#ifdef PRECOMPILEDHEADERS #include "Tactical All.h" #else #include "sgp.h" #include "overhead types.h" #include "Sound Control.h" #include "Soldier Control.h" #include "overhead.h" #include "Event Pump.h" #include "weapons.h" #include "Animation Control.h" #include "sys globals.h" #include "Handle UI.h" #include "Isometric Utils.h" #include "worldman.h" #include "math.h" #include "points.h" #include "ai.h" #include "los.h" #include "renderworld.h" #include "opplist.h" #include "interface.h" #include "message.h" #include "campaign.h" #include "items.h" #include "weapons.h" #include "text.h" #include "Soldier Profile.h" #include "tile animation.h" #include "Dialogue Control.h" #include "SkillCheck.h" #include "explosion control.h" #include "Quests.h" #include "Physics.h" #include "Random.h" #include "Vehicles.h" #include "bullets.h" #include "morale.h" #include "meanwhile.h" #include "SkillCheck.h" #include "gamesettings.h" #include "SaveLoadMap.h" #include "Debug Control.h" #include "expat.h" #include "XML.h" #endif struct { PARSE_STAGE curElement; INT8 szCharData[MAX_CHAR_DATA_LENGTH+1]; AMMOTYPE curAmmoType; AMMOTYPE * curArray; UINT32 maxArraySize; UINT32 currentDepth; UINT32 maxReadDepth; } typedef ammotypeParseData; static void XMLCALL ammotypeStartElementHandle(void *userData, const char *name, const char **atts) { ammotypeParseData * pData = (ammotypeParseData *)userData; if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element? { if(strcmp(name, "AMMOTYPELIST") == 0 && pData->curElement == ELEMENT_NONE) { pData->curElement = ELEMENT_LIST; memset(pData->curArray,0,sizeof(AMMOTYPE)*pData->maxArraySize); pData->maxReadDepth++; //we are not skipping this element } else if(strcmp(name, "AMMOTYPE") == 0 && pData->curElement == ELEMENT_LIST) { pData->curElement = ELEMENT; memset(&pData->curAmmoType,0,sizeof(AMMOTYPE)); pData->maxReadDepth++; //we are not skipping this element } else if(pData->curElement == ELEMENT && (strcmp(name, "uiIndex") == 0 || strcmp(name, "fontColour") == 0 || strcmp(name, "grayed") == 0 || strcmp(name, "offNormal") == 0 || strcmp(name, "onNormal") == 0 || strcmp(name, "structureImpactReductionMultiplier") == 0 || strcmp(name, "armourImpactReductionMultiplier") == 0 || strcmp(name, "afterArmourDamageMultiplier") == 0 || strcmp(name, "beforeArmourDamageMultiplier") == 0 || strcmp(name, "multipleBulletDamageMultiplier") == 0 || strcmp(name, "structureImpactReductionDivisor") == 0 || strcmp(name, "armourImpactReductionDivisor") == 0 || strcmp(name, "afterArmourDamageDivisor") == 0 || strcmp(name, "beforeArmourDamageDivisor") == 0 || strcmp(name, "multipleBulletDamageDivisor") == 0 || strcmp(name, "zeroMinimumDamage") == 0 || strcmp(name, "canGoThrough") == 0 || strcmp(name, "standardIssue") == 0 || strcmp(name, "numberOfBullets") == 0 || strcmp(name, "highExplosive") == 0 || strcmp(name, "explosionSize") == 0 || strcmp(name, "antiTank") == 0 || strcmp(name, "dart") == 0 || strcmp(name, "knife") == 0 || strcmp(name, "ignoreArmour") == 0 || strcmp(name, "lockBustingPower") == 0 || strcmp(name, "acidic") == 0 || strcmp(name, "tracerEffect") == 