[Modularized Tactical AI] ; DO NOT, repeat NOT add 'comments', spaces, or other stuff after the factory ; names. The ini reader doesn't separate it from the data string. ; Factory_n is used for any npc with bAIIndex set to n. Currently, the index is ; copied from bTeam; I hope that somebody can integrate it into the map editor ; soon. Then you can add any number of indices (up to 65535, that is), but they ; must be consecutive. ; Currently implemented factories: ; NullPlanFactory - makes an NPC do absolutely nothing ; LegacyAIPlanFactory - makes an NPC behave "as before" ; Increase NumFactories accordingly NumFactories = 11 ; not used Factory_0 = NullPlanFactory ; 'OUR_TEAM', so not really used either (?) Factory_1 = LegacyAIPlanFactory ; 'ENEMY_TEAM' Factory_2 = LegacyAIPlanFactory ; CREATURE_TEAM Factory_3 = LegacyAIPlanFactory ; MILITIA_TEAM Factory_4 = LegacyAIPlanFactory ; CIV_TEAM Factory_5 = LegacyAIPlanFactory ; PLAYER_PLAN (?) Factory_6 = LegacyAIPlanFactory ; LAN_TEAM_ONE Factory_7 = LegacyAIPlanFactory ; LAN_TEAM_TWO Factory_8 = LegacyAIPlanFactory ; LAN_TEAM_THREE Factory_9 = LegacyAIPlanFactory ; LAN_TEAM_FOUR Factory_10 = LegacyAIPlanFactory