[General Morale Settings] ; default morale, that merc's will eventually stabilise at in typical conditions (0-100) DEFAULT_MORALE = 50 ; how long, before strategic (prolonged) morale effect will deteriorate towards default HOURS_BETWEEN_STRATEGIC_DECAY = 3 ; Specify how much morale merce lose/gain in certain events. ; All values from -100 to 100. [Tactical Morale Settings] ; short term effect MORALE_KILLED_ENEMY = 4 ; in same sector (not really squad)... IN ADDITION to strategic loss of morale MORALE_SQUADMATE_DIED = -5 ; up to 4 times per turn MORALE_SUPPRESSED = -1 MORALE_AIRSTRIKE = -2 MORALE_DID_LOTS_OF_DAMAGE = 2 MORALE_TOOK_LOTS_OF_DAMAGE = -3 ; Flugente: lowered as drugs can have several components that have a backlash, causing the the morale to plummet drastical MORALE_ALCOHOL_CRASH = -10 MORALE_DRUGS_CRASH = -5 MORALE_CLAUSTROPHOBE_UNDERGROUND = -1 MORALE_INSECT_PHOBIC_SEES_CREATURE = -5 MORALE_NERVOUS_ALONE = -1 ; added by SANDRO MORALE_PSYCHO_UNABLE_TO_PSYCHO = -1 MORALE_MALICIOUS_HIT = 1 ; added by Flugente MORALE_FOOD = 1 MORALE_GOOD_FOOD = 5 MORALE_BAD_FOOD = -1 MORALE_LOATHSOME_FOOD = -5 [Strategic Morale Settings] ; long term effect (influenced by HOURS_BETWEEN_STRATEGIC_DECAY) MORALE_KILLED_CIVILIAN = -5 MORALE_BATTLE_WON = 4 ; ran from sector during battle MORALE_RAN_AWAY = -5 MORALE_HEARD_BATTLE_WON = 2 MORALE_HEARD_BATTLE_LOST = -2 ; town sector, not entire town MORALE_TOWN_LIBERATED = 5 MORALE_TOWN_LOST = -5 MORALE_MINE_LIBERATED = 8 MORALE_MINE_LOST = -8 MORALE_SAM_SITE_LIBERATED = 3 MORALE_SAM_SITE_LOST = -3 MORALE_BUDDY_DIED = -15 MORALE_HATED_DIED = 5 ; not in same sector MORALE_TEAMMATE_DIED = -5 MORALE_LOW_DEATHRATE = 5 MORALE_HIGH_DEATHRATE = -5 MORALE_GREAT_MORALE = 2 MORALE_POOR_MORALE = -2 MORALE_MONSTER_QUEEN_KILLED = 15 MORALE_DEIDRANNA_KILLED = 25 MORALE_MERC_CAPTURED = -5 ; when merc gets married to Hicks, other mercs' reaction (double for very sexist women) MORALE_MERC_MARRIED = -5 MORALE_QUEEN_BATTLE_WON = 8 MORALE_SEX = 5 ; added by SANDRO MORALE_HEAT_INTOLERANT_IN_DESERT = -1 MORALE_PACIFIST_GAIN_NONCOMBAT = 1 ; added by anv MORALE_BUDDY_FIRED = -5 ; in addition to MORALE_BUDDY_FIRED MORALE_BUDDY_FIRED_EARLY = -3 ; in addition to MORALE_BUDDY_FIRED MORALE_BUDDY_FIRED_ON_BAD_TERMS = -3 ; when equipment is worse than personal preference MORALE_BAD_EQUIPMENT = -2 ; not paid for at least 3 days (only MERC mercs can not be paid without quitting though) MORALE_OWED_MONEY = -3 MORALE_OWED_MONEY_DAYS = 3 ; player was inactive MORALE_PLAYER_INACTIVE = -3 ; how long, before merc starts to whine about inactivity (0-100, 0 = infinite) MORALE_PLAYER_INACTIVE_DAYS = 3 MORALE_PLAYER_INACTIVE_DAYS_AGGRESSIVE_BONUS = -1 MORALE_PLAYER_INACTIVE_DAYS_PACIFIST_BONUS = 2 [Morale Modifiers Settings] ; limits maximum range < -MORALE_MOD_MAX, MORALE_MOD_MAX > of morale change during hourly update (0-100) MORALE_MOD_MAX = 50 ; modifies how strong effect alcohol and drugs have on morale (in percents, 0 - 10000) DRUG_EFFECT_MORALE_MOD = 150 ALCOHOL_EFFECT_MORALE_MOD = 160 PHOBIC_LIMIT = 20 ; modifiers to morale gain depending on merc character (only if new trait system is on) ; note: can't change a positive event into negative and negative event into a positive one! MORALE_MODIFIER_SOCIABLE_ONE_MERC_NEARBY = -2 MORALE_MODIFIER_SOCIABLE_NO_MERCS_NEARBY = -5 MORALE_MODIFIER_LONER_ONE_MERC_NEARBY = -2 MORALE_MODIFIER_LONER_MORE_MERCS_NEARBY = -5 MORALE_MODIFIER_OPTIMIST = 1 ; includes: MORALE_KILLED_ENEMY, MORALE_DID_LOTS_OF_DAMAGE, MORALE_MONSTER_QUEEN_KILLED, MORALE_DEIDRANNA_KILLED MORALE_MODIFIER_AGRESSIVE_VIOLENT_ACTION = 5 ; includes: MORALE_KILLED_ENEMY, MORALE_DID_LOTS_OF_DAMAGE, MORALE_MONSTER_QUEEN_KILLED, MORALE_DEIDRANNA_KILLED, ; MORALE_BATTLE_WON, MORALE_HEARD_BATTLE_WON, MORALE_HATED_DIED, MORALE_QUEEN_BATTLE_WON MORALE_MODIFIER_PACIFIST_VIOLENT_ACTION = -5 MORALE_MODIFIER_SHOWOFF_AROUND = -2 MORALE_MODIFIER_DAUNTLESS_SQUADMATE_DIED = 3 MORALE_MODIFIER_DAUNTLESS_SUPPRESSED = 3 MORALE_MODIFIER_DAUNTLESS_TOOK_LOTS_OF_DAMAGE = 3 MORALE_MODIFIER_DAUNTLESS_TEAMMATE_DIED = 2 ; only old trait system ; all but MORALE_PSYCHO_UNABLE_TO_PSYCHO and MORALE_MALICIOUS_HIT MORALE_MODIFIER_OT_OPTIMIST_GOOD_EVENT = 1 MORALE_MODIFIER_OT_AGGRESSIVE_GOOD_EVENT = 1 MORALE_MODIFIER_OT_PESSIMIST_GOOD_EVENT = -1 ; only old trait system ; all but MORALE_PSYCHO_UNABLE_TO_PSYCHO MORALE_MODIFIER_OT_OPTIMIST_BAD_EVENT = 1 MORALE_MODIFIER_OT_PESSIMIST_BAD_EVENT = -1 MORALE_MODIFIER_OT_COWARD_BAD_EVENT = -2 ; SANDRO - morale is going down faster if not fighting for malicious characters ; modifies morale change for malicious mercs during hourly update MORALE_MODIFIER_MALICIOUS_HOURLY_DECAY = -1