0 || strcmp(name, "monsterSpit") == 0 )) { pData->curElement = ELEMENT_PROPERTY; pData->maxReadDepth++; //we are not skipping this element } pData->szCharData[0] = '\0'; } pData->currentDepth++; } static void XMLCALL ammotypeCharacterDataHandle(void *userData, const char *str, int len) { ammotypeParseData * pData = (ammotypeParseData *)userData; if( (pData->currentDepth <= pData->maxReadDepth) && (strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH) ){ strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData))); } } static void XMLCALL ammotypeEndElementHandle(void *userData, const char *name) { ammotypeParseData * pData = (ammotypeParseData *)userData; if(pData->currentDepth <= pData->maxReadDepth) //we're at the end of an element that we've been reading { if(strcmp(name, "AMMOTYPELIST") == 0) { pData->curElement = ELEMENT_NONE; } else if(strcmp(name, "AMMOTYPE") == 0) { pData->curElement = ELEMENT_LIST; if(pData->curAmmoType.uiIndex < pData->maxArraySize) { pData->curArray[pData->curAmmoType.uiIndex] = pData->curAmmoType; //write the ammotype into the table } } else if(strcmp(name, "uiIndex") == 0) { pData->curElement = ELEMENT; pData->curAmmoType.uiIndex = (UINT32) atol(pData->szCharData); } else if(strcmp(name, "fontColour") == 0) { pData->curElement = ELEMENT; pData->curAmmoType.fontColour = (UINT8) atol(pData->szCharData); } else if(strcmp(name, "grayed") == 0) { pData->curElement = ELEMENT; pData->curAmmoType.grayed = (INT32) atol(pData->szCharData); } else if(strcmp(name, "offNormal") == 0) { pData->curElement = ELEMENT; pData->curAmmoType.offNormal = (INT32) atol(pData->szCharData); } else if(strcmp(name, "onNormal") == 0) { pData->curElement = ELEMENT; pData->curAmmoType.onNormal = (INT32) atol(pData->szCharData); } else if(strcmp(name, "structureImpactReductionMultiplier") == 0) { pData->curElement = ELEMENT; pData->curAmmoType.structureImpactReductionMultiplier = (INT32) atol(pData->szCharData); } else if(strcmp(name, "armourImpactReductionMultiplier") == 0) { pData->curElement = ELEMENT; pData->curAmmoType.armourImpactReductionMultiplier = (INT32) atol((char *)pData->szCharData); } else if(strcmp(name, "afterArmourDamageMultiplier") == 0) { pData->curElement = ELEMENT; pData->curAmmoType.afterArmourDamageMultiplier = (INT32) atol((char *)pData->szCharData); } else if(strcmp(name, "beforeArmourDamageMultiplier") == 0) { pData->curElement = ELEMENT; pData->curAmmoType.beforeArmourDamageMultiplier = (INT32) atol((char *)pData->szCharData); } else if(strcmp(name, "multipleBulletDamageMultiplier") == 0) { pData->curElement = ELEMENT; pData->curAmmoType.multipleBulletDamageMultiplier = (INT32) atol((char *)pData->szCharData); } else if(strcmp(name, "structureImpactReductionDivisor") == 0) { pData->curElement = ELEMENT; pData->curAmmoType.structureImpactReductionDivisor = (INT32) atol(pData->szCharData); } else if(strcmp(name, "armourImpactReductionDivisor") == 0) { pData->curElement = ELEMENT; pData->curAmmoType.armourImpactReductionDivisor = (INT32) atol((char *)pData->szCharData); } else if(strcmp(name, "afterArmourDamageDivisor") == 