( gWorldItems[ gpItemPool->iItemIndex ].sGridNo ); } ChangeActionItem( gpItem, gbActionItemIndex ); SpecifyButtonText( guiActionItemButton, GetActionItemName( gpItem ) ); //If the new item is a pit, add it so we can see how it looks. if( gpItem->usItem == ACTION_ITEM ) { if( (*gpItem)[0]->data.misc.bActionValue == ACTION_ITEM_SMALL_PIT ) Add3X3Pit( gWorldItems[ gpItemPool->iItemIndex ].sGridNo ); else if( (*gpItem)[0]->data.misc.bActionValue == ACTION_ITEM_LARGE_PIT ) Add5X5Pit( gWorldItems[ gpItemPool->iItemIndex ].sGridNo ); } } void ReEvaluateAttachmentStatii() { INT32 i; UINT16 usAttachment = 0; for( i = 0; i < NUM_ATTACHMENT_BUTTONS; i++ ) { if( guiAttachmentButton[ i ] != -1 && !( ButtonList[ guiAttachmentButton[ i ] ]->uiFlags & BUTTON_CLICKED_ON ) ) { //if button exists and button isn't clicked switch( i ) { case 0: usAttachment = SILENCER; break; case 1: usAttachment = SNIPERSCOPE; break; case 2: usAttachment = LASERSCOPE; break; case 3: usAttachment = BIPOD; break; case 4: usAttachment = DUCKBILL; break; case 5: usAttachment = UNDER_GLAUNCHER; break; default: Assert(0); continue; } if( ValidItemAttachment( gpItem, usAttachment, TRUE, FALSE ) )//dnl ch74 211013 EnableButton( guiAttachmentButton[ i ] ); else DisableButton( guiAttachmentButton[ i ] ); } } } #endif