0) { pData->curElement = ELEMENT; pData->curAmmoType.afterArmourDamageDivisor = (INT32) atol((char *)pData->szCharData); } else if(strcmp(name, "beforeArmourDamageDivisor") == 0) { pData->curElement = ELEMENT; pData->curAmmoType.beforeArmourDamageDivisor = (INT32) atol((char *)pData->szCharData); } else if(strcmp(name, "multipleBulletDamageDivisor") == 0) { pData->curElement = ELEMENT; pData->curAmmoType.multipleBulletDamageDivisor = (INT32) atol((char *)pData->szCharData); } else if(strcmp(name, "lockBustingPower") == 0) { pData->curElement = ELEMENT; pData->curAmmoType.lockBustingPower = (INT16) atol(pData->szCharData); } else if(strcmp(name, "zeroMinimumDamage") == 0) { pData->curElement = ELEMENT; pData->curAmmoType.zeroMinimumDamage = (BOOLEAN) atol(pData->szCharData); } else if(strcmp(name, "canGoThrough") == 0) { pData->curElement = ELEMENT; pData->curAmmoType.canGoThrough = (BOOLEAN) atol(pData->szCharData); } else if(strcmp(name, "standardIssue") == 0) { pData->curElement = ELEMENT; pData->curAmmoType.standardIssue = (BOOLEAN) atol(pData->szCharData); } else if(strcmp(name, "numberOfBullets") == 0) { pData->curElement = ELEMENT; pData->curAmmoType.numberOfBullets = (UINT8) atol(pData->szCharData); } else if(strcmp(name, "highExplosive") == 0) { pData->curElement = ELEMENT; pData->curAmmoType.highExplosive = (BOOLEAN) atol(pData->szCharData); } else if(strcmp(name, "explosionSize") == 0) { pData->curElement = ELEMENT; pData->curAmmoType.explosionSize = (UINT8) atol(pData->szCharData); } else if(strcmp(name, "antiTank") == 0) { pData->curElement = ELEMENT; pData->curAmmoType.antiTank = (BOOLEAN) atol(pData->szCharData); } else if(strcmp(name, "dart") == 0) { pData->curElement = ELEMENT; pData->curAmmoType.dart = (BOOLEAN) atol(pData->szCharData); } else if(strcmp(name, "knife") == 0) { pData->curElement = ELEMENT; pData->curAmmoType.knife = (BOOLEAN) atol(pData->szCharData); } else if(strcmp(name, "monsterSpit") == 0) { pData->curElement = ELEMENT; pData->curAmmoType.monsterSpit = (BOOLEAN) atol(pData->szCharData); } else if(strcmp(name, "ignoreArmour") == 0) { pData->curElement = ELEMENT; pData->curAmmoType.ignoreArmour = (BOOLEAN) atol(pData->szCharData); } else if(strcmp(name, "acidic") == 0) { pData->curElement = ELEMENT; pData->curAmmoType.acidic = (BOOLEAN) atol(pData->szCharData); } else if(strcmp(name, "tracerEffect") == 0) { pData->curElement = ELEMENT; pData->curAmmoType.tracerEffect = (BOOLEAN) atol(pData->szCharData); } pData->maxReadDepth--; } pData->currentDepth--; } BOOLEAN ReadInAmmoTypeStats(STR fileName) { HWFILE hFile; UINT32 uiBytesRead; UINT32 uiFSize; CHAR8 * lpcBuffer; XML_Parser parser = XML_ParserCreate(NULL); ammotypeParseData pData; DebugMsg(TOPIC_JA2, DBG_LEVEL_3, "Loading AmmoTypes.xml" ); // Open ammotype file hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE ); if ( !hFile ) return( FALSE ); uiFSize = FileGetSize(hFile); lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1); //Read in block if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) ) { MemFree(lpcBuffer); return( FALSE ); } lpcBuffer[uiFSize] = 0; //add a null terminator FileClose( hFile ); XML_SetElementHandler(parser, ammotypeStartElementHandle, ammotypeEndElementHandle); XML_SetCharacterDataHandler(parser, ammotypeCharacterDataHandle); memset(&pData,0,sizeof(pData)); pData.curArray = AmmoTypes; pData.maxArraySize = MAXITEMS; XML_SetUserData(parser, &pData); if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE)) { CHAR8 errorBuf[511]; sprintf(errorBuf, "XML Parser Error in AmmoTypes.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser)); LiveMessage(errorBuf); MemFree(lpcBuffer); return FALSE; } MemFree(lpcBuffer); XML_ParserFree(parser); return( TRUE ); } BOOLEAN WriteAmmoTypeStats() { //DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"writeammotypestats"); HWFILE hFile; //Debug code; make sure that what we got from the file is the same as what's there // Open a new file hFile = FileOpen( "TABLEDATA\\AmmoType out.xml", FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE ); if ( !hFile ) return( FALSE ); { UINT32 cnt; FilePrintf(hFile,"\r\n"); for(cnt = 0;cnt < MAXITEMS;cnt++) { FilePrintf(hFile,"\t\r\n"); FilePrintf(hFile,"\t\t%d\r\n", cnt ); FilePrintf(hFile,"\t\t%d\r\n", AmmoTypes[cnt].fontColour ); FilePrintf(hFile,"\t\t%d\r\n", AmmoTypes[cnt].grayed ); FilePrintf(hFile,"\t\t%d\r\n", AmmoTypes[cnt].offNormal ); FilePrintf(hFile,"\t\t%d\r\n", AmmoTypes[cnt].onNormal ); FilePrintf(hFile,"\t\t%d\r\n", AmmoTypes[cnt].structureImpactReductionMultiplier ); FilePrintf(hFile,"\t\t%d\r\n", AmmoTypes[cnt].structureImpactReductionDivisor ); FilePrintf(hFile,"\t\t%d\r\n", AmmoTypes[cnt].armourImpactReductionMultiplier ); FilePrintf(hFile,"\t\t%d\r\n", AmmoTypes[cnt].armourImpactReductionDivisor ); FilePrintf(hFile,"\t\t%d\r\n", AmmoTypes[cnt].beforeArmourDamageMultiplier ); FilePrintf(hFile,"\t\t%d\r\n", AmmoTypes[cnt].beforeArmourDamageDivisor ); FilePrintf(hFile,"\t\t%d\r\n", AmmoTypes[cnt].afterArmourDamageMultiplier ); FilePrintf(hFile,"\t\t%d\r\n", AmmoTypes[cnt].afterArmourDamageDivisor ); FilePrintf(hFile,"\t\t%d\r\n", AmmoTypes[cnt].zeroMinimumDamage ); FilePrintf(hFile,"\t\t%d\r\n", AmmoTypes[cnt].canGoThrough ); FilePrintf(hFile,"\t\t%d\r\n", AmmoTypes[cnt].standardIssue ); FilePrintf(hFile,"\t\t%d\r\n", AmmoTypes[cnt].numberOfBullets ); FilePrintf(hFile,"\t\t%d\r\n", AmmoTypes[cnt].multipleBulletDamageMultiplier ); FilePrintf(hFile,"\t\t%d\r\n", AmmoTypes[cnt].multipleBulletDamageDivisor ); FilePrintf(hFile,"\t\t%d\r\n", AmmoTypes[cnt].highExplosive ); FilePrintf(hFile,"\t\t%d\r\n", AmmoTypes[cnt].explosionSize ); FilePrintf(hFile,"\t\t%d\r\n", AmmoTypes[cnt].antiTank ); FilePrintf(hFile,"\t\t%d\r\n", AmmoTypes[cnt].dart ); FilePrintf(hFile,"\t\t%d\r\n", AmmoTypes[cnt].knife ); FilePrintf(hFile,"\t\t%d\r\n", AmmoTypes[cnt].monsterSpit ); FilePrintf(hFile,"\t\t%d\r\n", AmmoTypes[cnt].acidic ); FilePrintf(hFile,"\t\t%d\r\n", AmmoTypes[cnt].ignoreArmour ); FilePrintf(hFile,"\t\t%d\r\n", AmmoTypes[cnt].lockBustingPower ); FilePrintf(hFile,"\t\t%d\r\n", AmmoTypes[cnt].tracerEffect ); FilePrintf(hFile,"\t\r\n"); } FilePrintf(hFile,"\r\n"); } FileClose( hFile ); return( TRUE ); }